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SOE Outlines Upcoming Game Update For PlanetSide 2

Carl Phillips
MMOFPS, PC games, Planetside 2, Sony Online Entertainment, Update

SOE Outlines Upcoming Game Update For PlanetSide 2

Account Wide Unlocks, VR Training Zone, & RUMBLE SEATS

It appears that after last week’s rather meaty update, which included improvements to spawn room accessibility and base defending, Sony Online Entertainment are preparing even more welcome changes to their Free-to-play MMFPS PlanetSide 2. Although they have been careful to state that the list is still “tentative” and could change before next week’s update, GU04 is scheduled to include account-wide unlocks for any item purchased in the store (although faction restrictions will apply), a VR training zone to test out weapons and vehicles with no danger or restrictions, and, perhaps most excitingly, the ability to add a rumble seat onto a Flash quad-bike, allowing for a passenger to hop on and fire any weapon they are holding.

Myself and Jon are already preparing for Halo-esque “Mongoose shenanigans.” We have the full list of intended changes after the jump.

  • Flash update:
    • Wraith Module (Cloaking) for infiltrators using the Flash
    • Rumble seat - bring a passenger with you on your flash, they are weapons free in the passenger seat!
    • New weapon: Renegade shotgun
  • Account level unlocks
    • Items you've purchased with StationCash will be available to all characters on your account that are eligible to use that item.
    • Common pool items, such as the Zephyr or NS-11 will be available to all characters on your account.
    • Empire specific weapons such as the GD-22 and Lasher will be available to all characters of the required faction on your account.
    • We are working on a solution for those of you who have purchased the same item on multiple characters.
  • VR Training
    • A safe test zone where you can try each weapon and vehicle in the game with no resource cost or cooldown timers.
    • Target practice areas to learn weapon strengths and weaknesses at range, practice recoil patterns.
    • Driving/flying area to practice with vehicles.
    • Areas to practice team tactics, such as towers and small outposts.
    • No player stats are recorded in VR, so have fun!
  • New respawn & map screen
    • We've combined the respawn and map screen into one.
    • The new map screen has been cleaned up better use space.
    • Additional top requested features, such as friendly troop locations will be coming soon, but not with GU04.
  • Membership enhancements
    • We've increased the number of passive certifications for members and scaled the increase in cert points based on length of membership. The new cert point rates are as follows:

1-mo. member - 24 passive cert points/day

2-mo. member - 28.8 passive cert points/day

3-mo. member - 33.6 passive cert points/day

4-mo. member - 38.4 passive cert points/day

5-mo. member - 43.2 passive cert points/day

6-mo. + member - 48 passive cert points/day

  • Empire specific Rocket Launchers
    • VS - Lancer: an extremely precise, super-high-velocity, anti-vehicle energy weapon with a unique charge mechanic, the longer you charge the weapon the more damage it deals.
    • TR - Striker: launches a series of mid-damage guided missiles at a single target, the Striker's user must maintain the lock by keeping the enemy in the crosshairs while the missiles are tracking.
    • NC - Phoenix: A high damage, slow firing camera guided missile which must be guided by the Phoenix's user. The Phoenix is capable of dealing high damage with very little warning since there is no lock on.
    • These weapons will be released in the patch the week following GU04
  • Notable balance changes
    • Explosive radius from ALL vehicle based damage sources have been reduced, this does not affect vehicle vs vehicle direct hit damage, only splash damage vs infantry.
    • Prowler HEAT / HE rounds have had their damage reduced to no longer 1-shot kill infantry, killing a full health infantry will require both Prowler rounds to be fired. This does not affect vs. vehicle damage.
    • Edit: Movement improvements for the Magrider, bringing back some of it's glideyness, but not it's ability to climb every hill in the game.
    • Edit: Torque increases for all MBTs so they don't slow down as much on inclines.

These changes will come in addition to the usual bug fixes, balance tweaks, client optimisation, and a few changes to the Indar map. All in all, if list above does indeed make it into next week’s patch, it will ensure that PlanetSide 2 continues to build upon its already commendable foundations. If you have yet to, we hear at Dealspwn implore you to check out our review… or even better yet, try it out for yourself, because it’s free (just be sure to join us on the Miller server... and make the right choice by going TR.)

Add a comment4 comments
JonLester  Mar. 4, 2013 at 11:59

We are ready to rumble. My MCG and Skep launcher are so very ready for the new Flash seats...

Last edited by JonLester, Mar. 4, 2013 at 12:00
hurrakan  Mar. 11, 2013 at 17:05

I downloaded the installer but no matter what I tried I couldn't get it to install anything - according to their forums it's a very common problem. Oh well!

Last edited by hurrakan, Mar. 11, 2013 at 17:06
JonLester  Mar. 11, 2013 at 17:17

Which installer are you using? We've managed to successfully use the ProSiebenSat client, at least after the slightly awkward first 24 hours after launch.

Otherwise, blame the Vanu...

Last edited by JonLester, Mar. 11, 2013 at 17:18
hurrakan  Apr. 12, 2013 at 20:58

Which installer are you using? We've managed to successfully use the ProSiebenSat client, at least after the slightly awkward first 24 hours after launch.

Otherwise, blame the Vanu...

I'll rebuilding my PC soon, maybe I'll try again on my new system.

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