We've had more than our fair share of open world sandboxes on the new-gen consoles, but the wait for Just Cause 3 has been a rather long one. After all, nobody quite does explosions like Rico Rodriguez.
Just Cause 3 does so many fun things right, but the number of basic elements that it utterly fails at is truly shocking. My first few hours with the game were not good at all actually. However, as I got used to the rough edges, the fun side of the game eventually prevailed and I found myself reluctantly being teased into having a good time.
The story is mere window dressing to the carnage. Rico is once again tasked with liberating a sun-kissed set of islands from a tyrannical dictator. Rico isn't so much of a character as much as a walking accent. But at least he's not an asshole (hello, Mad Max).
What's the best way to liberate a nation? By blowing up anything with red paint on it apparently. Small towns or settlements are packed with destructible items like propaganda speakers, dictator statues, billboards, fuel depots, generators and the like. Destroy them all and that's another location ticked off the map. With over 100 areas to liberate, you're not going home any time soon. You'll also need to reach various liberation milestones to unlock story missions, so you may as well get stuck into any town you glide past.
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