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Star Wars: The Old Republic

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Star Wars: The Old Republic Review Finale | Duel Of The (MMO) Fates

Author:
Carl Phillips
Category:
Reviews
Tags:
BioWare, Electronic Arts, MMORPGs, PC games, Star Wars The Old Republic
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Star Wars: The Old Republic | PC

Star Wars: The Old Republic Review Finale | Duel Of The (MMO) Fates

Platforms: PC

Developer: Bioware

Publisher: Electronic Arts

So we’re here at last. The final part of our colossal review for Star Wars: The Old Republic, as the judgment on BioWare’s MMORPG from Dealspwn is almost upon us. If you’re late to the party be sure to catch up by checking out Part 1, Part 2, Part 3 and Part 4.

Player Vs Player combat has become a large part of any MMORPG, and considering it was going to be a key part of the storyline (in case you have been living under a rock since birth, Imperials and the Republic don’t get on well in most social situations) it was important that the BioWare get the content for PvP nailed right. Unfortunately, the launch has not been kind to this area of the game thanks to some rather glaring errors, along with some hastily deployed patches causing more problems than they solve (*COUGH*Ilum*COUGH*) and class balancing issues, especially in regards to incapacitation moves and their ability to create “stun-locks” on players (although some will argue that is the nature of the beast in PvP.)

However, the ground work for a solid PvP system is there, with three different game-type modes available initially from level 10 onwards. While I have yet to test out the open world encounters, the drop-in PvP matches are generally well implimented, with modes that most players of online games should recognise.

Star Wars: The Old Republic Review Finale | Duel Of The (MMO) Fates

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Star Wars: The Old Republic Review Part 4 | Performance & Economy

Author:
Carl Phillips
Category:
Reviews
Tags:
BioWare, MMORPGs, PC games, Star Wars The Old Republic
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Star Wars: The Old Republic | PC

Star Wars: The Old Republic Review Part 4 | Performance & Economy

Platforms: PC

Developer: Bioware

Publisher: Electronic Arts

If you have yet to read any of our SWTOR review, you can check out Part 1, Part 2, and Part 3 at the links provided. With that, let's get straight to it!

We begin this week’s edition looking at an area which has been up for debate on our humble website over the last week; system performance. This is a key area of discussion for any game, but it is an especially important topic for games on the PC platform because of the copious amounts of system configurations that exist. Optimisation is king in regards to this, and considering the amount of time SWTOR (or any MMO) will require you to invest, a stable build needs to be implemented. Even though I have already applauded the aesthetic design of the environments in Part 3 of the review, it is all for nought if you can’t run the game in a stable enough manner to be able to enjoy it.

So, how does SWTOR hold up? There’s no straight answer to this one, so get seated comfortably.

Star Wars: The Old Republic Review Part 4 | Performance & Economy

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Star Wars: The Old Republic Review Part 3 | Spinning Up The Hyperdrive

Author:
Carl Phillips
Category:
Reviews
Tags:
BioWare, Electronic Arts, MMORPGs, Star Wars The Old Republic
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Star Wars: The Old Republic | PC

Star Wars: The Old Republic Review Part 3 | Spinning Up The Hyperdrive

Platforms: PC

Developer: Bioware

Publisher: Electronic Arts

We’re back with another instalment in what we are calling our season of “SWTOR Saturdays” with the third part of our Star Wars: The Old Republic review. It has been an interesting week for BioWare’s MMORPG, with a new content patch released to much fanfare, only for it to break a number of things in the process, perhaps most notably the Ilum battleground fiasco. Thankfully, there’s more to this game than exploitable PvP mechanics and we’ve still got more ground to cover before our final judgment on this one, so let’s get right to it.

If you’ve missed Part One and Part Two of our review, be sure to give them a read to get up to speed on the impressions so far.

When players have reached the end of their class story on the second planet their visit, which is Coruscant for the Republic or Dromund Kass for the Empire, they are finally rewarded with access to their very own space craft, and each presented in their own special way. For example, Sith and Jedi are given their own ship for being loyal members of their order, while Bounty Hunters and (especially) Smugglers have to do a little more leg work story-wise to get their keys to their ride. Each class has its own different design, inspired by iconic space-faring vehicles from throughout the franchise. Sith Warriors get something that looks like a giant Tie Interceptor, while Smugglers receive a ship that looks not unlike KOTOR’s Ebon Hawk (Troopers sadly get something that looks like it is flying backwards, which is a little disappointing and / or funny.) Being able to move your avatar around the outside of your vehicle in the hanger bays is a nice touch, allowing you to appreciate the galaxy-trekking machines in all their glory before heading inside.

Star Wars: The Old Republic Review Part 3 | Spinning Up The Hyperdrive

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Star Wars: The Old Republic Review Part 2 | Life Beyond The Prologue

Author:
Carl Phillips
Category:
Reviews
Tags:
BioWare, Electronic Arts, MMORPGs, Star Wars The Old Republic
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Star Wars: The Old Republic | PC

Star Wars: The Old Republic Review Part 2 | Life Beyond The Prologue

Platforms: PC

Developer: Bioware

Publisher: Electronic Arts

In the first part of our SWTOR review (which you can read here) we looked at the initial impressions of entering The Old Rebublic, but in today’s edition we are going to focus on what life beyond the Prologue chapter is like, working as a group, and Flashpoints.

