Following the release of Kingdoms Of Amalur: Reckoning and tragic bankruptcy of developer 38 Studios, the IP and other assets will be up for auction on November 14th. A sequel and MMO set in the same universe were rumoured to be in pre-production, and considering the critical success of Reckoning, it will be interesting to see who acquires the rights to any future projects.
Naturally we'll keep you posted.
The legend that is Tod McFarlane, one of the big names snapped up by 38 Studios to work on Kingdoms of Amalur: Reckoning and the follow-up Amalur MMO - Project Copernicus - has revealed that the latter was very close to being completed when 38 Studios went under, hoping that someone might snap it up "once the dust has settled".Click here to read more...
Origin have cut both of Kingdoms Of Amalur's DLC packs down to size, offering the extra story packs for £3.99. They're a fairly mixed proposition: The Legend Of Dead Kel is expansive and bland, whereas Teeth Of Naros is much shorter but focused and exciting. We've got full reviews for both on-site.
I'm honestly not sure whether you have to own the game on Origin in order to use this DLC, so tread lightly.
Kingdom Of Amalur: Reckoning will almost certainly never receive another expansion pack, making Teeth Of Naros its swan song. It's actually really rather good, blowing away the unambitious Legend Of Dead Kel with a vibrant and exciting area to explore populated by memorable characters. You'll save £4 by getting it from Impulse, though naturally you'll have to register it on Origin.
The Legend Of Dead Kel is a bit like a microcosm of Kingdoms Of Amalur itself: big on content, small on personality. Though you'll get an entire island to explore, it's seriously bland going - even somehow making undead pirates boring to fight. Still, it's technically good value especially since Impulse will save you £3.
38 Studios are set to attend their first bankruptcy court hearing today, and just to throw salt on the would, an unfinished trailer has surfaced for their planned MMO set in the Kingdoms Of Amalur universe. From the small amount of in-game footage, it appears that 'Project Copernicus' would have used the same cartoony graphical style as Reckoning while providing a more colourful and exciting world to inhabit.
Sadly, it will never see the light of day. But here's what might have been...Click here to read more...
According to a new report, Kingdoms Of Amalur: Reckoning 2 was in pre-production at Big Huge Games before the financial collapse of 38 Studios. Apparently the studio was in "advanced talks" with a publisher about the improved sequel, but with the IP soon to become the property of the state of Rhode Island, the chance of it surviving is becoming increasingly slim.
We've got more details and the current state of play below.Click here to read more...
Platforms: PC | PSN | Xbox Live (reviewed)
Developer: Big Huge Games
Kingdom Of Amalur: Reckoning's first singleplayer DLC pack, The Legend Of Dead Kel, was a microcosm of the original in many ways. It's big, very big, but value and size came at the expense of a genuinely fresh and interesting world to explore. Recycled enemies were the status quo. The story felt inconsequential and pointless, never making the most of the protagonist's freedom from destiny. And apart from the horrendous Captain Brattigan (who made Fable's villagers look like Commander Shepard by comparison), the characters were bland to the point of narcolepsy. I can't even remember their clichéd personality hooks, let alone their names or what they look like.
But Teeth Of Naros is different. Though shorter, its campaign and setting proves to be genuinely exciting, and make you feel like part of something much greater than yourself.
I'd go as far as saying that Kingdom Of Amalur: Reckoning would have been vastly improved if Big Huge Games had approached their world-building with the same level of detail and imagination on show here.
Click here to read more...
Missed Origin or D2D's big, huge deal? Well fret not, as GamersGate have pipped their price by a penny today, with Big Huge Games' big huge RPG available for PC at £17.48. Don't expect instant gratification with this one: the story is pretty dire, and the usual tropes are all present and correct. But if you're looking for a cracking action-RPG to tide you over until Diablo III, you could do a lot worse than this.
This is definitely one to check out if you've not done so already. There's loads to do in Kingdoms Of Amalur: Reckoning so it'll last you a fair while and you'll be able to create your character from the ground up as well as engaging in some fairly decent combat. By grabbing a copy of the game from the merchants listed above you'll be able to save about £2 on the PS3 version and just over £3 on the Xbox 360.
Developer: Big Huge Games
"But is it as good as Skyrim?"
