You couldn't make it up.
State Of Decay was a massive cult smash when it released on Xbox 360 and later on PC, but Undead Labs have admitted that it suffered from a unique problem. Apparently rogue contractors had left a huge amount of phallic imagery buried within backgrounds and scenery, which were only spotted during development of the new Xbox One version.
“Some of our contractors worked a ridiculous amount of genitalia into the background,” senior designer Geoffrey Card told XBLAfans, presumably struggling to keep a straight face.
“Undead Labs was not aware of the textures in question until they began the process of exporting textures for State of Decay: Year-One Survival Edition, and they are not visible in the original edition of State of Decay," Microsoft clarified to Game Informer. "Undead Labs is no longer working with the contractor in question, and this material will not be present in State of Decay: Year-One Survival Edition.”
So why did no-one spot it? Well, in this case, State Of Decay's somewhat shonky and low-resolution visuals actually worked in its favour.
"There's no easy way to say or sugar-coat it, so here goes nothing: State Of Decay is rough enough to file your nails on," I wrote in our State Of Decay review. "Drab texturing, woeful clipping issues (expect zombies to spend much of their time inside walls), quirky pathfinding and numerous glitches all contribute to a profoundly unpolished title. Frame rate stutters for several minutes after loading a game, while scenery objects and buildings can abruptly pop into existence. You'll rarely go 15 minutes without being reminded that Undead Labs' ambition outstripped their platform, development time, engine and price."
Which means that the offending phalluses simply weren't visible. The 1080p Year-One Survival Edition will apparently lop them off for good.
Just one of those mad stories that make this industry so interesting. State Of Decay: Year One Survival Edition will launch for Xbox One on April 28th.