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Shadowrun Online Kickstarter Update Reveals Gameplay Footage

Author:
Jonathan Lester
Category:
News
Tags:
Cliffhanger Productions, Kickstarter, MMO, PC games, Tablet games, trailer

Shadowrun Online Kickstarter Update Reveals Gameplay Footage

Cliffhanger Explains 'Pay To Own' Model

Shadowrun Online, the proposed MMO based in the gritty Shadowrun RPG universe, still has twenty days left to raise its $500,000 Kickstarter target. To sweeten the deal, Cliffhanger Productions have released a new promotional video featuring some gameplay footage of the versatile project in action, as well as explaining how their pay-to-own, free-to-play revenue model actually works. Essentially Shadowrun Online will be a one-off premium purchase that can be played forever with no subscriptions.

Video and more details after the break.

Gameplay footage starts at 2:40.

Shadowrun Online will now be available as a dedicated client for PC, Mac, iPad2 and up, as well as Android Tablets. This level of community engagement also resulted in the decision to add an additional, completely new way to play the game: The Campaign Model. It is a Pay-to-Own revenue model, similar to Guild Wars or classic pen and paper games.

You buy the game once for the going price of a typical boxed game, or  $25 for Kickstarter backers. It can then be played forever, just like any single-player RPG. There will be no subscription fees, though expansions and DLC will be made available.

“Our Kickstarter project was off to a good start, but some fans were hesitant to back it due to the way we wanted to deliver the game or our revenue model.” states Jan Wagner, Co-Founder of Cliffhanger Productions. “We have added the campaign model and client as an alternative to address that. Some backers stated that they preferred different gameplay styles to the classic MMO or PvP games."

"We want to emphasize that you can play the game any way you want - as a single player game by hiring NPC runners for your team and experiencing the story, as a co-op Multiplayer with your friends or as a mission based PvP. The feedback has been really valuable for us and we dedicated a lot of our time trying to answer questions and discuss the great suggestions by the community. People were looking for something more physical and closer to classic games, so we found a way to provide that and we also added a bunch of cool new goodies for backers” he adds.

You can check out the Kickstarter campaign here. The total currently stands at just over $120,000 - there's still plenty of time left, but still plenty of money left to raise.

Add a comment2 comments
bermudaviper  Jul. 25, 2012 at 16:01

Interesting, but the business model is flawed.
Once people have bought the game and there are no further payments required the income stops. How do you continue to run MMO servers on fresh air with no staff to support them?

mihl  Jul. 25, 2012 at 16:56

Interesting, but the business model is flawed.
Once people have bought the game and there are no further payments required the income stops. How do you continue to run MMO servers on fresh air with no staff to support them?


Further add-ons (content updates, feature updates every 2-3 months) will be sold separately. You can find more on the Kickstarter page and in the first update: http://www.kickstarter.com/projects/1964352341/shadowrun-online

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