Unfortunately we don't really have much we can tell you regarding the announcement of Mafia III by 2K on Twitter today. We can however tell you that the game will receive an announcement trailer next week (5th August 1pm GMT) at Gamescon.
— 2K United Kingdom (@2K_UK) July 28, 2015
"Mafia III is the next instalment in the popular series known for immersing players into a world of organized crime through rich narrative storytelling and a beautifully crafted game world featuring period-accurate cars, music, and fashion," 2K have said a recent statement.Click here to read more...
Play the music and prepare to deploy, because XCOM 2 has received over ten minutes of gameplay footage direct from E3.
You'll watch the newly embattled team attempt to disrupt the Unification Day celebrations, marking humanity's defeat by the alien forces, seeing the new Ranger Class and procedurally generated maps in action. We crave it madly.Click here to read more...
Big savings to be had with Green Man Gaming! They are currently running a promotion, Where you can get up to 80% on a selection of 2K titles. Also, Using the code SAVE20-APRILM-AYDEAL, You also get a further 20% off!
All titles are redeemable through Steam!
Not sure if Borderlands 2 is the right game for you? Pored over our detailed review and still can't make your mind up? Never mind, you most indecisive of gamers, because Gearbox' enormous shoot-and-looter is now free to play on Steam until Sunday evening.
If you get on with it, Steam have slashed their prices down for the standard and GOTY Editions, though we've occasionally seen it cheaper in GMG and Gamefly deals.
A BioShock Vita exclusive was announced back in 2011, but we were all rather surprised to learn that Sony and 2K still haven't managed to even agree on whether the product will even enter pre-production. Irrational chief Ken Levine is apparently still playing matchmaker to the two companies and trying to find a price that works.Click here to read more...
If you never played the original this is well worth a shot as it comes with all the DLC from the co-op shooter hit. The cell-shaded world of Pandora gave the PS3 and 360 its first proper FPSRPG and we absolutely loved it here at Dealspwn. It can be hard work on your own, but when played in co-op it becomes an essential experience. Just try not to fight over who gets the guns when you find a box full of them.
Thanks to MoneyEyes at HotUkDeals.
This is what we like to see in instead of developers trying to fix scores on Metacritic, direct consumer marketing. Like, in their face direct. Take a look at this amusing video showing XCOM: Enemy Unknown Lead Designer, Jake Solomon, working undercover on the floor of an American video game store.
Feel his pain as he tries to sell his own game to customers that clearly want something else. 2K are going to have quite a struggle selling this sort of game on consoles, so it’s good to see them poking a little fun at themselves. Kevin Butler's time may be up, but that doesn't mean we can't see more things like this. If only somebody could calm Randy Pitchford down a little.
Check out the video after the jump.
2K's Christoph Hartmann is of the opinion that we can't really progress as an industry until we achieve photorealistic graphics, suggesting that games are unable to recreate that depth and range of emotions that cinema can without photorealistic visuals.
Hmm. Objectivity may be tested here.Click here to read more...
The original BioShock still stands tall as a mighty masterwork of narrative and gameplay freedom, while its successor ramps up the emotional ante and revisits the stunning art deco dystopia Rapture. You owe it to yourself to at least play the original... and if you haven't played either, GamersGate are willing to sell them to you for one of the cheapest bundle prices we've ever seen.
The Darkness II definitely builds on its predecessor and provides gamers with a superior experience as you pick up your guns and reacquaint yourself with Jackie's supernatural powers. Unfortunately, whilst the main story's pretty engrossing it's over far too quickly, although once you've finished the campaign you could always jump into the co-op mode with a few friends. ShopTo are currently parting with PS3 copies of the game for £21.85, which should make you a saving of over £3 on the next best offers out there.
Reaction to 2K Marin's XCOM revival was mixed at best when it was revealed that the much-loved series would be rebooted in FPS form. 2K have apparently taken that on board, pushing XCOM's release window back to 2013, and allowing Firaxis' more traditional strategy title XCOM: Enemy Unknown to take precedence in 2012, all according to issue 226 of Game Informer.
Appetite for a new XCOM title hasn't dwindled here at Dealspwn, and with StarBreeze Studios' Syndicate reboot shaping up pretty nicely, there's no reason to say that it won't be everything we dare hope for. [IGN]
The news that BioShock Infinite will support PlayStation Move came as a rather embarrassing about-face for series designer Ken Levine (who previously lambasted the peripheral's potential), but we reckon that it will work fairly well with all of those tantalising skyhooks and zip lines. It seems that Sony may be looking to cash in on the lucrative potential sales that this goliath brand will draw in by releasing a licensed Move peripheral, at least according to a hastily pulled announcement on the UK Playstation site.
