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Action Strategy games

Opening Scenes | The Bureau: XCOM Declassified Gameplay - First 25 Mins

Author:
Matt Gardner
Category:
Features
Tags:
2K Games, 2K Marin, Action Strategy games, Opening Scenes, The Bureau: XCOM Declassified, TPS games

Opening Scenes | The Bureau: XCOM Declassified Gameplay - First 25 Mins

It's had a tortuous road to release and undergone a fair few makeovers, but the game formerly known simply as XCOM, is finally with us, and we've got the first 25 minutes of the game for you to check out.

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The Bureau: XCOM Declassified Hands-On Preview | Not Your Regular Office Job

Author:
Matt Gardner
Category:
Features
Tags:
2K Games, 2K Marin, Action Strategy games, Games previews, The Bureau: XCOM Declassified, TPS games
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The Bureau: XCOM Declassified | PC

The Bureau: XCOM Declassified Hands-On Preview | Not Your Regular Office Job

Platforms: PC (tested) | PS3 | Xbox 360

Developers: 2K Marin

Publishers: 2K Games

The year is 1962. The Bay of Pigs Crisis has just happened. Paranoia is rife on the US mainland as the Cold War begins to kick off, and the world is plunging into a quagmire of paranoia, secrecy, mistrust, and clandestine ops.

Only the Communists aren't the real enemy at all.

The above forms the basis for 2K Marin's tactical action title, and if it sounds eerily familiar, well that's because it is.

The Bureau: XCOM Declassified Hands-On Preview | Not Your Regular Office Job

"There wasn't a “Big Bang moment” where the [XCOM] service just came into being, so we really wanted to tell an origin story, and we really liked the idea of setting the game in 1962, just after the Bay of Pigs incident," producer Nico Bihary tells me. "So you have this global atmosphere of paranoia, it's the start of the Cold War, and set against that backdrop we have this really believable story about how XCOM could be formed.

"So we have this clandestine organisation, constructed to defend against enemy threats and covering them up, but it takes time. So we wanted to zero in on the Bureau as this organisation that really hasn't matured yet technologically or organisationally to fight off a massive alien threat, but was really established early on to be a counter-intelligence group."

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Eight Reasons Why 2K Marin's XCOM Game Deserves Another Chance

Author:
Matt Gardner
Category:
Features
Tags:
2K Games, 2K Marin, Action Strategy games, Games previews, Squad-based shooter, The Bureau: XCOM Declassified, Top Ten, Top Ten Tuesdays
Discuss:
The Bureau: XCOM Declassified

Eight Reasons Why 2K Marin's XCOM Game Deserves Another Chance

XCOM is back. Again! Only now 2K Marin's tactical shooter goes by a different name -- The Bureau: XCOM Declassified. We went hands-on with the game last week, and you'll be able to read our full preview and interview with producer Nico Bihary tomorrow. In the meantime, however, we realise that Marin's game, met with heavily polarised reactions when it was first announced way back in 2010, disappeared from view for a year or two. Much has changed since we saw it back at E3 in 2011, but here are eight reasons why we reckon it's worth a second chance having resurfaced now...

The Original Idea Didn't Suck

Eight Reasons Why 2K Marin's XCOM Game Deserves Another Chance

Let's clarify this. The very first notion -- the brief , unexpanded idea of rebooting X-COM as a shooter -- was awful. We strode into the makeshift presentation cinema at E3 back in 2011 fully prepared for a disaster. But instead, 2K Marin admitted that they'd made a huge mistake, and revealed that the game would now be a much more strategic venture.

To cut a long story short, read our XCOM preview from two years back: what Marin had in mind back then was perhaps clumsily conveyed, but it had promise. Promise that's now been realised.

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Blast From The Past | Battlezone '98

Author:
Carl Phillips
Category:
Features
Tags:
Action Strategy games, Activision, Battlezone, Blast From The Past, PC games, Tanks
Discuss:
PC

Blast From The Past | Battlezone '98

Ever since Jon decided to bring his Tank-tactular coverage to a close, he’s been a little depressed. In fact, yesterday he was lovingly holding the picture of himself with one of the tanks at Tankfest whilst singing a rendition of “I Can't Live (If Living Is Without You)” (He’s still doing it now. It’s rather haunting…and creepy. - Ed). So, being the good friend I am, I thought I’d help sate his need for tank-related material by reminiscing about one of my fondest gaming memories involving the huge war machines. The game in question is Activision’s reboot of a classic title.

The 1998 version of Battlezone took the basic principle of its wireframe predecessor and mixed in a genre that was making huge strides in terms of mechanics and popularity at the time; Real time Strategy. It was a pairing that was incredibly effective in execution, but we’ll get into that later. The story for the game was that the space race as we know it was a cover-up. Extra-terrestrial material known as Biometal had fallen to Earth, and when the US and the USSR got their hands on it they found out it was capable of producing powerful vehicles and weapons. Naturally, they wanted more of the stuff to play with and so began a race to the moon to secure the deposits there. It doesn’t take long for this cold war to get hot, and so begins a campaign across our solar system to control the precious resource.

Blast From The Past | Battlezone '98

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