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22Cans

Curiosity Shall Make Bryan A God... For a Year, Maybe Less

Author:
Matt Gardner
Category:
News
Tags:
22Cans, Bryan Henderson, Curiosity - What's Inside The Cube, Peter Molyneux, Project GODUS

Curiosity Shall Make Bryan A God... For a Year, Maybe Less

You have to wonder at what stage 22Cans determined the grand prize for Curiosity. Based on some recent waffling from Peter Molyneux, wherein he clarifies that Bryan Henderson's role as the god-of-gods in GODUS will only be temporary, it sounds so vague that it might have been hashed out on a Guildford beer mat a week ago.

So yes: Bryan is not the Messiah, but he will be a virtual Übermensch for a year or so. Maybe less. It'll still be life-changing, though. Probably.

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COMMENT | Curiosity: Treasure Or Travesty?

Author:
Jonathan Lester
Category:
Features
Tags:
22Cans, App, Curiosity - What's Inside The Cube, iOS games, Peter Molyneux, Project GODUS

COMMENT | Curiosity: Treasure Or Travesty?

The cube has finally revealed its secrets after seven long months of tapping, picking and microtransaction sales. Bryan Henderson from Edinburgh made his way to the centre of Curiosity to discover that he's set to become a God: the overlord of 22 Cans' Project GODUS who has some creative sway over the Kickstarted God Game and gets a cut of the profits.

It's an odd, though not entirely unexpected (Carl amazingly called it in one of our Game Buzz podcasts a few weeks back - burn the witch!) end to a brave experiment into... well... what exactly? The dust hasn't yet settled, and we're still working out whether Curiosity can be described as a success. Personally, I find myself caught between genuine excitement, inevitable disappointment, a little kneejerk anger and undeniable admiration for one of the most effective hype merchants this industry has ever seen.

So over the next few hundred words, let's explore what Curiosity means for Mister Henderson, Mister Molyneux, the faithful players and for the industry at large.

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Curiosity Trailer Marks 50 Layers To Go

Author:
Matt Gardner
Category:
News
Tags:
22Cans, Curiosity - What's Inside The Cube, Peter Molyneux

Curiosity Trailer Marks 50 Layers To Go

We got bored of Curiosity pretty much after day two, when the world of tapping cubelets out of the way descended into trying not to contribute to the tapestry of varying penis shapes that were taking over all six sides of the damn thing.

But the end is in sight! 22Cans have gone a dropped a fresh trailer online announcing that there are only 50 levels of cubelets to go until the centre (and therefore the mystery inside) is revealed to the world. Hilariously, they rather ignore the plethora of penis-related cube-etchings to which Curiosity has given birth.

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Molyneux Teases Xbox Reveal Event Involvement

Author:
Matt Gardner
Category:
News
Tags:
22Cans, Microsoft, Peter Molyneux

Molyneux Teases Xbox Reveal Event Involvement

Peter Molyneux, the man who used to work for Microsoft and then managed to escape to make a multi-layered cube, has hinted that he  might be making some sort of appearance at Microsoft's planned Xbox reveal event on May 21st.

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Project GODUS Dev Diary Dissects Molyneux's Mechanics

Author:
Jonathan Lester
Category:
News
Tags:
22Cans, God games, Kickstarter, Peter Molyneux, Project GODUS, trailer

Project GODUS Dev Diary Dissects Molyneux's Mechanics

22Cans designers Peter Molyneux and Jack Attridge sit down to chat about recently-Kickstarted Project GODUS in this new video. The pair pick apart some of Molyneux's previous works, such as Populous, Dungeon Keeper and Black & White, in order to identify what mechanics worked and what inspiration to take from them.

If you're currently on the fence about backing Project GODUS, this is well worth a watch.

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Emotional Molyneux Admits Promising Too Much: "I Can't Blame People For Not Believing"

Author:
Jonathan Lester
Category:
News
Tags:
22Cans, Peter Molyneux, Project GODUS

Emotional Molyneux Admits Promising Too Much: "I Can't Blame People For Not Believing"

'I Know I've Said Things... I Just Still Believe So Much'

Following the news that Peter Molyneux has Kickstarted a new God Game - Project GODUS - the influential and outspoken developer has tearfully acknowledged that he's sometimes 'over-promised' throughout the last few years... and that he can't blame people for being cynical about his upcoming projects.

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22cans Takes Project GODUS To Kickstarter

Author:
Carl Phillips
Category:
News
Tags:
22Cans, Kickstarter, Peter Molyneux, Project GODUS, Strategy games

“Reinvention Of Populous” From The Man Who Made The Original

The next project from the Curiosity developers 22cans has now been revealed; Project GODUS. Touted as “a delightful reinvention of the god game from 22cans and Peter Molyneux, who created the genre,” the title has gone onto Kickstarter to in order to secure the funds it needs to be made.

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Having Your Curiosity Squashed By Server Issues? Now You Can Throw Money At The Non-Responding Cube!

Author:
Matt Gardner
Category:
News
Tags:
22Cans, Cubism, Curiosity, Curiosity - What's Inside The Cube, Peter Molyneux, Server Issues, Step on my cubes, The Whiteboard Holds The Answer!

Having Your Curiosity Squashed By Server Issues? Now You Can Throw Money At The Non-Responding Cube!

Step On My Cubes!

