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Sony: Vita and PS3 Can "Easily" Do What Wii U Offers

Author:
Jonathan Lester
Category:
News
Tags:
Cross-Control, Fighting talk, Nintendo, PS Vita, PS3, Smack talk, Sony, Wii U

Sony: Vita and PS3 Can "Easily" Do What Wii U Offers

"Almost All" Vita Owners Have A PS3

Fighting words from Sony today, who lashed out at Nintendo's upcoming console by suggesting that the GamePad Peripheral offers nothing that the Vita and PS3 can't already do via cross-control.

"We tell our PlayStation fans all the time that what the Wii U is offering is something that Vita and PS3 can do quite easily,” Sony executive John Koller told Engadget.

“It’s dependent on the content. We need to make sure the content isn’t force fed. And, to us, making sure that the gamer receives the right type of experience is what’s most important. We’re going to pick our spots, but that technology does certainly exist here.”

Koller believes that the vast majority of Vita owners already have a PS3 (and are probably brand-loyal), so it's a much more attractive option than buying an entirely new console. “You look at the Vita consumer and a very high percentage – almost all of them – own a PS3. So you see that crossover works,” he added.

The first real application of cross-control will come from LittleBigPlanet 2, with a patch arriving in the near future.

Add a comment5 comments
gunnx  Sep. 21, 2012 at 11:09

The major difference being that all games will utilise the WiiU pad while Sony is leaving it up to devs on this one and well if the Move is anything to go by, I think again it might just be gimmicky. All I'd really want from the Vita is to be able to play ps3 games on the move/remotely.

Late  Sep. 21, 2012 at 11:40

You don't think it'll be gimmicky on the U?
I can't back it up of course, but I'd imagine around 1% of U games will have a good use for the gamepad - something that genuinely adds to the gaming experience - and around 99% will be either:
"we've made the game but we need to use the gamepad in some way. Let's just put the pause menu/map etc on there so people can see it on the controller instead of pressing the START button and seeing it on their tv"; or
"we've made the game but we need to use the gamepad in some way. Let's add some sort of mini-game that utilises the gyros".

JonLester  Sep. 21, 2012 at 11:43

You don't think it'll be gimmicky on the U?
I can't back it up of course, but I'd imagine around 1% of U games will have a good use for the gamepad - something that genuinely adds to the gaming experience - and around 99% will be either:
"we've made the game but we need to use the gamepad in some way. Let's just put the pause menu/map etc on there so people can see it on the controller instead of pressing the START button and seeing it on their tv"; or
"we've made the game but we need to use the gamepad in some way. Let's add some sort of mini-game that utilises the gyros".


Surely not? Have any third party Wii games ever featured throwaway, gimmicky control inputs? Huh?

Oh, right. :p

gunnx  Sep. 21, 2012 at 11:52

Could have said the same about the wiimote, theres just something about having a peripheral thats always there, it makes sense to develop for it. and well 3rd party is always a mixed bag but really the strength of Nintendo is first party.

Late  Sep. 21, 2012 at 11:57

Surely not? Have any third party Wii games ever featured throwaway, gimmicky control inputs? Huh?
Oh, right. :p

Oh aye, I can be controversial on occasion.
That's how I roll.

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