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Star Citizen Hits The $10 Million Mark

Carl Phillips
ALL THE MONEY, Chris Roberts, Cloud Imperium, Motion Capture, PC games, Space Combat Sims, Star Citizen

In-House Mocap Studio Now A Reality

The main crowdfunding campaign may have ended some time ago, but that hasn’t stopped gamers around the world from throwing more money at Star Citizen. It was announced via Twitter that Cloud Imperium had raised over $10 million in total thanks to last minute purchases of rare ships and subscriptions to exclusive insider information before it goes out to the community at large. In a video post on the Roberts Space Industries YouTube channel, studio head Chris Roberts thanked everybody who had helped Star Citizen to become the most well-funded entertainment-based crowdfunded project ever, as well as giving everybody a look at the motion capture technology that the studio will be buying.

The Cloud Imperium team is currently gearing up for a redesign of the website to go live in just over 2 weeks, with a 24-hour livestream to mark the occasion by providing a behind-the-scene look at the Space Sim title. Those that watch will also get a first look at the Avenger spacecraft, which was mentioned for the first time in the latest blog update on the website. In the meantime, the team posted a new piece of concept art for a futuristic Moscow, which you can feast your eyes upon and embiggen below.

Star Citizen Hits The  Million Mark

The first interactive “module” for Star Citizen backers, the hanger, will be released this August, with the Alpha multiplayer dogfighting module currently aiming for a November release. For more information about Star Citizen, you can read our round-up from the end of the crowdfunding campaign here.

Add a comment 1 comment
JonLester  Jun. 11, 2013 at 13:36

I'm excited for Star Citizen, but does a space sim really need its own mo-cap studio? We'll spend most of our time looking at our ships (mine's an Aurora) and cockpits, surely? Can't help but wonder whether the money would be better spent elsewhere.

Last edited by JonLester, Jun. 11, 2013 at 13:39


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