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Spector: " I Screamed At The Television As I Played Deus Ex: Human Revolution"

Matt Gardner
Deus Ex, Deus Ex: Human Revolution, Eidos Montreal, Warren Spector

Spector: " I Screamed At The Television As I Played Deus Ex: Human Revolution"

With the original Deus Ex consistently hovering around the top spots in any site's Best Game Ever list, Human Revolution had much to live up to. However, the designer of the original game, Warren Spector, is certainly one of those people who think Eidos Montreal's title lived up to expectations...even if it did "drive him nuts" at times.

"You know I've tried to stay out of that discussion since the game came out..." said Spector. "It was one of the few games I finished, and I know the guys on the team and I know how dedicated they were and how respectful of the original they were; their hearts were in the right place and they did a wonderful job."

"And I'm not just saying that. It really captured the spirit of Deus Ex; I mean the moment I booted the game up it sounded like Deus Ex, and they understood the importance of how the game sounded. It had a lot of the sort of gray of the original game where nothing is right and wrong - I really like that a lot. It made me feel like I was making decisions that revealed more about me than it did about my character, which I loved."

Not that the experience was entirely smooth; indeed, Spector noted that there were a handful of aspects to Eidos' game that fascinated and frustrated in equal measure.

"The interesting thing was - and we don't have time to get into this right now, even if even if I were ready to get into it - my wife will tell you, I screamed at the television as I played this game," he continued. "I loved the game, at the end of the day, but I screamed constantly because there were two, three, four things they did where I just said 'Nooooo, why did you this? Noooo!' and, and it wasn't that it was right or wrong, it was different than what I [expected]."

Overall, though, he stated that "the experience had been a Deus Ex experience", with the nature of the differences in approach proving rather compelling, especially on an academic level.

"It's so cool to see philosophical ideas, game-designed philosophy, explored by two different groups to achieve the same goals in completely different ways, in ways that drove me crazy," he concluded. "So it was really cool. I really enjoyed that. Just on an intellectual level, I thought it was fascinating that they did some stuff that just drove me nuts." [GI.biz]

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