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Soul Sacrifice

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Soul Sacrifice
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Soul Sacrifice Review | Part 2 – Getting Slayed With Friends

Author:
Brendan Griffiths
Category:
Reviews
Tags:
Action RPGs, PS Vita games, Sony Japan Studio, Soul Sacrifice
Discuss:
Soul Sacrifice | Playstation Vita

Soul Sacrifice Review | Part 2 – Getting Slayed With Friends

Format: PS Vita

Developer: SCE Japan Studio

Publisher: Sony

This is our concluding part of our Soul Sacrifice review. If you’d like to catch up on the basic game mechanics and the single player experience, you can read Part 1 here. Ok, up to date? This could go either way right? The remainder of my review is going to focus on the online multiplayer side of the game.

A range of options allows you to set up public or password protected games with invites via the Vita’s messaging system being a simple if slightly clunky affair. You can label your room to give other players an indication of which chapters you’re playing and if you prefer saving or sacrificing bosses. There were a healthy number of players online during the launch weekend, meaning I never had to wait long for players to join. Although it’s often worth waiting until you have a full group of four to take on some of the boss battles.

Soul Sacrifice Review | Part 2 – Getting Slayed With Friends

The lobby screen shows other player’s levels, giving you an indication on how choices may go when saving/sacrificing. Unless you’re hosting you can only see a brief description of the currently selected quest, if you are hosting though you have the advantage of choosing the quest and being able to see what loot is awarded upon completion.

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Soul Sacrifice Review | Part 1 - Slaying Solo

Author:
Brendan Griffiths
Category:
Reviews
Tags:
Action RPGs, PS Vita games, Sony Japan Studio, Soul Sacrifice
Discuss:
Soul Sacrifice | Playstation Vita

Soul Sacrifice Review | Part 1 - Slaying Solo

Format: PS Vita

Developer: SCE Japan Studio

Publisher: Sony

Monster Hunter is a handheld system seller. That’s a fact, particularly in Japan. Yet we’ve only heard the slightest of rumours about the mega-series bringing its giant-chasing exploits to Sony’s underperforming handheld.

We don’t know if it’s a case of Sony not being able to agree a deal with Capcom, but until that champagne spraying day arises, Soul Sacrifice is here to carry the burden and an hefty amount of expectation in the face of the Vita’s barren landscape of recent or future releases.

The story begins with you waking up in an underworld jail with a talking book that insists on reliving the tale of a sorcerer and his road to infamy. You play as a character in the book as you read each chapter. The fleshy tome is essentially a menu system where you select missions or edit your skills and so on. The voice acting from the book and the narrator are coma-inducingly poor and the various stories that are mixed together as you play different mission strands while trying to straddle the difficulty curve are ultimate fantasy fan fiction dross.

Soul Sacrifice Review | Part 1 - Slaying Solo

The book uses the touchscreen (optional) to flick through pages, but it’s a cumbersome mess requiring too many touches, especially when you want to replay missions to XP grind or look at the mission rewards list to top up on certain items. But what of the missions themselves?

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