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22 Cans

Curiosity’s “Life Changing” Prize Is Finally Revealed

Author:
Carl Phillips
Category:
News
Tags:
22 Cans, Bryan Henderson, Curiosity - What's Inside The Cube, Peter Molyneux, Prize, Project GODUS

Curiosity’s “Life Changing” Prize Is Finally Revealed

An 'Almighty' Reward For One Person

I’m not sure how, but we absolutely called it earlier this month during an episode of the Game Buzz. 22 Cans have announced that their social gaming experiment Curiosity: What’s In The Cube? is now over, and that the person who got to the centre of the virtual block has shared what Peter Moylneux and co. had considered “life changing” all those months ago. So, what was the grand prize? Prepare yourselves – basically, it was a producer credit for 22 Cans’ upcoming game Project GODUS.

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Molyneux's Curiosity Delayed

Author:
Jonathan Lester
Category:
News
Tags:
22 Cans, Curiosity, iOS games, Peter Molyneux

Gets A (Real) Trailer

Curiosity, the social app from Peter Molyneux's 22 Cans studio, has been delayed until September; missing its original launch scheduled for today. However, they've softened the blow with a new trailer - which makes a nice change from the fantastic parodies out there.

Curiosity will challenge players to collaborate in digging away at an enormous cube with a "life-changing"... something... at its centre. Only one player can ultimately reach and witness said something (or achieve it instantly by buying a £50,000 in-app purchase) which Molyneux reckons is spectacular enough to make the national news. We'll see.

Molyneux: "We Have Been Really Lazy In Our Industry"

Author:
Matt Gardner
Category:
News
Tags:
22 Cans, apple, BAFTA, Dave Bailey, Microsoft, Multiple connected devices, Peter Molyneux, SmartGlass

Molyneux: "We Have Been Really Lazy In Our Industry"

Peter Molyneux, along with Mediatonic's Dave Bailey, has suggested that the industry leaders are under serious threat from the likes of Apple, and it's mainly down to laziness.

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Molyneux: Industry Wasn't Ready For Milo

Author:
Matt Gardner
Category:
News
Tags:
22 Cans, Fable The Journey, Microsoft, Milo, Peter Molyneux

Molyneux: Industry Wasn't Ready For Milo

Peter Molyneux has offered up his thoughts on the reasons why Kinect forerunners Milo and Kate never eventually saw the light of day.

In Molyneux's mind, the problem wasn't the ambition or the technology, but simply that the industry wasn't ready for "something as emotionally connecting" as an experience that Milo offered.

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