"Here we go again," I yawned as my first multiplayer match in this year's Call Of Duty started to count down. "Business as usual." Right before I leapt a full storey-and-a-half into the air, airboosted onto a roof, slammed into the ground and shredded two opponents into chunky kibbles with a pair of high-tech miniguns.
I cackled like a madman. Then, perhaps deservedly, my celebration was cut short by a terminal dose of laser to the face.
When it comes to teaching an old dog new tricks, you can't go far wrong by strapping your mutt into an insanely mobile exoseleton and arming it with exotic future boomsticks [don't try that at home, kids - DARPA]. It's still the same beast, only more... awesome. Sledgehammer Games promised to shake up the Call Of Duty formula this time, and I'm delighted to report that Advanced Warfare feels comfortably familiar yet entirely, brilliantly different.
And no, I can't believe I just wrote that either. We still can't make a value judgement, and they might still cock it right up, but let me explain.Click here to read more...
The exoskeleton is out of the bag folks, Activision has finally shown off the eagerly awaited multiplayer for Call of Duty: Advanced Warfare. Carl and Jon will be fighting their way through the masses at Gamescom this week to bring you a hands-on report, but for now it’s time to take a look at the five most exciting things unveiled by today’s live stream. As ever, we’d love to hear your thoughts on the new-look multiplayer too.
Forget about those fears that all the cool exo abilities were going to be limited to set pieces in the single-player, the multiplayer looks set to be given a huge boost thanks to the new skills on offer. Hardly a sluggish FPS to begin with, the speed of the game will be hurtling forwards with sharper reactions set to play a critical role in staying on top. All movements are now able to have additional boosts. So being able to side-strafe or air-dash in any direction will give you an unprecedented level of movement compared to past entries in the series. There’s a lot to learn yet about the new perks, but one entitled Gung Ho allows you to sprint and shoot. This is going to be insane.Click here to read more...
Oh Activision, you big teases.
All we have to go on currently is a teaser website and a painfully brief video that recently went live, but it looks like Activision are preparing to announce something with regard to Sierra Entertainment -- the developer and publisher best known for games like Gabriel Knight, King's Quest, Space Quest, Homeworld, and Phantasmagoria.Click here to read more...
The Destiny beta is over (BOOO!) but there are still things to be done in order to get ready for the game's launch in September. One thing we found was that the game becomes so much more enjoyable when playing with a couple of chums, and thankfully Bungie have set up a cracking initiative to help like-minded Destiny mini-communities to come together, chat and link up with like-minded people, and fill out that Fireteam.
To that end, the Dealspwn Destiny clan is live. Thanks to everyone who got stuck into the naming debate. You can join up here:
All you have to do is jump on over to the clan page, log in with your Facebook/Google/PSN/Xbox Live account and click "Request Join". We'll be checking in regularly to expedite approvals as well as launch the occasional poll and get stuck into some discussions regarding the game as well as crying over the fact that September 9th seems so damn far away.
Still, at least we'll have each other while we wait. Misery loves company and all that. You can catch up on all of our Destiny coverage so far right here.
In this week's episode of Game Night, Brendan and I climb upon our Dealspwnies of war and ride into battle against super-powerful spider tanks and a spawn-camping purple eye of belligerence. Yes, we're back in Old Russia for this one, as we take on the Level 6 "Strike" Mission in the Destiny beta, and I die a lot and get a bit hysterical.
So, does Destiny warrant a next-gen console purchase? It certainly looks better on PS4 out of all four consoles we tried, but does it warrant that £300-400 upgrade? You know what... we're not actually that certain it does.
The video above takes a little look at the PS4 and Xbox 360 versions of the Destiny beta and places them side by side for you to judge.
Been holding off on Ghosts DLC in the hope of finding a good season pass deal? Well you're in luck as CDKeys are currently offering the pass for £12.59, which drops down to £11.99 if you use the site's 5% off Facebook voucher.
The four packs include Onslaught, Devastation, Invasion, and Nemesis, the last of which isn't out on PSN just yet, but will probably cost more than this deal when it finally arrives.
Cheers to Jas10 for the tip.
With Jon posting his hottest upcoming PS4 titles piece yesterday, something has become abundantly clear: Sony are rather on the slim side when it comes to exclusives this autumn and winter. LittleBigPlanet 3 is a game that the PS4 is crying out for, but it's being developed outside of the walls of Media Molecule's offices. PlanetSide 2 offers the expansive-yet-accessible F2P FPS that the new-gen platform has been crying out for, but why the hell has it taken so long, and will anyone care given that the game has been free and awesome on PC for years? We've struggled collectively as a team to muster even a smidgen of enthusiasm for Driveclub after a PR omnishambles and countless delays, especially given that the racing genre is packed to the gills this year and Evolution are facing staunch competition from the likes of Forza Horizon 2 and The Crew.
And I'm going to punch the next person who crows about The Last of Us Remastered like it's the sodding Second Coming.
Wightmad suggested that the Wii U is getting better exclusives than this. Looking at Bayonetta 2 and Smash Bros, I'm inclined to agree.
But, as we've suggested before, Sony are playing a long game indeed, and they're using the same weapons Microsoft employed with the Xbox 360 to do so: third-party partnerships. We could discuss the ethics of this until everyone involved is blue in the face, but the fact remains that both companies are investing heavily in cultivating third-party partnerships and bringing exclusive snippets of big-name games back from the haggling table. It could be as simple as running exclusive ads with your console appearing at the end, or something as brazen as securing a massive chunk of gameplay.
Microsoft have already done this with FIFA, essentially making Ultimate Team an exclusive piece of DLC. That's a big audience, football is massive, and people will jump ship for that. But Sony are doing something even more daring. They're going after Halo fans.
