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Star Citizen Gameplay | The ships of Arena Commander

Author:
Carl Phillips
Category:
Features
Tags:
Arena Commander, Chris Roberts, Cloud Imperium, Gameplay, PC games, Star Citizen

Star Citizen Gameplay | The ships of Arena Commander

For Star Citizen, the last seven days have been rather eventful. CitizenCon took place over the weekend with fans getting a first look at some of the ships being made, and the planetside module was shown publicly for the first time. On top of this, multiple stretch goals have been reached as recently as last night (yep, we're up to an eye-watering $58 million now.)

Of course, not everyone could make it over to celebrate the two-year anniversary of the project's existence, so the folks at Cloud Imperium opened up all the currently-flyable ships to all backers of Star Citizen for seven days. So Carl, who has only flown the Anvil Aerospace Hornet up until now, wasn't going to miss an opportunity to sample the other flyable craft in the game. Heading into the Vanduul Swarm mode, Carl recorded his experiences with three of the available ships - the RSI Aurora LX, the Origin Jumpworks M50, and the Origin Jumpworks 300i.

If you haven't already, be sure to check out our previous videos to see the Hornet fighter in action, and stay tuned to the site as we'll be showing off the final ship not featured here - the Origin Jumpworks 350R - in a video that focuses on the racing mode of Arena Commander.

Add a comment3 comments
Tsung  Oct. 15, 2014 at 12:44

Mmmm, I was in this from the start, got a golden ticket and everything and yet the progress seems horrendously slow. They seem to be developing in all different directions without any focus on completing anything. I just don't know what to make of the game.

The finished game might be a mash up of ideas that just doesn't work. There is talk of ships and insurance, do they honestly believe people will be happy to lose a ship they paid money for if it gets destroyed (and doesn't have insurance)? It's not like ships cost a few dollars, most are ridiculously expensive. It leads to the other problem, is it going to be a pay to win model?. Buy the biggest ship so you can go around stomping on the smaller ones?

I dunno, I want to see some proper goals laid down by the development team.

As an example of how to do it right, look at Elite Dangerous, the kick starter happen after Star Citizen and it appears they will deliver the game by the end of the year. The beta 2 works well, beta 3 due at the end of the month. Fluffy extra's will be added later (planet landings, etc).

I'm all for ambitious projects, but I'd like to see some delivery (at least more than the dogfighting arena). I understand they can work on many different modules at the same time, but I'd like to see them working on one. I never asked for an FPS game, it wasn't something I really wanted at the start. So please, concentrate on getting the core game out.

phil16  Oct. 15, 2014 at 13:36

Tsung - Definitely hear what your saying! Personally I'm really waiting for the squadron (42?) single player myself. I'm not really that bothered by the persistent universe although I did get an Aurora LX upgrade for a few quid just in case its good. I've got a golden ticket too. (I think it was a dealspwn story that lead to me signing up at the time!). Got to be honest and say i've only loaded the hanger so far so can't see myself having the time to really explorer the universe...

JonLester  Oct. 15, 2014 at 14:58

I've shared a fair few of these concerns myself. I've seen so many projects die or fall short thanks to 'feature bloat' over the last few years that seeing RSI spending money on a MoCap studio, FPS sections and other seemingly frivolous things had me rather worried if not flat-out annoyed.

But as Carl has explained to me on a fair few occasions, all of this stuff was going to be in the game at some point -- and the huge war chest just means that they will be in for launch.

However, I do agree that it's time to see big strides and meaningful progress now that the launch feature set is finalised (even the lack of a proper server browser/matchmaking in the dogfighting module was extremely embarrassing). These new modules should be a big step in the right direction.

Still, it will come when it's done (as Mr Nukem once said... erm, perhaps I could have picked a better quote). I'll have my hands full with Elite Dangerous anyway.

Last edited by JonLester, Oct. 15, 2014 at 14:59

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