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Sony Lost Out On Limbo Exclusivity Because They Wanted IP Rights

Author:
Jonathan Lester
Category:
News
Tags:
Limbo, PlayDead, PS3, Sony

Sony Lost Out On Limbo Exclusivity Because They Wanted IP Rights

Limbo proved to be a massive commercial and critical success when it launched in 2010 as an Xbox Live Arcade exclusive, taking a full year to reach the PC and PS3. However, things could have been very different indeed. According to a new report, Playdead's monochromatic platformer could have actually launched as a PS3 exclusive, but the deal fell through because Sony demanded the rights to the IP.

"I maybe shouldn't say this, but we had issues when we were trying to sign Limbo because of the IP," Sony Computer Entertainment executive producer Pete Smith admitted at the Develop conference in Brighton (as reported by EDGE). "Sometimes all we want is protection so [developers] don't make a game, finish it then go to one of our rivals. We look at IP on a case by case basis. With a bit of common sense, you can find common ground."

Playdead's refusal to waive the rights to the Limbo IP may have been a risky move at the time, but it ironically resulted in a lucrative timed-exclusive deal with Microsoft and massive sales figures across all platforms (Limbo shifted half a million copies on Xbox Live Arcade by the end of 2010). Matt gave Limbo 10/10 in our full review, calling Playdead's bleak downloadable puzzler "a creative masterpiece." And hey, now everyone can play it - no harm, no foul.

Playdead are currently working on a new project, which is described as a "spiritual successor" to Limbo.

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