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New Super Smash Bros To Feature Wii U-3DS Connectivity As "Central Axis"

Jonathan Lester
3DS, Masahiro Sakurai, Nintendo, Super Smash Bros, Wii U

New Super Smash Bros To Feature Wii U-3DS Connectivity As "Central Axis"

Masahiro Sakurai, Nintendo's legendary innovator behind Super Smash Bros, Kirby and Kid Icarus, doesn't plan to sit back on his laurels for the next Super Smash Bros title. Instead, it will focus on the connection between Wii U and 3DS as a central theme, and will "change the direction a little."

Sakurai revealed his new plan to IGN, suggesting that just padding out content will result in a lazy "dead end" sequel. If there's one thing we know about Sakurai, it's that he doesn't do lazy, and he plans to exploit the much-vaunted connectivity 'twixt portable and home console.

There is a certain dead end we come to if we just expand the volume of the game. I intend to change direction a little as we go.

The key to that's going to be its dual support for 3DS/Wii U.

I'm really just getting started on this so it's going to take time, but I'll come up with something that uses that link as the game's central axis, so I hope you're looking forward to it.

Intriguing - could we see potentially see Streetpass elements or even characters incorporated into the SSBB experience? Sakurai's last game, Kid Icarus Uprising, was absolutely sensational, and demonstated that Nintendo are finally willing to experiment after several years of stagnation.

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