But there's still "tons of red tape"
Olli Harjola and Facepalm Games are bringing The Swapper to PS3, PS4 and Vita on August 5th as a cross-buy title, promising that the critically-acclaimed puzzler will "push the limits" on all platforms (meaning smooth 1080p 60FPS on the new-gen machine).
Though Curve Digital are handling the port, Harjola has spoken out to praise Sony's ongoing support of independent developers, while making it clear that there are still plenty of hoops to jump through in order to publish on PlayStation platforms.
"It seems like, of all the consoles, Sony are getting the most right," Harjola told Dealspwn.com. "There's still tons of red tape; that's why I'm not doing the port! That is one of the reasons.
"I think they are doing a great job and going in the right direction all the time, so I hope things will get even better for two developers maybe two years from now."
It's heartening to see yet another indie developer waxing lyrical of Sony's approach to self-publishing, though his point about "red tape" is well made. Sony's stringent certification process usually require numerous iterations and countless tweaks to pass, from bug fixing to little features such as pressing Start on the splash screen in order to designate a controller. Thankfully Curve Digital are dab hands at porting games to PlayStation platforms -- not limited to Proteus, Lone Survivor and Stealth Inc -- and they're doing most of the legwork since they know the system and requirements.
"I was approached by Curve around launch, and then I was just exhausted by all my emails and didn't respond to them until their third email" Harjola explained. "Then we started talking about all these different versions. They had a good deal and then I signed it! They have been a nice middle man."
So what can we expect from the new PlayStation versions of The Swapper?
"The PS4 version is almost like a carbon-copy of the PC version. There are some really minor changes like cloud saving and things like that. The greatest thing about this version is that it's running really smoothly at 60 [FPS] and full HD all the time, which doesn't always happen on PC. I feel like it's the smoothest version of the game, seems somehow smoother than PC. I don't know why, but it does."
The controls have also been 'tuned' on both home consoles, while the PS Vita version will leverage the capacitive touchscreen.
We'll have a full review nearer the time.