“A special PS Move peripheral is being produced that will draw you even deeper into this stunning vision of a parallel future."
Pushsquare's report has yet to be verified, but we can see this happening. If it looks anything like the Skyhook, we'll probably want one.
If you've already seen my review for Duke Nukem Forever then you'll know that I was incredibly disappointed with it and it's definitely not the return Duke deserved. The aiming's not particularly great and overall it offers up a pretty bland experience. However, there are plenty of film and game references spread throughout the single player that'll probably bring a smile to your face. The merchants listed above are parting with PC copies of the game for £12.98, which is almost £2 cheaper than the next best offer coming in from The Hut. Thanks to realblender @ HUKD.
2K have announced an MMO aimed at Asian markets from a "top-selling franchise" is in development at an as-yet-unknown developer. No further details were provided, but speculation is rife that this is the oft-rumoured Bioshock MMO. 2K has already admitted the series has plenty of MMO potential, which is often tantamount to an unofficial announcement.
Myself, I doubt it's Bioshock. 2K claim the mysterious MMO is aimed at Asian markets, where Bioshock didn't gain much traction. It sold impressively in North America and Europe, which would appear to be the series' prime market. 2K have several other properties more suited to a global market, although I do admit the promise of wandering a persistent Rapture crawling with player-controlled Splicers and Big Daddies is interesting. [That VideoGame Blog]
Release date: June 10th 1998 2011
Price comparisons: All formats
This isn't the way it was supposed to be. I was psyched to hear I'd get to play Duke Nukem Forever at Gadget Show Live at Birmingham's epic NEC venue, but I left the Duke's area and its collection of PR girls in schoolgirl outfits feeling empty and confused.
If Duke Nukem Forever is released after 13 years of development in the condition I played it on Tuesday morning, there's going to be a backlash of epic proportions. Hopefully the recent delay is seeing Gearbox adding a few buckets of polish to it.
But maybe I'm panicking too soon. It's entirely possible that 2K have just had a bit of a lazy fail moment with their demo choice. It would seem that it's almost the same preview demo that our very own Matt Gardner played back in October. But why would 2K want people to play the game in this condition which appears bland, ugly and unfinished? Will the final game look better, or is the frightening truth that this is taken from a close-to-complete final build? Pray they couldn't be bothered making a new demo.
This is the infamous demo that begins with Duke having a slash in a football stadium locker room. But hey, I've been waiting a while, no time to start shit-slinging or wash my hands as I make a beeline for something to shoot. After dashing through a few corridors I emerge in the middle of the stadium's field facing the old nemesis, the Cycloid boss. After realising that punching it in the knee was going to take a while I picked up the Devastator, a dual-rocket firing beast. Taking down the Cycloid then becomes a simple task of circle-strafing and occasionally dodging a charge attack. Hopefully this is just a throwback to old times and we'll see a bit more invention for future bosses because this is an awkwardly weak start.
Way back in 2007 when I was lounging around during a lazy summer day between uni terms, I took a trip to the shops to pick up a game I knew very little about but had been recommended to purchase by a friend who was a massive fan of the comic books on which it was based; that game was The Darkness. I quickly fell in love with everything the game had to offer, from its engrossing plot and intriguing characters, to the gameplay which combined stealth elements, supernatural powers, and a bucket load of blood once you got your teeth, or should I say The Darkness' teeth, firmly set into the enemy.
The sequel is now well on its way and should be with us later in the year, so for all of you out there who have been waiting to cloak yourselves in the shadows once more I thought I'd share with you what we know about this instalment so far!
The game's set two years after the original and Jackie Estacado has moved up the ranks of the mafia from a low level hitman to the don of the family. Luckily the title comes with a number of benefits including his very own driver, which means that you won't have to get lost crawling around the subway anymore or have to wait for a long, boring cutscene to take place as you travel from station to station. Sheldon Carter, Digital Extremes project director, justified it like this:
He's [Jackie] not a low-level thug any more who has to pick his way through New York. He knows where he has to go, and he can go there whenever he wants.
Of course this'd just be another run of the mill mafia game if it was just about Jackie, so let's move onto his fiendish friend . . .
Since we last stepped into his shoes Jackie's bonded a little bit more with the Darkness, which has paid off dividends in terms of the ways in which you can now give into your darker side when dispatching enemies. You'll now have two darkness tendrils at your beck and call, the left can quickly grab an enemy or an object whilst the right can be used for slicing.