Bethesda's monstrous RPG has a lot to answer for. It irrevocably raised our expectations for what RPGs can achieve, and Kingdoms Of Amalur: Reckoning has suffered under the weight of countless comparisons over the last few weeks and months. Luckily for Big Huge Games, though, these comparisons are reductive and irrelevant. Reckoning is a product of the old school; a more compartmentalised take on the genre that shares many similarities with Fable and KOTOR... yet offers a truly epic amount of content.
Speaking of old-school, Ken Rolston doesn't mess about when it comes to creating epic RPGs. The grizzled architect of Morrowind and Oblivion is no stranger to scale and scope, and his influence is felt throughout every square mile of terrain. Excitingly, though, Reckoning aims to bridge the gap between expansive and impenetrable; to make the action as accessible as possible and providing thrilling moment to moment gameplay through dynamic, responsive combat. It's an ambitious mission. And Rolston has delivered where it counts.
First things first: Reckoning is huge. I can't stress this enough. Each and every expansive area teems with chests to unlock, towns to visit, dungeons to delve through and countless sidequests to embark on despite being expertly hemmed in by plenty of impassable valley walls. The thrill of discovering that Reckoning's staggeringly vast first zone is just a tiny district of an unbelievably capacious continent is enough to make your head spin and leave RPG fans convulsing, frothing at the mouth, in front of their televisions.Click here to read our big huge review >>
RPG legend Ken Rolston is pretty excited about his upcoming game: Kingdoms of Amalur: Reckoning. Naturally, with Skyrim still fresh in the memory (and still in our disc trays) and considering Rolston's history with the Elder Scrolls series (he led development for both Morrowind and Oblivion), comparisons between the two games are inevitable. Rolston for his part reckons there are a number of similarities between the two, but is adamant that the combat in Reckoning is "the best" that the genre has ever seen.Click here to read more...
38 Studios have revealed the minimum recommended PC specs for their upcoming RPG Kingdoms of Amalur: Reckoning. Nothing too taxing for the modern PC owner, but you can check the whole list after the jump.
Reckoning releases on February 7th on PC, PS3, and Xbox 360.Click here to read more...
I don't think there's any game out there which has consumed more hours of offline gameplay time than Oblivion, and with good reason: it was enormous. Well, Big Huge Games reckon they've lived up to their own name with Kingdoms of Amalur: Reckoning, surmising that the game's world is certainly 'comparable in size' to that found in Oblivion.Click here to read more...
I can't believe we missed this one a few days back. Anyway, while we were going googly-eyed over Skyrim at Eurogamer Expo, the boys from Big Huge Games dropped another Reckoning trailer, describing some of the distinct factions and curious characters that you'll meet on your adventures in Amalur.Hit the jump to see the trailer...
EA, 38 Studios and Big Huge Games have dropped a press release giving us the lowdown on what goodies might be on offer should earnest gamers pre-order the upcoming RPG. Unique armour, weapons and a Dowsing Rod for divining the locations of potion reagents are all on offer, though participating retailers may vary.Check out the details after the jump...
Our preview for Big Huge Games' big huge game, Kingdoms of Amalur: Reckoning, just dropped; check it out for the latest on what could be one of the most exciting RPGs of the past five years. With an emphasis on slick combat, a compelling world and riveting story, Reckoning's years in development appear to have paid dividends.
We sat down with studio general manager, Sean Dunn, to quiz him on why gamers should take note of Reckoning, with its robust combat system, compelling story and - finally! - badass mages. However, players looking to get it on with gnomes might be a little disappointed.
In the past five years or so, as videogame markets have either stagnated or vanished entirely, a concerted effort has been made to mold two or more genres together in an attempt to win over both crowds. Too Human, for instance, strived hard but ultimately failed to meld the grind of Diablo with the hack and slash of Devil May Cry. The upcoming Mass Effect 3 is being pitched as half shooter, half RPG - to much concern, I might add.
But creeping ahead of the pack is Kingdoms of Amalur: Reckoning, the joint venture from Big Huge Games and 38 Studios, with the likes of Ken Rolston, Todd McFarlane and R.A. Salvatore involved, too. EA brought Reckoning along to GamesCom this week, and we finally put hands to pad on the latest build. And you know what; it's probably the closest we've come to a full-blown RPG with genre-defining combat.Click here to read more...