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Sony: DualShock 4 Design Not Finished

Brendan Griffiths
#Playstation2013, DualShock 4, PS4, Shuhei Yoshida

Sony: DualShock 4 Design Not Finished

We’re yet to see even a glimpse of the physical console for the PS4 yet and now we’re hearing that the design could still change for the DualShock 4 shown at Tuesday’s meeting. Speaking with Engadget, studio head Shuhei Yoshida said that the design of the DualShock 4 is only “near final” there may yet be some “small tweaks.”

So what small changes could we possibly see in the final design? Well, the L2/R2 buttons have already been improved over the PS3 pad, which saw fingers often slipping off them. The new ones could possibly benefit from a bit more curve though. To be honest we’d rather they just explain the point of the trackpad on the front.

Yoshida also said that journalists would probably have to wait until E3 to get their hands on the controller. Hmm, might be time to start checking those flight prices to LA.

Sony: DualShock 4 Design Not Finished

What tweaks would you guys like to see on the DualShock 4? Also, any dream uses for the trackpad?


Add a comment5 comments
Lemondish  Feb. 24, 2013 at 18:23

One minor aesthetic thing I'd suggest is to change the track pad to look a bit more like the back of the Vita. The surface of Vita's back touch pad shows a pattern of the cross, circle, triangle, and square symbols. Not sure if that'd be a little busy, but I really like how it looks lol

I like the idea of the light bar being able to show me stuff like my health level or something, but I'll have to see it in action to determine if the light is powerful enough to show me the information or if I need to game in a dark room.

As for the touch pad, there were a ton of cool touch things in the Cross Controller LittleBigPlanet dlc that could be used on this even without the second screen. I could also see it being useful for menus, web browsing, and in game maps (pinch and zoom, etc). Imagine an open world game like Watch_Dogs or the new inFamous allowing you to zoom and scroll through the minimap without having to cover the whole screen with a whole other menu. Technically, it also adds the potential of a couple more buttons. What they would do is beyond me...but that's still kinda neat.

Massacred  Feb. 25, 2013 at 03:21

The only thing I would change are the following: Make the PS button glow red and drop the options button (bring back start and select)

Ziggggy  Feb. 25, 2013 at 03:24

This was Sony's best press conference in years. They focused on what the core gamers are looking for games! The new controller looks beautiful and added everything gamers wanted; headphone jack, improved grip, sticks, d-pad, and triggers. (Aside from the share and options buttons [seriously bring back start and select])
In fact the only thing that most people I’ve talked to were disappointed in, was in regard’s to 3 games:
Final Fantasy Versus XIII
The Last Guardian

Tarnked  Feb. 25, 2013 at 03:25

I'd drop options and bring back start and select so people can play old games with ease.

Last edited by Tarnked, Feb. 25, 2013 at 03:26
Late  Feb. 25, 2013 at 14:58

I'm dying to know what the touchpad's for.

I'm torn on whether I'd want to have a touchscreen on my controller. In some instances it could be good - but enough that I'd want my controller to be bigger and heavier? Probably not.

A touchpad without screen makes little sense to me, though.
Pinch/zoom on a map, that's on your TV? Much more intuitive to just use triggers, as is usually done.
"Mouse/cursor/pointer" type interface for menus? Can be done just as well with the usual controls (and if you want fine cursor control you'll always be better off on your PC).

The touchpad just makes no sense at all to me.
I'm probably missing something.

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