Though we love Bethesda games for their sweeping scope and epic length, they're a bit buggy. And by 'a bit', I mean a lot. And no platform suffers more than Sony's Playstation 3, which often lags behind its rival counterparts. However, what with Bethesda ditching their much-maligned Gamebryo engine in favor of overhauled in-house tech, Skyrim is likely to deliver a far more stable experience, with Bethesda today revealing a "ton of attention" is being given to the PS3 version.
"Yes, PS3 and 360 have reached a good place of parity…. frame-rate, fidelity, etc. The PS3 version is getting a ton of attention" tweeted Pete Hines, VP of PR and marketing at Bethesda. Hines added that Bethesda never explicitly state "what platform screens or footage comes from", instead drawing from a "mix" of both 360, PS3 and PC versions.
It's welcome news that is sure to delight PS3 fans, but not all that surprising. In recent years, the gap in cross-platform parity between the PS3 and 360 has been thinning. Whereas once, the 360 reigned supreme in third-party software, we're seeing more and more PS3 versions bridge the gap towards cross-platform parity.