The last time we left our heroes, they'd emerged from a vicious street fight and secured a new base of operations. The Division's first gameplay trailer gave us a look at how players will cooperate to take back New York from the deranged survivors of a chemical attack; using both gunplay, strategy and RPG-esque skills to outmanoeuvre and outsmart their foes.
It's all right here in this E3 video. Watch it, else nothing that follows will seem wondrous. Or make any sense.
Ubisoft brought the next chapter to Gamescom 2014, or perhaps more accurately, the prequel. After showing us the daytime section again, running on Xbox One and iPad, they whisked us off to a new section of the game set during the previous night. Manhattan feels like a totally different place after sundown, an eerie and haunting environment that feels preternaturally wrong as you carefully pick your way through the ruined streets. A once bustling city now silent and deserted, save for the packs of hard-edged operators stalking through the rubble.
However, the day/night cycle is more than just a stylistic choice. New threats come out to play once the sun sets, and you'll need to work together in order to survive until dawn.Click here to read more...
With four Super Mirrors available in Bayonetta 2 (although only one that we can talk about currently), there's a fair bit of opportunity to play dress-up in Platinum's madcap action bonanza. To give you an idea of what to expect, hit the jump for a bunch of gameplay footage of Bayonetta in action, dressed in a variety of costumes and outfits from Super Mirror 64-2.
The Super Mirror's are all available at different intervals via Rodin's shop -- The Gates of Hell -- and the Mirrors themselves all cost 100,000 in currency. Unfortunately, you only get one costume included in that price (for 64-2 it's Fox's outfit), and every other costume costs another hundred grand as well. Cosplaying is an expensive pastime when you're an Umbra Witch.
The effects that the costumes have on the game itself are fairly minimal -- this is pure bonkers fan service, and there's nothing wrong with that. Most of the little changes are cosmetic, but there's something undeniably grin-inducing about rolling a Morphball about the place, or kicking the butts off of angels and demons with a set of tiny Arwings.Click here to read more...
Magicka was an absolute blast on PC, but its sequel feels right at home on a big screen and a DualShock 4. Preferably accompanied by three pals and an irresponsibly large pizza.
In case you don't know, the original Magicka actively shattered every videogame wizard cliché in the book, apart from the floppy robes. As opposed to demure back-line damage dealers, its protagonists were incompetent yet fearsomely powerful screwups who could combine numerous elemental forces into ridiculous situational spells. Think Rincewind, only with Vivi's skillset and an appetite for uninhibited destruction. Loosed into combat against hordes of foes, we'd translate arcane death beams, fireballs, shields, water, life and ice directly into pain.
Often "accidentally" aimed at our comrades, because why not.
It was the perfect opportunity for a hectic, silly and surprisingly deep cooperative experience, and a tradition that Magicka 2 plans to continue. Having played a very early build at Gamescom 2014, I can attest that it's shaping up to be an utter riot that's going to be best enjoyed by a team of friends in the same room. Partly because Paradox have tweaked the experience to work brilliantly on a console, but also because you'll want to be within easy high five/punching distance once the griefing starts.
To put this in perspective: within three minutes I'd set the developer on fire and pushed a fellow correspondent off a cliff with a water jet. Before they teamed up and evaporated me. Friendly fire is best shared with friends, no?Click here to read more...
Words can't quite explain just how utterly bonkers Bayonetta 2 actually is, so here's a little video showcasing five of the most crazy happenings I've encountered thus far in the game. We can only talk about the game up to chapter five currently, but already I've unleashed a Hellish unicorn, surfed the tunnel of a tsunami on the steeple of a cathedral, stopped a Lumen Sage with an epic fistbump, and seen Black Santa wall-ride a department store in a Cadillac.
I can only apologise for the number of times words fail me in this video and I'm reduced to shouting "WHAT?!" in delighted confusion, but you'll hopefully understand why by the end.
