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Star Trek: The Video Game Review | I Cannae Take Any More Of This!

Author:
Matt Gardner
Category:
Reviews
Tags:
Digital Extremes, Namco Bandai, Paramount Pictures, Star Trek: The Video Game
Discuss:
Star Trek

Star Trek: The Video Game Review | I Cannae Take Any More Of This!

Platforms: PC | PS3 | Xbox 360 (reviewed)

Developers: Digital Extremes

Publishers: Paramount Pictures | Namco Bandai

Star Trek is one of those games that frequently proves unintentionally hilarious, but mostly from a laugh-or-you-cry perspective. One scene early on sees Kirk downed by a wound to the leg, and I'm forced to crawl about on my behind as I wait for my AI companion -- Mr. Spock -- to come and rescue me. Except, Mr. Spock's AI has gotten itself stuck behind some flaming debris, and he's quickly dispatched. I end up eliminating all of the foes, but because my would-be saviour has bled out, I fail the mission.

Star Trek: The Video Game Review | I Cannae Take Any More Of This!

This could just be an unfortunate glitch in AI, but I have a different theory: Mr. Spock is an utter b*stard.

There are moments in Star Trek when taking cover is fundamentally necessary, whether it's to prevent yourself from being barbecued by a nearby star or stealthily slip by some marauding enemies, but this can sometimes prove impossible. Not because moving from cover to cover is clunkily implement, it is but that's not the point, rather because so often you find that your AI companion has stolen the spot you were aiming for at the last moment. So many times, I've attempted to roll across a gap only to bump into my Vulcan pal, who looks at me as if to say "well, I'm in cover" as I'm riddled with lasers or flayed alive.

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Star Trek Developer Demo Preview | Digital Extremes Set Phasers To Stun

Author:
Matt Gardner
Category:
Features
Tags:
Digital Extremes, Games previews, Paramount Digital, PC games, PS3 games, Xbox 360 games
Discuss:
Star Trek

Star Trek Developer Demo Preview | Digital Extremes Set Phasers To Stun

When we received the invite from Paramount to go and check out Star Trek, we weren't exactly brimming with expectation. Licensed products tend to be pretty bad, particularly if there's talk of parallel releases alongside a film of sorts. It's a stigma of which director Steve Sinclair is all too aware, and he's keen to outline right away that Star Trek is going be a pretty big deal, the Ron Burgundy if you will of license games. 'This isn't your typical licensed project,' says Sinclair. 'We're making a game for gamers first and foremost, not necessarily Star Trek fans...though we're anticipating some crossover.'

So what sort of a game is it? Well imagine if you took a buddy-cop movie, chucked it into a pestle with a dollop of Gears of War, Army of Two, the resources at Industrial Light and Magic, and, of course, J.J. Abrams' 2009 franchise reboot you'd have something of an idea. 'We've had access to ILM, we've literally rebuilt sets from the movie and we have some seriously talented writers working on this with games like Godof War on their resume,' continues Sinclair. The game is essentially a co-operative third-person action title, it's been built from the ground upwards to suit interplay between two players, and Sinclair assured us that the two characters - Kirk and Spock - will play differently to one another, before diving into a presentation to show us what he meant.

The demo kicked off with a red alert situation (isn't it always?) - Kirk and Spock have been out on a mission but the Enterprise is in danger of being overrun and they need to get back. Cue a speedy fly-by-wire scuba-sprint through deep space, with James T. and his pointy-eared buddy dodging depth charges while zipping back to the ship courtesy of a couple of LSPUs. The landing is, for Kirk at least, a rough one - he goes careering off into a pile of crates as Spock comes to a halt as gracefully as can be.

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