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Sniper Elite 3 assassinates UFC in the UK Games Charts

Jonathan Lester
UK Games Charts, UK retail

Sniper Elite 3 assassinates UFC in the UK Games Charts

One shot, one kill, straight to the head of the UK Games Charts for Sniper Elite 3. UFC didn't know what hit it as Rebellion's sharpshooter hit the top spot in its debut week, despite ongoing controversy and confusion about the decision to cancel hundreds of Steam Keys bought from third-party resellers. Rebellion claims the codes were stolen -- either leaked/intercepted or bought in bulk via a stolen credit card -- and then sold to resellers en masse, though the problem appears to affect over 50 retailers.

If you've been affected, be sure to claim a refund from the seller in question. The situation is still ongoing and deeply murky.

In better news, we have another new chart entry this week in GRID Autosport, which could well be one of the best racers of 2014 unless Driveclub and Forza Horizon 2 pull their socks up. And you don't count Mario Kart 8, which has sadly spun off the top ten and is in the process of Lakitu recovery.

UK Charts: Week Ending 28th June, 2014 (previous chart position in parentheses, links to reviews where appropriate)

  1. Sniper Elite 3 (new)
  2. Watch Dogs (2)
  3. EA Sports UFC (1)
  4. Titanfall (3)
  5. Wolfenstein: The New Order (4)
  6. FIFA 14 (5)
  7. GRID Autosport (new)
  8. Call Of Duty: Ghosts (8)
  9. Minecraft Xbox 360 Edition (10)
  10. Minecraft PS3 Edition (9)

Source: UKIE

Add a comment4 comments
Tsung  Jun. 30, 2014 at 12:40

Re Sniper Elite 3..
I got lucky I guess, bought from CD-Keys over two months ago, got key, it worked (not revoked or anything well not yet!). A friend bought from CD-keys on Friday and it was invalid / revoked immediately. They have been good about it, refunding him and offering a £5 voucher as form of an apology.

What is telling is the lack of Plants Vs Zombies Garden Warfare for PC. That came out on the same day as Sniper Elite 3 and it's not even in the charts. EA does that tell you anything about origin? anything at all? Maybe it's too early to be included and it will appear next week.

Are you going to review PVZ:GW for the PC? because EA have royally messed up. The gameplay and game itself is fine, fun, TF2 like game, I could really enjoy playing it.. Except..
In some crazy wisdom, EA/Popcap decided that open mic would be a good idea. I've heard arguments, TV stations, White Noise, Radio, people swearing, ordering pizza whilst playing. I managed to kill communications in the end by messing with my audio settings in Windows but seriously? who wants perma-mic-on? (especially with no option to permanently turn off voice chat). And of course, with this disabled I am unable to use voice comms software with my friends whilst playing.
So stupid.. really.

Late  Jun. 30, 2014 at 12:47

I recall Jon saying the xbox One version was the same (i.e. mic on by default).
Horrible and dangerous decision, that.

JonLester  Jun. 30, 2014 at 13:07

That I did, though I admit to annoying half the internet thanks to a bit of cheeky creative license with the framing/title.

But yes, on PC, push-to-talk is usually the standard. And off-by-default should be the standard everywhere else. FOR A REASON.

We don't need to hear delayed SFX from your speakers, we don't need to hear your crying babies, we don't need to hear your pizza orders, and PopCap should know that. They're hardly experts at creating shooters, but considering how well they did with the rest of Garden Warfare, it's an aggravating slip-up here.

EDIT: "especially with no option to permanently turn off voice chat"

Really? That is... that can't be right, can it?

EDIT 2: "I've heard arguments, TV stations, White Noise, Radio, people swearing, ordering pizza whilst playing."

Yeah, I hear ya. Same here, it's amazing how inconsiderate, antisocial and unconcerned by basic personal information security some people are.

Last edited by JonLester, Jun. 30, 2014 at 13:15
Tsung  Jul. 1, 2014 at 11:12

Also people complain of multiplayer lag, I wonder how much is caused by recording 24 audio sources, mixing them, and streaming them back to 24 players. Surprised there is any room left for the game data :P

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