Dieselstormers, formerly known as Project Ravensdale, is already shaping up to be a seriously hectic cooperative run & gunner. Four dieselpunk knights do battle with Orcs and Goblins using crazy upgradeable weapons, nifty energy grappling hooks and a whole lot of firepower. Plenty of features are yet to be implemented, including armour customisation, a better crafting interface and more mission variety, but what's here is rather fun if a little bare-bones. I'll drop a preview this week.
Just in case I haven't told you yet, because I've got a sneaky suspicion that there are still some people out there who don't own a Wii U and therefore either haven't heard or fully understood the seriousness of what I'm about to say, I bought a Wii U for Bayonetta 2.
I've already waxed lyrical about the game's dual control systems in a previous preview so I won't repeat myself in that sense here. Having now played a large chunk of the game, I have to say that I'm not particularly fond of the touchscreen input for long periods of play (or indeed at all for that matter), but that's because I adore the way the game handles when you're playing it as you would have the original. The swipe and tap inputs essentially turn Bayonetta 2 into the most bonkers smartphone experience you ever laid eyes on, and although it's perfectly poised in that respect to bring in a new audience who want to enjoy the absurd spectacle, it's not really for me.
But that's the joy of choice. Finally, with the difficulty raised above the Easy setting that they must have been flouting months back at the preview event, the standard control system really comes into its own once more. Pirouetting about the place, cartwheeling out of danger before spinning back in for a flurry of attacks is beautifully balletic and gloriously responsive. It's a near perfect setup, the controller really just an extension of your mind. Everything is so fast and fluid that you're just stepping into combos on the fly, mixing and matching button combinations to see what happens, always with a finger delicately poised over the dodge button to take you out of harm's way.Click here to read more...
Quantum Break is still one of the Xbox One's biggest wildcards. Promising to transcend the boundaries between games and television, Remedy's latest creation finally broke gameplay cover at Gamescom, revealing that the creators of Max Payne are still capable of creating a handsome shooter with some nifty slow-motion mechanics.
We had to know more, so naturally I attended the Quantum Break showcase at the first possible opportunity. The lights dimmed. Our guide stepped up to the plate. And Remedy unveiled... an expanded version of the demo we already saw during Microsoft's press conference.
Wonderful, quoth Jonathan sarcastically. However, it's clear that while Quantum Break's gunplay looks rather fun, the time-based puzzling and intriguing transmedia setup are what's really going to set it apart from the crowd. Like Max Payne crossed with Bernard's Watch and Blinx: The Time Sweeper, perhaps.Click here to read more...
Infamous: First Light is out in the US today, and our review went live earlier. Here's what we said about the game:
Infamous First Light packs a whole bunch of content in at a decent price, and fleshes out Second Son's most interesting character in fine fashion, with a sibling story that tugs at the heartstrings thanks to another great performance from Bailey. It's an extension, perhaps, more than an expansion -- more of the same sort of thing, but with a slightly different flavour -- but given how much fun Second Son was, that's no bad thing.
But if you're still uncertain whether or not to buy the standalone prequel to Second Son, here's a little look in more depth at some of the changes you can expect to find playing as Fetch rather than Delsin, along with a video of the game's opening 10 minutes.Click here to read more...
I had a blast with Infamous: Second Son. For me, it was probably the best game in the series thus far, a polished experience that did the basics incredibly well, delivered some cracking performances from its leading stars, and dazzled the senses with a gorgeous Seattle sandbox and plenty of interesting abilities. It didn't seek to really break new ground or reinvent the wheel, but Second Son was supremely satisfying because Sucker Punch managed to nail things where they counted -- combat, traversal, scale, story. Would it have been nice to have Seattle live and breathe a little more rather than simply being an obviously gamified sandbox? Perhaps. But frankly I was having too much fun to really care.
Given the hot topic of female protagonists in the gaming industry, it's not surprising really that Sucker Punch were asked in the run up to Second Son's release about the possibility of a female playable protagonist. That questioning only became stronger when we were introduced to Abigail "Fetch" Walker -- a Neon-powered Conduit with some serious baggage in her past and a heavy chip on her shoulder. That Sucker Punch followed through and have given us a fat slab of Fetch's backstory to play through here in First Light is admirable.
