We got chatting to Michael Condrey, Vice-President and Co-Founder of Sledgehammer Games, earlier this week about exactly what it was like sharing the load with Infinity Ward when it came to the development of Modern Warfare 3, which had its first trailer reveal this week .
Talking after the MW3 preview, he suggested that the process had been incredibly collaborative all the way through, although he did concede that there'd be a bit of competition in there too.
'It was kind of like team sports in way, parts of the process were very collaborative, parts of it were competitive,' said Condrey. 'On a sports team you have a whole bunch of players, all with individual skills, but sometimes you have two or three really skilled players in the same position, so it was a case of working out who was best at what, really, which was interesting.'
When asked for clarification, Condrey went on to describe the relationship as a progressive one, with competition used to spur on both studios' work.
'It wasn't as if we all had our tasks and just went our separate ways and said "See you in November!", there was constant communication throughout the whole process. And it did get a bit competitive at times, but that was useful, you know. So maybe IW would say to us "Oh that bit doesn't really work" and we'd be like "Oh yeah, thanks!" And similarly, we might go to IW and say "Well, this bit doesn't really fit, how about doing it this way?" and they'd be like "Oh yeah, thanks!" It was like training for a boxing match and having a really good sparring partner pushing you higher.'
All good stuff, and with the trailer looking pleasantly explosively OTT we will of course be keeping our beady eyes firmly fixed on what is surely likely to be one of the biggest releases of the year. Look out for our Modern Warfare 3 preview later today.