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Shroud Of The Avatar Reaches Its Kickstarter Target

Author:
Carl Phillips
Category:
News
Tags:
Kickstarter, PC games, Portalarium, Richard Garriott, RPGs, Shroud Of The Avatar: Forsaken Virtues

Shroud Of The Avatar Reaches Its Kickstarter Target

19 Days To Go For Those Stretch Goals

After a very sudden rush of pledges when the Kickstarter campaign began, things had somewhat slowed down in terms of reaching its intended goal, but Richard Garriott’s latest project, Shroud Of The Avatar: Forsaken Virtues, has finally hit the $1 million mark. This ensures that the game will definitely be made, and has allowed the developers at Portalarium to begin focusing on stretch goals.

We only know of two so far, the first of which unlocks at $1.1 million and will add both social and combat pets to the game (as well as adding reward pets to certain pledge tiers.) The second stretch goal, which will unlock at $1.2 million, will add seasonal weather to the game for a bit more atmosphere as you traverse Lord British’s new land. In addition to these stretch goals, the tiers for pledges of $60 or more have been updated with new rewards. You can find the full list of additions in the latest update post here.

In other news, Portalarium has announced that Tracy Hickman, author of the Dragonlance and Deathgate series of novels, will be joining the team as Lead Story Designer. In a post on the Kickstarter site, Hickman stated that “There is a tremendous opportunity to create something meaningful, challenging and wondrous in Shroud of the Avatar,” with Garriott adding that “Tracy’s talent will add a unique richness and depth to Shroud of the Avatar."

Portalarium has also confirmed the ways that players will be able to experience SOTA in terms of connectivity. Regular old Single Player will work as a DRM-free offline experience, but any characters created here will not be transferable to the online modes. Single Player Online (SPO) will only contain one player character, but will be affected by content patched and the long term decisions of other players. Friends Play Online (FPO) will allow players who know each other to experience the world together without intrusion from strangers, while Open Play Online (OPO) will see the server filter the world so that only players of relevance to your character will appear in game - the nearest to an limited MMO experience in SOTA. You can read about each of the modes in more detail here.

If you have no idea what all of this is about, Shroud Of The Avatar will be a RPG experience that will return to the roots of Garriott’s Ultima series. You can read more about the upcoming (and now Kickstarted) game by reading our reveal piece here.

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