More importantly, it's pretty damn good.
Laura Bailey is back to voice Fetch, and once again, the strength of Sucker Punch's performance capture really comes through. Anyone familiar with her story in Second Son will already know the end state of this prequel, set two years before the events of the original game. Fetch is making a living on the streets with her brother in First Light, making ends meet by doing unsavoury jobs for unsavoury people. By the time we meet her in Second Son, she's lost a huge deal, not least a sense of control, and First Light tells the story of how she goes from being a woman trying to hide her powers to being a Conduit fixer and assassin, to eventually becoming a powerful renegade filled with rage and anger.Click here to read more...
Platforms: PS4 (reviewed) | PC
Developer: Mimimi Productions
Publisher: Loot Entertainment
It’s a little sad that I begin most of my platformer reviews by stating what a shame it is that the genre has all but disappeared from modern console line-ups, with only Ratchet & Clank doing their best to keep it alive. But with Insomniac aligning their studio closer to Xbox nowadays, it may be a while before the duo return. Let’s not talk about Knack either.
So, when browsing this week’s releases I was pleasantly surprised to see a new IP amongst the PSN releases and a quick trailer search later revealed it to be a new platformer. One download later and I’m in the world of The Last Tinker: City of Colors.
But, where’s the jump button? I just hold R2 to run and I’ll just ‘platform’ automatically? What!? So much for rekindling the platformer genre. To be fair, I should have known this game was aimed at a very young audience thanks to the mega-bright hyper-coloured visuals. We’ve nothing against games aimed at the younger kids though here at Dealspwn, as anything that eases new gamers in should be applauded, which is certainly the best way to look at this action-sort-of-platformer.Click here to read more...
Crystal Dynamics' Tomb Raider reboot was brilliant, but it wasn't really Tomb Raider, was it? Our heroine schizophrenically flipped between helpless and murderous at the drop of a cutscene, there was a distinct lack of tombs to raid (not to mention Keeley Hawes) and the whole gritty thing took itself far too seriously to take seriously. Grit. Grit happened.
Rise Of The Tomb Raider may have dominated the Gamescom headlines for all the wrong reasons, so thankfully the other Crystal Dynamics studio are quietly beavering away at a follow-up to Lara Croft And The Guardian Of Light, which can never be accused of taking anything seriously. Lara Croft And The Temple Of Osiris may be a puzzly shooty platformy cooperative romp for four players, not a purebred action platformer like its predecessors, but it feels like the Tomb Raider titles of old.
Because, quite simply, it's bringing the fun back to the franchise. Along with a billion spike pits, hot pants, loads of priceless ancient Egyptian superweapons and massive arguments after griefing your mates and stealing their gems. It's ridiculous, frequently stupid and absolutely ruddy brilliant. Tell your butler to fetch your dual pistols and let's take a closer look.Click here to read more...
We've occasionally seen it cheaper, but Dishonored is still a screaming deal at £2.49. In fact, paying so little is almost an insult to the hardworking developers (but you won't hear us complain!). Better yet, you can play it for free all weekend -- and potentially even complete it in that time so long as you've got a clear schedule. Thanks once again to jaystan @ HUKD!
I hate Season Passes, and so should you.
The past week of exclusivity chatter has been rife with points made about anti-consumer practices, but Season Passes are perhaps the worst, most vile form of cash bleeding. They are the greatest achievement of anti-consumer pre-order culture, managing to convince people to pay for content that hasn't even been announced for games that aren't even out.
The latest game to announce a Season Pass is Warner Bros' Middle-Earth: Shadow of Mordor, but there's a slight difference with this one. Not only will snapping up a Season Pass that costs almost as much as the game net you all of the vague DLC that is to come following the game's release later this year, but you'll actually get the full version of the game on release with some nice day one DLC.
Yep, that's right. It's a combination of two of the things we hate most: an unholy union of Season Pass and Day One DLC.Click here to read more...
