Hoping to slay dragons with your friends and family when Skyrim releases later this year? You might be disappointed then, as Bethesda game designer Todd Howard has explained to IGN that, even though they have openly discussed the idea during development, there are no plans to include such a feature in the next Elder Scrolls game.
Howard explains in the interview that the decision was done to maintain the quality of the experience for the player as they go on their adventures as a Dragonborn.
We always look into multiplayer, put lots of ideas on the whiteboard, and it always loses. It's not that we don't like it. I can think of ways it would be a lot of fun, but at the end of the day, that dev time is going to take away from doing the best single-player game we can, and that's where our hearts are.
You can'r really argue with the logic, we all want an amazing time slaying dragons after all. In addition, during the interview Howard revealed some juicy bits of info about Skyrim. Highlighted points include that the game has been in development since Fallout 3's release, and the game world's size and content will be on par with Oblivion. Also of note was the news that the level-scaling of enemies will make a limited return, with Bethesda well aware of the criticisms of the system in Oblivion.
We want peaks and valleys, where sometimes you're really challenged, and other times you feel really powerful. The trick is telling a player in a wide open game, without locking stuff off, that 'this area is too hard for you, come back later
Also discussed were the crafting systems for each archetype in the game, how advancing skills will level up the player, and details on how powering up said skills will work with the new perk trees.
There was also mention of a Unicorn mount DLC. For $100. Joke or not, have it fire rainbows at your enemies and it might just sell. [IGN]