We had a go on Star Wars Kinect at GamesCom last week, and walked away quite unimpressed. Swinging a virtual light-saber, conducting the force with your hands, munching on innocents as a giant Rancor; all great ideas brimming with potential, but hands-on with the game itself reveals it to be a disjointed, decidedly unfinished affair. So, we couldn't be happier to report that Microsoft has opted to push Star Wars Kinect release date back to 2012 to fulfill its "full potential".
"Microsoft and LucasArts have elected to move the launch of Kinect Star Wars beyond holiday 2011 to ensure the full potential of this title is realized," a Microsoft spokesperson told the Official Xbox Magazine. "This move applies to both the Kinect Star Wars stand-alone game and the Kinect Star Wars Limited Edition Console. We will communicate additional timing information at a later date."
Considering this news comes soon after GamesCom, should we believe the delay is attributed to Star Wars Kinect's poor showing? As Matt mentioned in his preview, the current build is beset with lag problems and response issues. I, for one, sat in on a developer demo of the Rancor level; and while it's a great concept - stomping around, munching on passersby and clattering buildings - the realization is a bit hit and miss.
And when you cast an eye over the cramped, clogged holiday market - kicking off with Gears of War 3, shortly followed by the likes of Fifa 12, Arkham City, Battlefield 3, Modern Warfare 3 and Skyrim, to name a few - perhaps its a wise business idea for Microsoft, too. Here's to hoping the developers can iron out all the kinks and deliver on the Star Wars experience we all hoped for. [OXM]