"Do you speak Banu?"
Star Citizen's astonishing crowd funding campaign shows no signs of stopping as Chris Roberts' space sim blasts through the $48 million mark, having finally released a playable component. We'll now get a fun new in-universe advert for the Retalliator ship line, but Roberts has bigger plans for what happens when the war chest hits $50 million.
Specifically, he'll commission a team of linguists to create entirely new complete languages for each alien race. Qapla'!
"Do you speak Banu?" asks Roberts on the official site. "We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizen’s three biggest alien races, the Vanduul, the Xi’An and the Banu. No universal translators, no garbled animal noises: Star Citizen’s aliens will be speaking their own authentic languages!"
Speaking personally, this stretch goal seems unnecessarily extravagant, ridiculous, cosmetic and absolutely ruddy brilliant. Rather than throwing yet another feature into the game and stretching the scope of the project yet further, this will help to ground us in the universe and make the galaxy feel alive, while still allowing RSI to keep doing their thing. Feature bloat has been a major concern of mine over the last few months, and I'd actually like to see more objectives like this that improve the game in surprising new ways.
Any ideas? To inspire you, Carl's latest video shows you the tense dogfighting and luscious visuals that Star Citizen now delivers via the dogfighting module.