“We’d be happy to take it to Xbox later on”
It may have only been on the big screen for mere seconds, but the news that Dreamfall Chapters would be coming to consoles first on Playstation 4 was a welcome surprise at this year’s Gamescom. So, it was obviously something I wanted to talk about with Ragnar Tørnquist & Dag Scheve of Red Thread Games when I met up with them the following day, to learn more about how the deal was made, and if it meant that Xbox One owners would missing out.
“Sony approached us very early on – a long time ago – and we’ve been talking to Sony since the Kickstarter, since March 2013,” Tørnquist told Dealspwn during an interview at Gamescom 2014. "We have Xbox dev kits but obviously with the game being a timed exclusive on PlayStation it makes it harder right now."
So “… for Dreamfall it made sense to go with PlayStation," he continued. “We got Unity earlier on the PlayStation, we got dev kits earlier.” As such it was “a natural choice” to go with Sony instead of focusing on the Xbox One, but Tørnquist was quick to point out that “it’s not about Microsoft not doing something, it was more about Sony being very proactive with the game.”
So does that mean there’s no hope of an Xbox One release? Not necessarily. “We’re part of the ID@Xbox program, and the Xbox One is still a fantastic platform” said Tørnquist, but he did admit that it being a timed exclusive on Sony’s platform did complicate matters. “Microsoft doesn’t accept games that have been exclusive to another platform first, so if they change that we’d be happy to take it to Xbox later on.” Despite this, he was keen to point out that Red Thread Games were “still developing on Xbox One.”
You can learn about the console version of the game by reading out exclusive interview with Tørnquist and Scheve later today, which includes topics such as Vita Remote Play functionality, working with the Unity Engine, and discusses the highs and lows of fan interaction. If you haven’t already, you can see the game in action by watching our Developer Walkthrough from Gamescom 2014.