Features "Sinister Butlers"& "British Countryside Generator"
Sir, You Are Being Hunted grabbed our attention recently with its novel premise, impressive alpha footage and polite-yet-firm pretensions. As a British indie project from RPS' Jim Rossignol, it tells a grim tale of robotic gentry hunting humans for sport in a procedurally-generated world.
Now that Kickstarter accepts UK startups, the game has seized the opportunity to whip up some crowd funding capital. More details below.
Sir, You Are Being Hunted is a first-person game set in an open world. Your mission is to escape from the archipelago on which you have been stranded. That means surviving being hunted, looting abandoned buildings, and collecting up scattered fragments of a mysterious machine which should enable you to get home.
Though combat plays a role, most of the game revolves around "brainy stealth," since the gentlemanly automata are well-equipped and actively hunting you down. Players will therefore have to scour every inch of the island for "shotgun shells and biscuits."
Sir, You Are Being Hunted includes:
- Procedural tools to generate, save, and explore your own landscapes.
- Open-ended gameplay: choose how you want to play. Complete the game non-lethally, or use whatever you can find to bring down the tweedbot menace.
- A Thief-style visibility-meter combined with our own foliage-based stealth system.
- Unique generative soundtrack.
- A disembodied sinister butler!
- No DRM!
- Varied loot including weapons, traps, booze, marmalade, tea, something that may or may not be bacon, and a dead rabbit.
- Fires to cook that rabbit on. (And other things besides!)
- Mac, Windows and Linux versions.
- Strange lore and pipe-smoking moustache-wearing mechanical locals.
Sounds good? In which case, it's backing time. Big Robot are looking for a modest £40,000, with rewards ranging from digital game copies to talismans and virtual immortality as a game character. As always, here's the widget...