We'll start with slicing! This new action allows you to embrace your imagination, seeing as you can choose how much damage your going to inflict on a terrified enemy, by holding the right trigger down and flicking away with the right thumbstick. Killing blows range from cutting the enemy in two, horizontally or vertically, but you can take your time and remove limbs one by one beforehand if you're suddenly struck with a sadistic urge, and I'm also hoping you can opt to decapitate an enemy or two before casting their bodies aside or allowing the Darkness to feast on their hearts.
Grabbing a single enemy when your sneaking around is a fairly easy way to remain undetected, but what can you do when you're surrounded by a hit squad? Well your options open up once more, you either quite simply grab something that's pretty hefty and hurl it at the gormless goons, or repeat the same action with something explosive, or you use what I think will become one of my favourite tactics in the game and hold something for cover in front of you, like a subway car door for instance, whilst shooting away to your hearts content.
There are no reports yet about how the creeping darkness, darkness guns, black hole, or the mischievous and also hilarious darklings are going to aid you this time around, but we'll keep you posted as to what's going on with them as soon as we know more. Finally, Mike Patton has once again stepped behind the microphone to voice the Darkness.
It looks like The Darkness II will be a lot more focused on action this time around with larger groups of enemies for Jackie to deal with, but I've got my fingers crossed that there'll still be an ample amount of stealth thrown into the mix because I think it'll take something away from the game if it's been scrapped all together in favour of running into a situation guns and tendrils blazing!
In a recent demonstration of the demo, Jackie can quite clearly be seen dual wielding a couple of Colt pistols and later a pistol in combination with an SMG, as well as sending out both darkness tendrils, which to me seems like overkill in the best possible way but I can't help holding back the feeling that it could possibly get a bit confusing to control in a tense situation.
The Darkness II will hopefully be with us during the fourth quarter of 2011, and I hope this preview has whetted your appetite for some dark destruction! I for one will be keeping my eyes peeled for more news concerning this one. [joystiq]
Oops. Someone at 2K is going to be receiving a sound thrashing in the wake of a leaked L.A. Noire trailer hitting the internet... and outing the release date as May 17th.
It's entirely possible that this video is a hoax, but it looks kosher to us. 2K and Rockstar have yet to respond, but are pulling the video off of the internet as quickly as they can. [Thanks for the working VT, RipTen]
Hands up if you're excited about Killzone 3!
Damn, I'll need that hand to type. Anyways, Sony have announced that PSN users will be able to freely download the open beta from February 3rd, meaning that we'll have 20 days to get in some serious practice. It's not technically a beta since Killzone 3 has already gone gold, but hey, we'll take what we can get. Note that Helghast Edition pre-orders will also ship with accelerated rank experience over the first few days!
In the meantime, some new footage (embedded for your pleasure) sheds some light on 0ne of the new maps: Bilgarsk Boulevard.
Last May, Sony tested the waters by asking gamers whether they'd buy reskinned HD versions of PS1-2 titles. The answer was a resounding yes please- and Metal Gear Solid was one of the most popular candidates for HD treatment.
Sly Cooper, Lara Croft and many other veteran heroes have signed up for high definition trilogy collections, but the current industry buzz is that Konami are currently working on the Metal Gear collection that we all truly deserve. It's just a rumour at present- but you'd better believe that this will happen sooner or later. Our money's on sooner. [OPM via CVG]
Well, here it comes. After 13 years of development, countless near-misses and what many assumed was certain death, Duke Nukem forever has finally been dated for May 6th.
To be honest my words can't really do it justice. We've already delivered a hands-on preview, so here's are what the 2K and Gearbox top brass have to say.
The moment fans all over the world have been waiting for is almost here. May 2011 marks Duke’s return as he unleashes his brash and brutally honest wit on the world. His return is going to be epic and one that will make video gaming history. - 2K boss, Christoph Hartmann
When I said goodbye to 3D Realms and the original Duke Nukem 3D team in 1997 and soon after founded Gearbox Software, I never in my wildest dreams imagined that a day like today would come. Today I am proud, humbled and even astounded to announce that the day is coming at last for all gamers to be a part of video game history: Duke Nukem Forever will launch worldwide this May. - Gearbox president Randy Pitchford
In related news, hell has frozen over and pigs have merrily taken to the skies. We'll bring you more as this develops.
Another date for your diaries! Netherrealm studios have confirmed that their highly-anticipated Mortal Kombat reboot will be hitting the UK on April 18th. "Mortal Monday" midnight launch events are expected at retailers throughout the UK.
It's perfectly placed to keep us entertained between February's epic deluge and DNF's May release. 2011 is shaping up to be one hell of a year.
