The Elder Scrolls V: Skyrim, looks like it's going to blow our minds when it comes out later in the year, but that's hardly surprising when you consider the reputation of its predecessors, in fact I think I'm going to start up yet another play through on Oblivion later today! It's also set to look as similar as possible on both consoles and desktops, although the PC version will undoubtedly look prettier and may well get a helping hand from Direct X 11.
Bethesda Softworks' Todd Howard had this to say about the look of the game when he was quizzed about it at a demo event last week:
I'd say it scales up in all the ways you'd expect. All of our art's really high-res. There are little things we do with all of our games on PC and the PC texture sizes are going to be as big as you can make them and you can pump the resolution up obviously.
But most of that . . . What we want at the end of the day is that the game looks the same. The benefit you get is when you're playing a PC game you're playing this far away [demonstrates a short distance], when you're at home on your console you're usually sitting about six feet away so the game looks the same. [PlayStation LifeStyle & vg247]
Now, this news may have worried a lot of PC users who were hoping for a better visual experience by using their amazing high powered rigs, so Howard has since gone on to explain the part DirectX 11 will play:
We get performance gains out of [DirectX 11], versus an older version, and there are specifics that [DirectX 11] does like tessellation and that kind of stuff; we aren't taking advantage of that right now.
But that doesn't mean we won't in the future, we just aren't right now.
Basically, it's mostly a DirectX 9 game in terms of [how the] shaders work.
Personally, I think PCs have always showed off the Elder Scrolls games to their fullest and it'd be a shame if Skyrim bucked that trend just to avoid minor squabbles between desktop users and console users. Let us know what you think about this situation. [PlayStation LifeStyle & vg247]