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Starbreeze: Syndicate FPS Will Pay Homage To The Originals

Jonathan Lester
FPS games, Starbreeze, Syndicate

Starbreeze: Syndicate FPS Will Pay Homage To The Originals

"Time Has Moved On"

The news that Starbreeze's long-rumoured Syndicate reboot would be an FPS didn't really come as a surprise, but it's certainly causing a lot of controversy. 2K Marin's XCOM inspired similar (and possibly righteous) rage from exasperated gamers who are sick of classic strategy games being homogenized into shooters... and Starbreeze has now spoken out to assure fans that their project will pay "as much homage" as they can to the original Bullfrog titles.

Speaking to OXM, Starbreeze game director Neil McEwan defended the fact that their Syndicate reboot was always planned as an FPS, but that it's essentially a new way of telling the same story and providing a similar experience. Starbreeze are apparently huge fans of the franchise and will endeavour to pay as much homage to it as possible.

It was always going to be an FPS. The original nub of the idea was to take that viewpoint from the original game and zoom into the Agent's head, and play that part. A closer experience - to become one of those Agents.

We're big fans of the original Syndicate, and we're definitely paying as much homage to it as we can - bringing across the essence of the world, the core essence of what it is to be an Agent. That sounds wanky but it's true - we're taking the Persuadatron and evolving it in different ways, the weapons and brutality. On both facets of the game, the co-op and the single player, it's very key to stay true to it.

When asked to speak directly to the disgruntled masses, McEwan was quick to suggest that the project just "another facet" of their beloved canon and that the quality of the game will speak for itself.

I think the game speaks for itself. We've been very lucky to work with a great, original world, and create another facet of it really. I would love them to like it. You're never going to please everyone.

I don't want people to stop playing the old games, but time has moved on.

Starbreeze believe that the cooperative mode that re-imagines classic Syndiate levels will be a "nod to the old gang," and for the moment, we're going to have to wait and see.

Add a comment3 comments
hurrakan  Sep. 13, 2011 at 14:04

This makes me very angry :(

Stelph  Sep. 13, 2011 at 16:46

If they wanted to pay homage to the original game I wouldve thought they would include at least part of the top down strategy side of the original game..

How about this, similar to how Battlefield works with the commander view why not have the game work as a top down strategy game (as per the original) but have the option to take control of an operative during the mission so you can play as a FPS? Then you would have the best of both worlds, and would be supporting the faithful as well as giving them an interesting new spin on the game. This would also be a kick ass multiplayer option as you could have one player working as the "commander" and up to 4 players working as the "agents", with suitable punishments if they dont follow orders :)

yes it would be a hell of a lot of work to make it work, but it would be an exciting and original game as opposed to just another Deux Ex wannabe

hurrakan  Sep. 13, 2011 at 17:25

I think it would work fine as some kind of strategy game. You recruit and develop your Agents - send them on missions - control and coordinate them. It could be exciting if/when you lose contact with an Agent for some reason (e.g. they get killed, or myriad other reasons).

When I was about 15 I made a pen + paper RPG based on Syndicate and played it with friends for a few weeks. Everyone enjoyed it - and it was NOT an FPS!

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