Last week I wrote a little editorial piece on the nature of Curiosity: What's Inside The Cube?, and how my adventures in the world of jamming my fingers against the glass screen of my mobile phone were making me ruminate on the nature of gaming, and how no one apart from Molyneux would have the balls to do something like engineer a giant social mining experiment in the form of a huge virtual cube.

Of course, in rather typical Molyneux fashion, things aren't working properly; we've actually been unable to access the MotherCube for the last five days. Ironically, this is because exactly what Peter Molyneux said would happen actually happened. Millions of players jumped online, and the servers couldn't handle it.

But now YOU can help. Click here to find out how >>

Peter Molyneux & 22Cans Apologise For Curiosity Server Problems

Author:
Jonathan Lester
Category:
News
Tags:
22Cans, Android Games, Curiosity, Curiosity - What's Inside The Cube, iOS games, Peter Molyneux

As many of you are doubtlessly aware, Peter Molyneux's new social experiment Curiosity - What's Inside The Cube? has been suffering from all manner of server and coin-related issues, stopping many people from getting involved and infuriating those who are.

Molyneux and the tiny 22Cans dev team have been "eating yoghurts, eating Pizzas and sleeping on the floor" in order to fix these problems, and have issued a video to apologise. If you've yet to experience Curiosity (for whatever reason), Matt's recent writeup explains what it's all about.

Curiosity: What's Inside The Cube | Molyneux's Social Experiment

Author:
Matt Gardner
Category:
Features
Tags:
22Cans, Cubes, Curiosity, Investigative gaming, Mobile games, Peter Molyneux, Player habits, Social experiment, Step on my cubes

Curiosity: What's Inside The Cube | Molyneux's Social Experiment

Warning: This opinion piece may contain a bathroom-related anecdote.

Is Peter Molyneux trolling us? There has to be more to Curiosity than just plain tapping, surely, we wondered to ourselves, dismissing the ex-Lionhead and ex-Bullfrog creative visionary's plan to create a giant cube that we all just chip away at as another whimsical flight  of fancy. Of course, in doing so, we undermined the intelligence and aptitude for out-of-the-box (or cube) thinking that has made Peter Molyneux one of the pioneers of our industry.

It's easy to consider him in purely comical fashion these days, a little bit like a daft uncle or grandparent, who sometimes goes off on an incredible tangent halfway through a conversation and says utterly outrageous and farfetched things. But that's part of his enthusiasm. As a gamer I may have lost faith in the Fable franchise (although just how much I had to begin with is admittedly debatable), but I'm incredibly thankful that our industry has someone like Peter Molyneux.

Curiosity: What's Inside The Cube | Molyneux's Social Experiment

Who else would have had the balls to pull off something like Curiosity. It's the perfect social experiment. Is it even a game? Do we care? To begin with, it might seem as though the answer to both of those questions is "no". Trotting along for my morning poo, armed of course with my smartphone, I proceeded to fire up Curiosity out of, well, curiosity. It's a name that's too obviously clever by far. Sitting there on what is, in all probability, the least comfy place in the building, without the heating on, pants around ankles, I actually lost track of time and was in there, in all probability, for over a quarter of an hour.

Game or not, and it's rather immaterial how you define Curiosity, there's something rather compelling about it.

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Molyneux's Curiosity Confirmed For November 7th

Author:
Jonathan Lester
Category:
News
Tags:
22Cans, Android, Curiosity, Experimental games, iOS, Peter Molyneux

Molyneux's Curiosity Confirmed For November 7th

What's Inside The Cube?

Curiosity, the cube-excavating game with a mysterious life-changing core, will release on November 7th on iOS and Android after sufficiently impressing Apple. Peter Molyneux expects that the secret held within the cube will make national news, but that getting there will encourage players to create emergent works of art as they dig down through the cube's layers.

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Molyneux: "Molydeux's Another Reason Why I Left Microsoft"

Author:
Matt Gardner
Category:
News
Tags:
@PeterMolydeux, 22Cans, Parody, Peter Molyneux, Twitter, What would Molydeux?

Molyneux: "Molydeux's Another Reason Why I Left Microsoft"

Industry legend Peter Molyneux has suggested that the incredibly funny, game-jam-spawning, parody Twitter account @PeterMolydeux was another reason behind his departure from Microsoft.

Branding the chap behind the parody account as a "smart guy" at Rezzed, Molyneux was effusive in his praise for his digital doppelganger. "I tell you one thing: he's far funnier, far more daring and far more engaging than I will ever be. He just comes up with an endless supply of amazing and incredible ideas."

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Molyneux: Authors "Have To Stand By Their Decisions And Justify Them"

Author:
Matt Gardner
Category:
News
Tags:
22Cans, Authorship, BioWare, Development, DLC, Mass Effect 3: Extended Cut, Peter Molyneux, Reapergate

Molyneux: Authors "Have To Stand By Their Decisions And Justify Them"

22Cans founder and ex-Lionhead creative Peter Molyneux has called for creators in gaming to "take the rough with the smooth" and stand by their own creative decisions, although he did note that the changing nature of the industry means that tinkering with a product is now easier than ever.

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Molyneux: "I Was In A Creative Padded Cell At Microsoft"

Author:
Matt Gardner
Category:
News
Tags:
22Cans, Lionhead Studios, Microsoft, Peter Molyneux

Molyneux: "I Was In A Creative Padded Cell At Microsoft"

Peter Molyneux has spoken out regarding why he left Microsoft to set up 22Cans, the slight feeling of creative suffocation at Microsoft, and how this might he last chance to realise his dream of making "one of the greatest games ever", in his own words.

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