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From The Start Of The FPS Showdown To Sony's 'Precise' Spending - News Roundup 10th September 2010

Matt Gardner
Halo Reach, Kevin Bulter, Kinect, Microsoft, News, Playstation Move, Sony, Team Fortress 2
Halo: Reach

Microsoft Expecting Reach To Beat Black Ops

From The Start Of The FPS Showdown To Sony's 'Precise' Spending - News Roundup 10th September 2010

With the London premiere of Halo: Reach last night, it would appear that the stage is all set for this year's FPS showdown and Microsoft are expecting Reach to sit pretty at the top of it all. UK Xbox Director Stephen Gill remarked

'More than 34 million people have bought [a Halo game] and I think those people are going to want to play Halo: Reach, so yeah, I think we're going to do incredibly well. [We're] expecting very good, very strong, very high, glowing reviews.'

And, when asked if he expected Reach to outsell Activision's Call of Duty: Black Ops, Gill's response was optimistic indeed: 'I think it's going to be a really good fight and yes I do. We have huge expectations'. Fighting talk indeed.

Over at EA, though, Medal of Honor's Executive Producer Greg Goodrich revealed to the New York Times that he's 'not going to be able to do another one' unless this title surpasses three million sales. Despite strong competition from Bungie and Treyarch, we reckon MoH will easily shift 3m copies, the recent controversies working only in the game's favour really, with EA having marketed the hell out of the reboot since day one. [GamesIndustry.biz]

But what do you think? Which FPS out of the big 3 this autumn to you have your eye on? Let us know below.

Newell: Team Fortress 2 Difficulties Microsoft's Fault

From The Start Of The FPS Showdown To Sony's 'Precise' Spending - News Roundup 10th September 2010

Despite winning the console battle battle in the US for the second month running, Microsoft are still pissing off developers. Valve has admitted 'total failure' regarding the handling of Team Fortress 2 on the Xbox 360, but Gabe Newell placed the blame squarely at Microsoft's door:

'We thought that there would be something that would emerge [...] We figured it was a sort of untenable... "Oh yeah, we understand that these are the rules now, but it's such a train wreck that something will have to change."'

In spite of the eternally-promised patch, none have come to light, whilst the PC version of the game has flourished with additional content. It's not a problem, however, that will be repeated on the PS3:

'That's why we're really happy with the current situation with the PS3 [...] We're solving it now in a way that is going to work for our customers, rather than assuming something is going to emerge later that will allow us to fix this.'

There's still something of a thriving community of console TF2 players so any new material would certainly be warmly received. I guess it's just up to someone to pull their finger out and get it done. No more excuses! [PC Gamer]

Sony: 'I Don't Think We'll Ever Outspend Microsoft'

From The Start Of The FPS Showdown To Sony's 'Precise' Spending - News Roundup 10th September 2010

SCEA's Peter Dille has gone on record saying that he very much doubts his company will ever 'outspend' Microsoft when it comes to motion control and promoting the new hardware:

'Our perspective has become much more bullish as we get closer to [Move] launch. [...] We've had a chance to get people playing our system [...] The feedback we've gotten has been unanimous and tremendous. It's, "I see what you mean about this precision thing." Our pre-orders continually are ramping up with consumers, retailers want to get more product.'

Microsoft's infiltration of Justin Bieber concerts, their road tours and cheesy ads have hammered home the notion that Kinect is absolutely everywhere. But Sony have been content to poke and undermine their MoCon opponent, lightly mocking them with the Kevin Butler adverts and, arguably, creating a campaign that appears to be far more focused and well thought out than luridly colourful staged promos. That might just be me, though. [CVG | Seattle Times]

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