In my literary blitz to talk about as much as possible, I actually forgot to mention the character creation process in part one of the review, so we’re going to take a quick look at it all now. Depending on which class you decide to play as you will be presented with a selection of races to choose from. There are restrictions however, for instance you can’t be a Cyborg force user or a Twi’lek Trooper, and some races are faction specific, such as the Rattataki for the Imperials and the Marialan for the Republic. Once you have selected you class and race, it’s on to tweaking the appearance of your virtual self.

Star Wars: The Old Republic Review Part 2 | Life Beyond The Prologue

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Star Wars: The Old Republic Review Part 1 | Initial Impressions

Author:
Carl Phillips
Category:
Reviews
Tags:
BioWare, Electronic Arts, MMORPGs, Star Wars The Old Republic
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Star Wars: The Old Republic | PC

Star Wars: The Old Republic Review Part 1 | Initial Impressions

Platforms: PC

Developer: Bioware

Publisher: Electronic Arts

Two weeks have now passed since Bioware unleashed the Star Wars shaped beast that is The Old Republic, and there have been plenty of talking points in recent days on how well things have been handled. Server queues that reached the heights of two hours, and the inability to access the website to register account keys have caused disgruntled users to flock to the interwebs to voice their annoyance. I did have a chuckle at it all, bring reminded of my experiences when World of Warcraft launched many moons ago. You could argue that EA and Bioware should have been more prepared for the heavy traffic that was obviously going to come with the Star Wars name, but I took the queues as an excuse to make a sandwich… and clean my study. However here we are a couple weeks later, and apart from a few five minute waits the majority of queues have all but evaporated, allowing us to finally return to that galaxy far, far away to begin the adventure unhindered.

MMORPG’s are huge in nature, so SWTOR will not be reviewed in the traditional form you are accustomed to here at Dealspwn. We will be chopping up the content and updating you with our impressions over time, as this is a colossal game with copious amount of content. As such, consider this first instalment more of an assessment of the starting experience and the launch, with reviews on Flashpoints, end-game content, Space Combat, Legacy progression, PvP, and focused looks at character roles and classes in the near future.

Star Wars: The Old Republic Review Part 1 | Initial Impressions

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Star Wars: The Old Republic Hands-On Preview | Jedi Consular Impressions

Author:
Tom Silkstone
Category:
Features
Tags:
BioWare, Electronic Arts, Games previews, Gamescom 2011, LucasArts, Star Wars The Old Republic, SWTOR
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Star Wars: The Old Republic | PC

Star Wars: The Old Republic Hands-On Preview | Jedi Consular Impressions

After a few days of wandering round the ridiculously crowded entertainment floor of Gamescom, taking small quiet appointments with a couple of developers and a few journalists whilst sometimes getting hands on with certain games in the comfortable business centre booths, and generally casting my beady little eyes over any intriguing presentations that were going on, I'd pretty much seen everything I wanted to at Gamescom 2011. Unfortunately though the games that I had yet to see were fairly high profile, which meant that I faced the daunting prospect of wasting hours of my life stuck in a horribly long queue. As a result I started moaning to some of the other writers on the team at the press centre and we began comparing notes as to what we still needed to take a look at.

Fortunately for me, I struck up a conversation with another British journalist, we got nattering away, and I mentioned in passing that I wouldn't have minded taking a look at The Old Republic. Once the words had left my mouth, he quickly began rumaging around in his bag and to my surprise produced a couple of VIP passes, which he handed over without a care in the world, thus going down as a legend amongst men in my opinion. Shortly after that, Brendan and I fought our way through the masses on our way to gaze in awe at BioWare's upcoming Star Wars MMORPG. When we finally arrived, the reps guarding the barriers spotted our passes almost immediately and we were quickly ushered inside to a couple of computers in the blink of on eye. Then the real fun began!

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Star Wars: The Old Republic Hands-On Preview | Assassin's Deeds

Author:
Matt Gardner
Category:
Features
Tags:
BioWare, EA, Games previews, MMO games, PC games, RPGs
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Star Wars: The Old Republic | PC

Star Wars: The Old Republic Hands-On Preview | Assassin's Deeds

MMOs have always been problematic for me. After nabbing Guild Wars and City of Heroes, a rather secretive five month spree resulted in the fear that if I didn't detach immediately I'd look up in ten years time, my face would be entirely composed of beard, my muscles would have atrophied, physical friendship groups disbanded and my immediate surroundings would smell like a cross between a Mos Eisley back-alley and a bantha pit. So I made a rule: Never to play an MMO ever again. it was supposed to be for my own good, allowing for a productive and fulfilling life. I'm not saying that MMOs are evil or disparaging those who play them, indeed I rather salute you. But for me, though, the addictive dangers were all too real.

Now, however, that's going to change...and it's all BioWare's fault. Knights of the Old Republic was something of a seminal game for me. I'd already delved deeply into Baldur's Gate and its sequel, but combining excellent storytelling with brilliant RPG mechanics and the Star Wars universe was something else. I remember it vividly, I'd just started reading Timothy Zahn's Thrawn trilogy and I couldn't have been more excited. And I'm not the only one. The calls for KOTOR 3 have been loud and numerous, fans desperate for BioWare to resume control of the series after Obsidian's solid-yet-rushed sequel. There were cries of disbelief when the news hit that BioWare were doing an MMO; after all, Galaxies wasn't exactly mindblowing. But in my last preview I suggested that in actual fact Star Wars: The Old Republic would be at least KOTOR 3. I was wrong. This is much bigger than that...

Click here to read about our hands-on time with the Sith Inquisitor...