If the entire BioShock series has passed you by this generation -- anyone? -- you can now pick up the whole lot for a shade over sevel Quid. The superlative original game still stands tall with its compelling setting and fearsome twist, while 2K Marin's sequel was arguably redundant yet hit hard with a more emotional storyline.
Infinite? I was riveted for the duration, but the more I think about it, the less I like it. Still worth playing, though, so you can wade into debating its ambitious plot and moaning about its rubbish tower defence bit. Thanks to jaystan @ HUKD!
If the entire BioShock series has passed you by this generation -- anyone? -- Steam is willing to let you have the entire trilogy with change for a Tenner. The superlative original game still stands tall with its compelling setting and fearsome twist, while 2K Marin's sequel was arguably redundant yet hit hard with a more emotional storyline.
Infinite... speaking personally, I was riveted for the duration but the more I think about it, the less I like it. Still worth playing, though, so you can wade into debating its ambitious plot and moaning about its rubbish tower defence bit. Thanks to Major Soapsuds @ HUKD!
If the entire BioShock series has passed you by this generation -- anyone? -- Steam is willing to let you have the entire trilogy with change for a Tenner. The superlative original game still stands tall with its compelling setting and fearsome twist, while 2K Marin's sequel was arguably redundant yet hit hard with a more emotional storyline. Infinite... well, speaking personally, I was riveted for the duration but the more I think about it, the less I like it. Still worth playing, though, so you can wade into debating its ambitious plot and moaning about its rubbish tower defence bit. Thanks to good_kid_maad_city @ HUKD!
On another personal note, I'd highly recommend picking up the Minerva's Den DLC for BioShock 2. It's fantastic.
The Bureau didn't exactly set the world on fire, but it didn't stink as badly as legions of irate fans feared. Its excellent Americana atmosphere, strong story and nuanced shooting flags long before the credits roll, but for a fiver, you could do worse. I've seen this sort of price instore at Sainsburys, but why not get it delivered too? Thanks to smoestar @ HUKD!
Developer: 2K Marin
Publisher: 2K Games
The Bureau: XCOM Declassified is far removed from the strategy roots of last year’s much-loved XCOM: Enemy Unknown. It was off to a rough start when originally revealed as an FPS, before the internet threw its toys from the pram over a few minutes of footage.
Fans were appeased when 2K released Enemy Unknown, and since then The Bureau transformed into a third-person shooter and the tactical side of the game was given some much-needed emphasis in the build-up. After all the fuss and returns to drawing boards, 2K may end up annoying fans anyway. There’s no escaping that this is essentially a third-person shooter with squad commands stapled on.
The story is standard alien invasion fare, but with an unusual setting for most video games, the early 1960s. This gives the early parts of the game something of a unique identity. The sharp suits, the hats, the cars, the picture perfect suburban homes and even the music all feel spot on. Mad Men fans will adore it.
You are Agent Carter, a badass grump who, like the rest of his colleagues at the Bureau, doesn’t seem particularly fazed by the sudden appearance of little green men. This was clearly the time when men were men rather than skin-care product enthusiasts.Click here to read more...
It's had a tortuous road to release and undergone a fair few makeovers, but the game formerly known simply as XCOM, is finally with us, and we've got the first 25 minutes of the game for you to check out.Click here to read more...
You'll have to survive and adapt to win in The Bureau: XCOM Declassified, and adapt and win to survive. And survive and win to... adapt? Yes. However you slice it, this new launch trailer shows 2K Marin's tactical shooter in action ahead of its European release this Friday.
If you need some eleventh hour intelligence, you can read our preview for The Bureau here.Click here to read more...
The Bureau: XCOM Declassified pre-order | Green Man Gaming | £20.25 (save £6)
PC Price Comparison | Voucher Code: GMG25-OGRUH-7SM8H
The Bureau: XCOM Declassified hands-on preview
XCOM: Enemy Unknown Review | Spec Ops: The Line Review
We posted this deal three weeks ago, courtesy of Conk @ HUKD, but as promised several bonuses have been added to the package. Not only is this the cheapest pre-order price for The Bureau, but you'll also get XCOM: Enemy Unknown and all of its DLC, the entire X-COM legacy collection and Spec Ops: The Line.
