L4D2 'The Passing' DLC Priced... and Delayed
Valve are pretty good at keeping us up to date with their latest shenanigans, so it was surprising to hear the latest Left 4 Dead 2 scoop from Xbox Live's SentUAMessage report. In the Q&A session, the Xbox Live team has confirmed that 'The Passing' DLC will not make it's March 31st release date- instead, it's been ambiguously dated for 'spring'.
On the plus side, you'll be able to net the expansion for 560 Microsoft Points. Prepare to face the Witch Bride some time this Spring! [SentUAMessage]
Dead Space 2 Revealed, Extraction Port Rumours
The first footage of Dead Space 2 has been unveiled at PAX. Well, thirty seconds worth anyways. As far as I can tell, Isaac has a new suit...and needs to run away from something very, very nasty. More excitingly, however, the enhanced dismemberment system is looking mighty fine... and more than a little cathartic. In an interview with Kotaku, producer Steve Papoutsis dropped some interesting hints about the new gory functionality that Dead Space 2 promises us.
“Imagine if you will. Slice off limb, slasher blade, TK (telekinesis) the slasher blade, shoot slasher blade at the enemy, nail enemy to the wall. That way if you run out of ammo, you can just go for some limbs.”
Awesome. The lack of ammo was a real problem in the original game, but now we'll be able to kill our undead enemies with physics and more than a little imagination.
In other Dead Space news, Papoutsis also revealed that the studio has been considering porting Dead Space: Extraction to The Xbox 360 and PS3.
“It’s definitely something we’ve been thinking about. The idea behind Extraction was to bring the series to people who haven’t experienced it… Dead Space is, obviously, more then one game, we wanted to bring out the back story of the game and universe.”
This is great news, since the rail shooter was a surprisingly solid, visceral lightgun experience. I wonder if EA will hold off releasing the port until Natal and Move hit- after all, it deserves full lightgun functionality. [gamecenteronline]
Heavy Rain will have Move Support
As if Heavy Rain couldn't get any more immersive. Quantic Dream's acclaimed adventure will be compatible with Sony's upcoming motion controller, allowing us to emulate the actions of the characters onscreen. The news comes courtesy of Belgian magazine Chief (via 1UP).
I'm looking forward to seeing what sort of actions we'll be forced to do. Depending on how silly they are, it'll basically turn into a bizarre cross between Saw and Warioware.