If you missed Ninja Theory's
protracted escort mission sci-fi retelling of the classic Chinese tale of Monkey back in 2010, GMG are set to reward your apathy with a serious saving on the Premium Edition. Enslaved is a fun action game with superb art direction and a great storyline, and a steal at less than four quid. Thanks to webmonkey @ HUKD!
Hellblade was announced to be in development this week during Sony’s Gamescom presser. All we had to go on was a brief trailer (see bottom of article) with no signs of gameplay. But the short reveal was enough to get gamers thinking that the new Ninja Theory game was the long-awaited Heavenly Sword sequel. Join us for a deeper look at what we know so far and we’ll examine the connections between the two games.
The game will release digitally, but Ninja Theory has said that Hellblade will be an “independent AAA” title. The studio’s Product Development Ninja (manager?) Don Matthews posted: “We’re calling Hellblade an ‘Independent AAA’ game, by which we mean that it will be developed and published independently but with all the quality and production values of any AAA game on the market.
Why have we chosen to self-publish this game? Certain types of game are very difficult to make for AAA retail without being watered down or otherwise compromised for a mass audience. This is especially true of sword-based combat games or games of a distinctive style or unusual subject matter. We want to make a smaller, more focused game experience that is uncompromising in its combat, art and story, and deliver this digitally at a lower price.” [PS blog]
The talk of avoiding ‘watered down’ elements indicates that this could be a very bloody game, which makes sense with a game filled with swords. Heavenly Sword was a 15, despite the game being very light on blood, so we’re expecting a few lopped off limbs for this one.Click here to read more...
Heavenly Sword | Base | £10.65
With the recent announcement of Hellblade on PS3, maybe it's time you checked out the original game first. While not officially confirmed as a spinoff/sequel to Heavenly Sword yet, all the signs are there in the reveal trailer, although the lead character has changed from Nariko to Kai. Heavenly Sword is still an incredibly slick hack n' slash title from the developers of DMC: Devil May Cry and Enslaved. I played through the game again this week and the graphics and performances from Andy Serkis and Anna Torv frequently left my jaw on the floor. Nariko was also rocking a neat counter system way before Rocksteady got their hands on the Batman license too. Go on, you can thank me later.
It's not worth it if you already own the PC version, and to be honest it's sort of touch and go if you own a last-gen copy of Tomb Raider, but the Definitive Edition is a perfect starting point if you want to see what all the exclusivity fuss is about. A polarising game in some cases (reimagining established icons always is), I have to say that I really loved the reboot and the this polish job adds in voice commands and pointless multiplayer DLC along with the paint job.
Thanks to oUkTuRkEyIII at HotUkDeals.
Arkham City is a fantastic game, building on the success of Asylum, and delivering an irresistible game world to jump into and explore. The combat is tight and impactful, the traversal is an utter joy, and becoming the Dark Knight is just as empowering as before. GMG have had the GOTY edition down at this price before with a code, but if you missed that earlier this year, here's a great opportunity to nab a modern classic for the summer drought.
Thanks to skribble at HotUkDeals.
Crystal Dynamics' Tomb Raider reboot takes itself far too seriously, but is still a worthwhile platformy shooter with some superb set pieces and smooth mechanics. It's best enjoyed in the Definitive Edition, which can be yours for a shade under £21 courtesy of HMV's 'AUGUST10' voucher code. Another great spot from oUkTuRkEyIII @ HUKD, many thanks!
After all of the furore about possibly dumbing down Splinter Cell and turning one of gaming's classic stealthy franchises into an action romp after THAT E3 showing, it turned out that Blacklist was actually a really good game with a gloriously open-ended approach to things that allowed us players to play pretty much however we wanted, whenever we wanted.
Which is nice.
Anyway, HMV have the Ultimatum Edition for under £15 (knock a further quid off with the code JULY10 - still working at the time of writing) which includes the game along with an a mini graphic novel, a watch, and a bunch of DLC maps. You can grab the X360 version for the same price here.
Cracking spot by s_hayhurst at HUKD.