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SWTOR Patch 1.2 “Legacy” Detailed

Author:
Carl Phillips
Category:
News
Tags:
BioWare, Legacy System, MMORPGs, Patch, Star Wars The Old Republic
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Star Wars: The Old Republic

SWTOR Patch 1.2 “Legacy” Detailed

Goes Live In April

BioWare have unleashed details of the next game update for their MMORPG Star Wars: The Old Republic, spilling the beans on the new high-level group content, and how the Legacy system will affect player progression, along with other improvements during the SWTOR Guild Summit in Austin, Texas.

The 1.2 game update, dubbed “Legacy”, will see some long-awaited gameplay fixes and optimisation to combat balance (hopefully to PvP) along with the introduction of User Interface customisation, finally granting players with the power to reorganise the rather bulky default setup of the UI.  PvP Warzone ranking and guild banks will be added to the game, as well “valuable new in-game items.”

As the patch name suggests, 1.2 will finally enhance the features of the Legacy system which unlocks once a character completes Chapter 1 of a class storyline for the first time. Linking different characters to a single family tree, players will be able to unlock Legacy-only abilities, as well as removing the restriction on playable species for certain classes (Pure Sith bounty hunters, anyone?) Mailboxes and access terminals for the Galactic Trade Network for on-board player ships will also be attainable for those that hate traveling back to the Fleet Stations, and bonus benefits towards the affection levels of companions will be available through the Legacy system.

We also have details of the high-level content that will be added in patch 1.2:

Game Update 1.2: New Content:
·         Flashpoint: Lost Island continues the Kaon Under Siege Flashpoint from Game Update 1.1 – Rise of the Rakghouls. Players must survive a menacing island of mystery on Ord Mantell as they hunt for clues to the Rakghoul virus outbreak that ravaged the Tion Hegemony. But the answers to this riddle may prove fatal!

·         Operation: Explosive Conflict sends groups of eight or sixteen Imperial or Republic players to a new zone on the planet of Denova, where traitors and mercenaries are selling the rare explosive mineral baradium to the highest bidder. Players will battle through hordes of Droids, mercenaries and deadly creatures all fighting for control of the planet and its valuable resources.

·         Warzone:  Novare Coast pits two teams in an epic battle to control multiple mortar locations and use them to bombard vulnerable enemy bases.  Like the Huttball Warzone, Novare Coast can be played Republic vs. Empire or with players of the same faction fighting each other in a thrilling contest of wills to determine each side’s greatest champions.

Also revealed was the “Friends Trial” program which will allow current subscribers to grant up to three friends with 7 days of game time to experience SWTOR for themselves. A level cap of 15 applies to trial accounts (which shouldn’t take long to get to) and further restriction will apply, although they were not detailed at the time of writing. Should trial members wish to continue playing after their 7 days is over, a “limited time offer” will be available to purchase SWTOR direct from digital platform Origin at a promotional price. Again, no details on the pricing as of yet but we can report that this program will be available from tomorrow.

While it is a shame that we will have to wait until next month to get finally get the patch, the new content and additional features will be welcomed by the current player base, however whether it will convince disgruntled players who have fled the MMO since its launch to return remains to be seen.

Add a comment 1 comment
hurrakan  Mar. 6, 2012 at 12:58

Will it me convince me to return? No.

If they implement ALL of the features mentioned so far, and vastly improve (or fix) MANY other things, then MAYBE.

7 days trial? That's almost long enough to download the (30GB) client.

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