It's been a long process for 2K Marin and this XCOM title, but the wait is nearly over for the squad-based, tactical action title now known as The Bureau.Click here to read more...
Sigh. You only live once in The Bureau: XCOM Declassified, thanks to its permadeath system that forces you to live through the consequences of any tactical errors. Because we live in an age where hooting nozzles hashtag stupid things, 2K Marin have released a new trailer that carries that most banal of abbreviations. Enjoy.
The Bureau: XCOM Declassified is out next month. #TBXD
Includes pre-order DLC (ugh) and may unlock extra bonuses over time. A significant saving on RRP, but as always, seriously consider waiting to part with your money until reviews release. Thanks to Conk @ HUKD!
The folks from 2K Games have released a new story trailer for their upcoming strategic shooter The Bureau: XCOM Declassified. Titled “Last Defence,” it demonstrates how players will be using their team of field agents to take on the extra-terrestrial threats through by giving orders and using advanced technology, and, perhaps more importantly, it appears to come across as a true XCOM experience.
Matt came away with a sense of optimism when he got hands-on with The Bureau earlier this year, and you can read his impressions piece by clicking here.
The Bureau: XCOM Declassified won't be a garden variety run & gun shooter, instead granting players full control over their squad and their unique abilities. This latest video gives us another look at the Battle Focus Interface in action, which slows down time and allows commanders to concoct high-level strategies on the fly.
2K Marin's tie-in dropped off the radar for two years following massive fan outcry, but the rebranded project is looking rather promising ahead of its August 23rd launch on PC, PS3 and Xbox 360. Matt has more details in our The Bureau: XCOM Declassified hands-on preview.
The Bureau: XCOM Declassified has nabbed itself a new trailer taking a closer look at the game's tactical combat UI, known as "Battle Focus". It'll be pretty familiar to anyone who's played a bit of Mass Effect, no doubt.
Additionally, 2K have announced DLC plans already for the game, pledging to "expand the declassified origin story of the clandestine XCOM organisation".Click here to read more...
2K Marin's Alyssa Finley has gone on the record to talk about The Bureau: XCOM Declassified, talking about how 2K Marin's shooter/strategy hybrid plans to expand the XCOM universe with a new setting and perspective on the universe. Matt recently gave us several reasons why we should give the originally-maligned project the benefit of the doubt, before covertly deploying an extensive hands-on preview and interview.
The Bureau: XCOM Declassified is out on August 20th for PC, PS3 and Xbox 360.Click here to read more...
Matt Gardner (Dealspwn): I saw the first incarnation of this game back at E3 2011, what's changed for the team in that time. Obviously everything went rather quiet for a while, now it's back it's a third-person game rather than a first-person game, the name has changed. Can you tell us about the journey this game has taken up to this point?
Nico Bihary (Producer, 2K Games): Sure, so back in 2011 we gave this presentation for a game with a first-person perspective. But it's funny, we always talk about what's changed, but I'd like to start with what's remained constant: a focus on squad-based, tactical combat, which was evident even in 2011.
As you'd go around in this first-person perspective, which was to serve an exploration and research need, every time you ran into an enemy, or a combat situation, you'd pull back into a third-person perspective, and UI would pop-up that was kind of like a less elegant version of the Battle Focus wheel we have in place now. There were similar mechanics between the two versions. But as we evaluated that mechanics, and really started developing those battle encounters, it really started to emerge as the “bullseye” of the gaming experience. So we looked at it and said that if third-person allows for a greater tactical-perspective, if it augments and enhances Battle Focus and makes using it intuitive, then the first-person perspective really became unnecessary.
As you're in development, there are times when a game will speak to you, and it'll become clear and tell you what's good about and what's perhaps not. And that was one of those moments: we realised that the first-person perspective was almost completely superfluous, and we came away with a more refined game, and something really good because of it.Click here to read more...