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Stop Releasing Broken Games! | Game Buzz #97

Matt Gardner
Assassin's Creed: Unity, Game Buzz, Halo: The Master Chief Collection, Podcast, PWNCAST, World of Warcraft: Warlords of Draenor

Stop Releasing Broken Games! | Game Buzz #97

On this week's show, we talk about Assassin's Creed: Unity, Halo: The Master Chief Collection, and Warlords of Draenor. We chat about publishers releasing broken games and the "release now, patch later" culture that seems to be prevalent these asking what can be done to stop the madness.

Game Buzz | Episode 97 - Stop Releasing Broken Games! Recorded 14th November, 2014.

Parental Advisory: We've tried to keep it as conversational and informal as possible, and you should be warned that there may be some instances of strong language

Want more? Check out the rest of our PWNCAST posts onsite, hit us up on iTunes, or subscribe to the PWNCAST Feed here.

Stop Releasing Broken Games! | Game Buzz #97 Stop Releasing Broken Games! | Game Buzz #97Stop Releasing Broken Games! | Game Buzz #97Stop Releasing Broken Games! | Game Buzz #97Stop Releasing Broken Games! | Game Buzz #97

Add a comment3 comments
JoeDark64  Nov. 15, 2014 at 16:53

When you think about it the broken games should be totally free.

They are able to employ minimum QA teams, speed the product through development and get the game on the market sooner and then get their customers to QA the game...

A QA tester would be getting more than £40 a day so why not give me the whole game for that price seeing as I am going to test the bugs for a few weeks? You could argue that a team of beta testers would cost much less than giving a million players a free copy of a game so in a novel idea why not HIRE THOSE BETA TESTERS IN THE FIRST PLACE?!?!

Once upon a time you read a preview of a game, got all excited about it. Purchased it on launch and were delivered an experience that unfolded in front of you. Sometimes it was a good title, sometimes not. However reviews were out there to help you decide.

Then demos came along. OK, try before you buy, makes sense.

Then betas came along. OK , hardcore community can get involved (for free) in the development thus improving the day one experience for the mass market, makes sense.

Now we have broken games! You could argue this is a 'paid for' beta! Totally unacceptable. I have to forgo my wondrous new game experience and instead replace it with a sub standard extended beta test so that the company who I have paid my money to can get away with a smaller QA team and a better experience for people buying further down the line. Way to crap on your day one customers!

I'm not sure if I see an end to this situation. On the plus side Ubi's share price taking a battering may help them realise that there is a big cost to these sorts of shenanigans.

Rhoobarb  Nov. 15, 2014 at 17:52

Unfortunately, things like this will only stop when people stop buying them.

Pre-ordering, alpha/beta level "full" releases, vendor specific bonuses, early access, day 1 DLC, micro-transactions, game critical DLC, incomplete season passes, cash-for-credits systems, pay to win systems, cheat dlc, triple dipping (Initial purchase, monthly sub AND micro transactions), fake "gameplay trailers", review blackouts, etc, etc. Will ALL remain, and get worse unless people stop paying for it all.

Every angle of gaming is now being treated as a potential money source.

But most gamers are too blind to see they are being lied to, then fleeced.

It is sad how the gaming industry has taken all the bad bits from commerce and politics, i.e. greed and lies.

And @JoeDark64, game testers are probably the lowest paid people on the whole team. I was offered a game tester job from a major game dev a few years ago, the money offered would have barely paid for travel costs! Had to turn it down, would have loved to do it, but in reality it was just not worth it. And that was before people were willing to buy beta's and pay THEM to test!

Last edited by Rhoobarb, Nov. 15, 2014 at 17:54
JoeDark64  Nov. 15, 2014 at 18:13

@Rhoobarb, yeah you are right about beta testers being sadly being low paid (I worked in the industry for around 10 years). I guess that is what makes this all the more frustrating. These companies clearly need more and better (i.e. better paid) testers yet if we continue to buy the broken games they won't come to that conclusion :(


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