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Square Enix Hint At Action-RPG Future For Final Fantasy

Matt Gardner
Final Fantasy XIII, Final Fantasy XIII-2, Final Fantasy XIV, Final Fantasy. JRPGs, Square Enix

Square Enix Hint At Action-RPG Future For Final Fantasy

There are some things that never change, like the UK's unpredictable weather, the tastiness of Skittles and Final Fantasy being a turn-based RPG. But Square Enix have hinted at a future for the series that might be a little different, suggesting that they're taking the successes of Western RPGs onboard and noting that you ignore such dominant trends 'at your peril'.

'I think the nature of the franchise is to present something new each time,' said Yoshinori Kitase, producer of Final Fantasy XIII-2. 'In the global market we see many players moving away from games that used turn-based systems toward what you might term an action-RPG.

'That's a trend, and you ignore things like that at your peril.'

Kitase also suggested that Final Fantasy XIII's battle systems showed that the series was progressing, although I challenge anyone to look at FFX, FFXII and FFXIII and tell me that the most recent venture didn't seem like a corrective step back after the creative risk-taking of FFXII.

'FFXIII and FFXIII-2's battle systems have those elements of speed and action that are the key words for us, though that doesn't necessarily mean we're going to stick to the same route in our next game,' continued Kitase. 'That's something only time can tell.'

Well, they have to do something. Final Fantasy XIV proved so bad that not only did it manage to topple several executives, but CEO Yoichi Wada made a public apology for the game and admitted that 'the Final Fantasy brand has been greatly damaged'. Still, there's always FFXIII-2 to look forward to. [EDGE]

Add a comment4 comments
gunnx  Nov. 16, 2011 at 10:24

I liked both the ATB and the turn-based featured in FFX, they both have merit, ATB can be frantic when fast while CTB allows you to take time and plan ahead. Its' certainly edging towards only having control of one character but I really hope that doesn't mean we end having no choice of which character.

JonLester  Nov. 16, 2011 at 10:36

Action RPG mechanics could work very well... but on the other hand, I feel that Square Enix could learn a lot of lessons from Xenoblade Chronicles. Accessible combat is all well and good, but massive immersive world-building and player freedom is just as - if not much more - important. FFXII wasn't really criticised for its combat, rather, it was taken to task for its crushingly linear front end. This is the bit that needs to be focused on... rather than trying to fix what ain't broke.

EDIT: @Gunn: Yeah, ATB and CTB both work very well indeed.

Last edited by JonLester, Nov. 16, 2011 at 10:41
jk12324  Nov. 16, 2011 at 14:48

A Kingdom Hearts style Final Fantasy? It would certainly be interesting. It seems like Versus XIII is going down that way anyway, so we'll see how that turns out.

If they however have a "Crisis Core" type battle system in mind, then I'd rather them keep the current one.

DivideByZero  Nov. 16, 2011 at 15:04

Just remake FF VII already!

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