They're going after me.Click here to read more...
As you may or may not have noticed given the prevalence of Destiny content on-site, Brendan and I have been playing a significant amount of the beta for Bungie's upcoming FPS. There's lots we absolutely love about it, not least the core gunplay at the heart of the game, but there are also one or two things we'd certainly change.
I LOVE... the exquisite gunplay
Bungie are very, very good at making first-person shooters. They should be. They've been at it for decades. But Bungie feels like a refinement of everything that they've done previously. The very feel of the game, the heft of the guns, the movement and gait of the camera, the differences in agility between the three classes, and the behaviour of the enemies in the game -- it's all absolutely spot on. There's a mechanical brilliance to Destiny that is incredibly accessible and familiar on one hand, and yet exceedingly scalable -- a system to welcome beginners and give veterans the freedom that they want.
Put simply, it feels right. It feels good to control. To fire off a few rounds. To jump through the air, sling a grenade at one group of enemies, before wheeling about and using your fists and your firearm to beat down another group. It doesn't do anything new in this regard, it just feels nigh on perfect.Click here to read more...
The Floating Robot of Tyrion Lannister believes that there's an old comms array that might still be working up near the Skywatch, and that it could potentially put Earth in contact with some of the relatively close-by colonies.
Only problem is that swathes of Fallen and Hive stand in the way of getting some answers
The "Shores of Time" Maat Mons Venus map added to the Crucible matches for the Destiny beta offers up a fresh slice of PvP action. The only mode available is still Control, where players vie for domination across three capture points, but what's interesting about Maat Mons is its size. Unlike the Moon map, Maat Mons is tightly packed, with all three control points very close together, much like Rusted Lands. All three points have two main routes in and out, creating a triangle that keeps players moving, and the flow of battle constantly changing.
It's a map that's perhaps a little unkind to Warlocks, mind, as you'll see in the first few seconds of the video above where Brendan and I help Bravo squad crush the opposition, after I throw myself to my death for science.
Definitely for science.
More all-new Destiny footage for you before the beta goes offline today. This time, we check out the Level 4 story mission, "Warmind", hunting for an old AI that used to protect Earth. But the Fallen are looking for it too, and there's a showdown in the Skywatch.
There are some new enemies in this particular mission, the pesky shielded Servitor being one of them. But thankfully we're packing some new weapons as well, including a fusion weapon that narnesses Traveller power and disintegrates enemies like a Spartan Laser crossed with a shotgun.
Destiny's level 3 story mission is the same one we saw in the Alpha. We've plonked both vids here in this post (hit the jump for the alpha gameplay footage) so you can marvel at the similarities and the slight differences. The biggest talking point here? Dinklage's voiceover.
Does the mechanical, vocoder-esque effect improve things? Does it still need some serious work? The "wizard from the Moon" line is gone, but is the script the issue?
To be honest, I'm not sure I care too much given the delicious gunplay, and for my money, the robotic effect more or less does the trick. I don't think this performance is going to win any awards, but it's also still not the final version yet, so there's room for improvement.Click here to read more...
The Destiny beta is upon us, and we've got an enormous amount of content coming over the next few days. Whereas the Alpha presented us with a single story mission, there considerably more opportunities to get a feel for the game's narrative here in the beta.
You can check out Brendan's video of Destiny's striking opening scenes and the first playable mission here, and above we've gone and captured the level two mission, titled "Restoration", that sees my Warlock Guardian and the Dinklage Ghost rooting around Old Russia for a warp drive.
Make sure you hit subscribe, as there's going to be plenty more content to come!
Destiny's long-awaited beta is set to start next week on PlayStation consoles, but eager pre-order customers have discovered a nice little surprise from Bungie. Instead of a single code equating to a single beta entry, you're also able to bring a couple of mates along for the ride.Click here to read more...
Bungie has confirmed that the Destiny beta begins next week on PS3 and PS4, allowing pre-order customers to get involved with the Halo-esque FPSRPG. Xbox owners will have to wait a little longer... and a year for the timed-exclusive content... but either way the mysterious shooter is ready to reveal more of its secrets.Click here to read more...
Their words, not mine. Sledgehammer Games have released a new video that doesn't pull its punches, proclaiming that Call Of Duty: Advanced Warfare will be the most profound visual update the series has ever received. Packing "photorealistic" assets to painstaking facial and performance capture, apparently the next-gen shooter will make us say, "oh my God that's a game, that's crazy!"
Again, their words, not mine. Here's hoping that Advanced Warfare will deliver, partly because we love the futuristic premise, but also because Ghosts failed to push the franchise forward in any meaningful way. We're due an overhaul and, to their credit, Sledgehammer are making all the right noises.
We'll find out if they can also make a decent game come November 4th.Click here to read more...
The Destiny beta releases on July 17th for PS4 pre-order customers, but Bungie's new timed-exclusive relationship with Sony left many Xbox One owners unsure of when to expect the same treatment.
"Late July," it transpires, at least according to a new trailer on the Xbox dashboard spotted by Videogamer. Not long to wait, then! Click below to watch Matt blast through the alpha.
Sony has managed to secure exclusive Destiny content, however, which may well remain exclusive until August 2015.Click here to read more...
Since Bungie stepped out onto the stage with Sony at last year's E3 we've known that the PS4 would be getting some early material for Destiny. The alpha was only playable on PS4, and Sony's console will be receiving the Destiny beta first next month too. But on top of that, it's been reported that Sony's stranglehold on certain bits and bobs of Destiny exclusivity could last a whole year.
That's a long time for Xbox One owners to have their noses smooshed up against the window.Click here to read more...