Splash Damage's CEO and Game Director, Paul Wedgwood, has taken to the team's blog to set out some plans for 2012, stating that 2012 "is going to be the most significant year in our history", and teasing upcoming big announcements on both platforms with which the team are already familiar - including PC and the HD consoles - as well as exploring those that are "completely new" to them.
"We've got several significant announcements to make in the coming weeks and months," said Wedgwood. "We've hired some amazing new talent, strengthening our team in key areas. We'll be revealing new titles - both on platforms we've previously visited (including the PC and the world's leading consoles), as well as exploring spaces completely new to us. Finally, we've got some special things planned to take full advantage of the changes our industry is experiencing. This is a hugely exciting time for everyone here at the studio and we can't wait to tell you about all the cool things we've got in store for you this year."
The studio shipped their first completely new IP in the form of Brink last year, a game that proved very divisive, not least because it released with a number of irritating bugs. That said, it was a refreshing shooter with a number of excellent features and Dave called the game "a great team romp" in his Brink review.
"In 2001 we went from a mod team to a professional developer," said Wedgwood, looking back over Splash Damage's past. "In the 10 years that followed, we became an AAA multi-platform developer, shipped three big multiplayer titles, worked on licensed properties and even created an original new universe. We've learned a lot from each of our games, and especially learned from the mistakes that we've made too." [Splash Damage]