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Starbreeze On Syndicate: Haters "Never Ours To Win"

Author:
Matt Gardner
Category:
News
Tags:
EA Games, FPS games, Mikael Nermark, Starbreeze, Syndicate

Starbreeze On Syndicate: Haters "Never Ours To Win"

Starbreeze CEO Mikael Nermark has been emphatic in his proud support for the work he and his team did on the FPS reboot Syndicate, suggesting that there were always going to be those who disagreed with the decision to reboot the franchise on a fundamental level, and that those parties "were never ours to win".

"Yes, I'm still proud of it," he told EDGE. "To have the courage to reboot the franchise… We knew from the get-go that there was going to be a small but very vocal [group] of gamers and journalists that was going to hate us whatever route we took.

"If we didn't do an exact copy of the game, they'd hate us. If we did do an exact copy, they'd say we didn't innovate. They were never ours to win; it was a lost battle from the get-go.

"But I'm proud of what the team did and what we made, and I'm especially proud of the co-op; I think that really shows what we wanted to do with the game, and Starbreeze's DNA."

However, Syndicate did not meet EA's expectations, with Frank Gibeau saying "Syndicate was something that we took a risk on. It didn't pay off - it didn't work" following relatively poor sales, with around only 150,000 copies sold worldwide.

"I don't have any response to what Frank said," Nermark responded. "I think both EA and Starbreeze can look back at it and say that we could have done stuff differently. [But] if you ask anyone about any game in production they probably would say the same thing.

"In comparison to other triple-A teams, in terms of people and money, we're very small. I'm not going to tell you exactly what Syndicate cost to make - I can't due to NDAs - but it was substantially less than what the big in-house publishing studios would have spent, definitely."

Add a comment5 comments
gunnx  Jun. 20, 2012 at 15:33

Fair comment, they took a risk, didn't pay off so less likely to do again. I am a huge fan of the original and I really do wish they'd stuck closer to that, as I don't see how this version is innovative at all, looks more like they tried to emulate what was already out there.

sparx1981  Jun. 20, 2012 at 16:06

I remember the old version with fondness but no-way would I play it now... it's simply too old. And ok, there are similarities with the theme of the new game but thinking of it as a completely seperate game... I enjoyed it. The campaign was a little short and ok it wasn't ground breaking, but it was still an enjoyable shooter.

meatballsub  Jun. 20, 2012 at 16:07

Utter barbage - courage to reboot as an FPS? That's taking the safe route and you know it.

I don't think anyone would have complained in the lack of innovation if they'd have stayed truer to the original.

SlyPie  Jun. 20, 2012 at 16:26

I really wish they would update the original and release it on hand helds and PC download as I think it would sell really well (Dungeon Keeper would be great as well).

phil16  Jun. 20, 2012 at 17:28

Utter barbage - courage to reboot as an FPS? That's taking the safe route and you know it.

I don't think anyone would have complained in the lack of innovation if they'd have stayed truer to the original.


True. It could have been an RTS and still different. Rebooting as an FPS was a typical dumb EA decision - assuming all gamers are dumb and only want FPSs not RTSs.

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