Platform: XBLA (1200 MSP)
Publisher: Devolver Digital
Serious Sam 3 kicked an inordinate, even unnecessary, amount of arse when it released last year on PC. It was big, brutal and bonkers: delivering a refreshingly old-school experience that threw literally hundreds of simultaneous enemies into our crosshairs. We bunny hopped, strafed and backpedalled furiously. MENTAL's hordes died by the thousands. Big review scores and Shooter Of The Year nominations followed.
One year on, and Croteam's salute to old-school thrills has arrived on XBLA for 1200 Microsoft Points. It stands to reason that buying Serious Sam 3's full campaign and cooperative modes for roughly £10 might just be worth doing, and guess what? It obviously is.
However, sacrifices had to be made to get Serious Sam 3 running on the Xbox 360. Not only have the visuals taken a fairly substantial hit, but the game has been split into two halves due to XBLA's file size limitations. The first standalone half contains the full campaign with cooperative support, while an optional DLC pack bundles competitive multiplayer together with the recently-released Jewel Of The Nile expansion. Since both portions cost 1200 MSP separately, you don't need to be a mathematician to know that one is seriously better value than the other.Click here to read more...
Publisher: Devolver Digital
A lot has changed in the six years since Serious Sam 2 hit the shelves. First person shooters have evolved into increasingly cinematic and story-driven affairs, frequently relying on strict set pieces and overbearing military tropes to shift their copies. It's a brave new world out there... and Croteam are about to take it by storm.
Make no mistake: Serious Sam 3: BFE is as big, barmy and balls-out brutal as its venerable predecessors. And more to the point, it's just as brilliant.
Serious Sam 3 acts as a prequel to The First Encounter, tasking the irrepressable Sam "Serious" Stone with securing ancient alien tech to change the course of history. Earth as we know it is lost to the ravening extraterrestrial menace of MENTAL, meaning that the only option is to lock, load and get some. The suburbs, temples and deserts of future Cairo play host to 8-12 hours of gratuitous ultraviolence that's a true breath of fresh air in the constantly homogenising market. A veritable smorgasbord of beloved franchise enemies like volatile Beheaded Kamikazes, chaingun-toting arachnoids, aerial harpies and snarling scythe-bladed Kleer skeletons rub shoulders with a variety of new foes; many of whom are capable of clinging to walls, ambushing you at range or smashing through buildings to put you down. Your adversaries all present a unique challenge... and invariably attack in breathtaking numbers.
Click here to read more...