Media Molecule have been undecided about bringing Playstation Move functionality to LittleBigPlanet 2 ever since the sequel was announced... but a new report from Eurogamer indicates that they're hard at work on a patch that will add support for the peripheral in the next few months. MM co-founder David Smith explained the following plan in the wake of LBP2's release earlier today.
Currently we're very much focused on adding in really powerful Move controller support. And that is a combination of functionality and levels and assets and things.
But that is still early, so it's not something we can talk too much about.
When asked whether this patch would be "months away," Smith agreed- but suggested that they'll be leveraging a serious amount of manpower into the project.
Probably [will be months away], yeah. We have a lot of the team focused on that. We've just been reconfiguring the office. We've got loads of manpower on this Move stuff.
This "powerful Move controller support" will likely take the form of a DLC asset pack that resembles Sackboy's Prehistoric Moves (which is bundled free with LBP2). We'll keep you posted. [Eurogamer]
Platforms: PC (reviewed), X360, PS3
Developer: 2K Czech
Publisher: 2K Games
After 7 years of waiting, expectations are always going to be high. There are no excuses about curtailed production schedules, you've had plenty of time to get whatever you want to do done. 2K Czech may have undergone a name change since they were last with us, but they've been working on one game (that we know of) the whole time. Mafia II is their baby, an attempt to make the definitive trilby and tommy gun gangster game for the modern generation. Previews have been positive and everyone's been on the edge of their seats, waiting for a blockbuster. Have they waited in vain or will they be made an offer they simply can't refuse?
Mafia II exists in the same world as the beloved first game, just set in a different city and with a whole different set of colourful characters. There's one blatant, and welcome, reference to the first game in there, for those in the know, but it's pretty much a self-contained storyline. As Vito Scaletta, a streetwise young hoodlum who finds himself in trouble with the law, you start the story shipped off to Sicily, where you end up fighting Mussolini's troops as the American forces attempt to overthrow the slaphead dictator.
During his time on the frontlines, Vito witnesses the power of the local Don, and it makes a big impression on him. On returning to Empire Bay, his long-time buddy, Joe Barbaro, a real wise guy, gets Vito involved in more petty crime, gradually meeting local criminals and slipping further into a life of money, women and power.
That's all for the plot, as saying anything else would be to enter spoiler country. Suffice it to say, the story, characterisation and things of that ilk are easily the best part of the game. Just as with the first, real care and attention has been put into making sure the participants are believable, that they look great graphically and that you always feel part of a grand story.
Our favourite Tesco code is coming to an end August 31st so you’ll have to be quick to snap up any late offers. Grab the classic Bioshock 2 for £10.20 by entering the promotional code FTSL15-1 for 15% off, or if you’ve used it already, you can get it for the still very reasonable £12.00. The next best price is £14.95 at MyMemory.
With Bioshock Infinite in production now, this would be an ideal time to pick this up, just in-case you read any spoilers when reading about the next game.
The story resumes ten years after the first game later but the Little Sisters and their lumbering protectors are still found wandering Rapture’s art deco halls, constantly wary of the threat of the Splicers. This time around you find yourself in a different part of Rapture and in some very different shoes. The huge boots of the first Big Daddy no less, who has been awakened to try and help… well, I won’t spoil it.
Like the last game, the story is mainly told via radio transmissions and audio logs scattered around the ruined city. These logs consist of bits of conversation or diaries that predate the city’s fall, but with ominous early warning signs for what was coming. Or even during it (to chilling effect) or maybe afterwards.
As a Big Daddy you can adopt any little Little Sister, but you’ll have to dispatch her current guardian first. It might just break your heart seeing her sobbing at his side after you’ve just burnt him to death in front of her. They see the Big Daddies as being linked together though so are happy to join you, seemingly glad just not to be left to the splicers who’d rip her apart for Adam supplies.
The most memorable part of the first game was how the player could decide the fate of the Little Sisters. Originally the character designers were told to design them as something “pathetic that would break the player’s heart.” They nailed it first time around, and players who made things difficult for themselves by saving them were suitably rewarded.
Now you can get your little one to harvest some extra Adam from corpses before deciding whether to free or harvest her. This adds a new gameplay mechanic for the series where it is your turn to watch over her while she drains a corpse. Splicers will come out of nowhere to try and kill you both. Thankfully you can set up traps with laser-activated rivet shots, mini-rivet turrets, trip-wires and mines.
The game just has so much personality and a rich sense of history that is slowly revealed throughout at a well-timed pace. At around 15 hours, you’ll probably be able to discover most of the game’s secrets, but multiple endings, DLC (purchased separately) and the sense of there may well be more to see in the darkest corners of Rapture will keep you under the sea for a bit longer.
Thanks to goonertillidie at HotUkDeals for the find.