"Time Has Moved On"
The news that Starbreeze's long-rumoured Syndicate reboot would be an FPS didn't really come as a surprise, but it's certainly causing a lot of controversy. 2K Marin's XCOM inspired similar (and possibly righteous) rage from exasperated gamers who are sick of classic strategy games being homogenized into shooters... and Starbreeze has now spoken out to assure fans that their project will pay "as much homage" as they can to the original Bullfrog titles.
Speaking to OXM, Starbreeze game director Neil McEwan defended the fact that their Syndicate reboot was always planned as an FPS, but that it's essentially a new way of telling the same story and providing a similar experience. Starbreeze are apparently huge fans of the franchise and will endeavour to pay as much homage to it as possible.
It was always going to be an FPS. The original nub of the idea was to take that viewpoint from the original game and zoom into the Agent's head, and play that part. A closer experience - to become one of those Agents.
We're big fans of the original Syndicate, and we're definitely paying as much homage to it as we can - bringing across the essence of the world, the core essence of what it is to be an Agent. That sounds wanky but it's true - we're taking the Persuadatron and evolving it in different ways, the weapons and brutality. On both facets of the game, the co-op and the single player, it's very key to stay true to it.
When asked to speak directly to the disgruntled masses, McEwan was quick to suggest that the project just "another facet" of their beloved canon and that the quality of the game will speak for itself.
I think the game speaks for itself. We've been very lucky to work with a great, original world, and create another facet of it really. I would love them to like it. You're never going to please everyone.
I don't want people to stop playing the old games, but time has moved on.
Starbreeze believe that the cooperative mode that re-imagines classic Syndiate levels will be a "nod to the old gang," and for the moment, we're going to have to wait and see.