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Airtight Games

Get Murdered: Soul Suspect on PS4 / Xbox One for just £12.85 at The Game Collection

Author:
Carl Phillips
Category:
Deals
Tags:
Adventure Games, Airtight Games, Games deals, PS4 games, Square Enix, Xbox One Games

Get Murdered: Soul Suspect on PS4 / Xbox One for just £12.85 at The Game Collection

Here's another chance to get hold of Murdered: Soul Suspect for £13, with The Game Collection being the retailer this time around. The saving isn't particular huge over the next cheapest deal, but it's still the best price we've seen for both current-gen consoles.

It's a shame that Airtight Games couldn't realise the full potential of this one, but at least the narrative for Murdered: Soul Suspect is an enjoyable one. Personally, I'd suggest reading our review before hitting that buy button. Thanks to oUkTuRkEyIII @ HUKD!

EXPIRED! Get Murdered: Soul Suspect on PS4 for just £12.85 at Simply Games

Author:
Carl Phillips
Category:
Deals
Tags:
Adventure Games, Airtight Games, Murdered: Soul Suspect, PS4 games, Square Enix

EXPIRED! Get Murdered: Soul Suspect on PS4 for just £12.85 at Simply Games

Here's another to add to the "probably going to be featured in Black Friday" list, but this deal for Murdered: Soul Suspect makes it a much better proposition. It's the cheapest we've seen the PS4 version, and beats the next best offer elsewhere by £4.

It's a shame that Airtight Games couldn't realise the full potential of this one, but at least the narrative for Murdered: Soul Suspect is an enjoyable one. Personally, I'd suggest reading our review before hitting that buy button. Thanks to oUkTuRkEyIII @ HUKD!

Murdered: Soul Suspect was the final coffin nail for Airtight Games

Author:
Jonathan Lester
Category:
News
Tags:
Airtight Games

Murdered: Soul Suspect was the final coffin nail for Airtight Games

Airtight Games has had a rough old time of it recently. Their Creative Director Kim Swift (one of the co-creators of Portal) jumped ship to team up with Amazon Fire, their OUYA exclusive released onto a floundering system and layoffs have been reported over the course of the year.

Sadly, it appears that the critical drubbing visited upon Murdered: Soul Suspect was the straw that broke the camel's back, so to speak, resulting in the beleaguered studio closing their doors today.

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Murdered: Soul Suspect Review | Valar Morghulis

Author:
Matt Gardner
Category:
Reviews
Tags:
Adventure Games, Airtight Games, Murdered: Soul Suspect, Mystery games, PS4 games, Square Enix

Murdered: Soul Suspect Review | Valar Morghulis

As high concepts go, Murdered: Soul Suspect has one of the best. It's like a mashup of Ghost Trick and L.A. Noire -- a modern adventure game that has you step into the ethereal shoes of recently deceased detective Ronan O'Connor, picking apart crime scene after crime scene in the pursuit of clues to help him track down the mass murderer who threw him out of a fourth floor window and turned Ronan into a ghost.

It's like Randall and Hopkirk, but without Randall.

Being a ghost, of course, Ronan can't pick anything up, he can't punch anyone's lights out like he used to as a maverick cop with a chequered past. He can't fire a gun or slice with a blade. Hell, he can't even enter a building unless someone's left a door open. What this leads to is a game that handles like a third-person action title in many ways, but is pretty much bereft of direct violence. Ronan is no longer a character who slugs his way to get results, now he has to be a bit more observant.

Murdered: Soul Suspect Review | Valar Morghulis

It means that Murdered's setup shares much in common with classic mystery titles, point-and-click adventures, and hidden object games. Like L.A. Noire, much of the player's time is spent combing crime scenes for clues, scouring environments for interactive objects, and trying to discern what's important from what isn't. It does that for about ten hours -- sometimes that gets a little tedious.

In terms of mechanics, there's not much to Murdered. You traipse around towns and asylums and wooded glades, pressing a single button when you find something worthy of note, trying to piece together what happened. But there are some good ideas here: the profiling mechanism that has you looking at half-formed scenes to try and determine the actions and motives of those involved really allows you to immerse yourself in the role of detective, as does invading the mind of a witness and trying to find the right combination of information snapshots to trigger the memory you want to access. You don't necessarily need to find all of the clues in an area to progress, just enough to piece together the narrative to a satisfactory extent, and the game never really gets in the way of you moving on.

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Taking Narrative Cues From Netflix | Murdered: Soul Suspect Preview

Author:
Matt Gardner
Category:
Features
Tags:
Adventure Games, Airtight Games, Games previews, Murdered: Soul Suspect, Mystery games, Square Enix

Taking Narrative Cues From Netflix | Murdered: Soul Suspect Preview

I've just polished off True Detective -- eight episodes of taut, tight, expertly written, brilliantly acted, investigative awesomeness. It was gripping, compelling viewing, confident enough in its structure and script and stars to really slow the pace at times and let you drink in the story and the performances. I had to find out what happened next, I had to find out where these characters would go next on their journey.

It's the same with all good television: you want to know what happens next. But we're impatient in the 21st century, and these days we often want to know what happens next right now. It's the Netflix mentality -- the psychological reasoning behind dumping a whole series on demand all at once -- if we can have all of the cake and eat it too, we absolutely will.

Murdered is a game where you play a deceased detective investigating his own murder and pursuing some unfinished business with the serial killer he was stalking before he was unceremoniously cast out of a fourth-storey window by the masked butcherer himself. It's a procedural told over distinct episodes that each have a beginning, a middle, and an end. Square Enix have taken the Netflix approach to this game, looking at advanced user statistics, and trying to solve the problem that every single game has: why do such a small percentage of players finish the games that they start?

The structurally episodic approach to Murdered is an attempt to change that, the idea being that if players stop their playing sessions at the end of an episode, they're more likely to come back. Then there's the fact that instead of actually releasing episodically, like The Walking Dead, Murdered is arriving as a complete package. Square and Airtight don't need to recycle funds from episode into the next, the game is pretty much done. Why not go the Netflix route and put everything out there? As one Square rep argued, people stop playing because they get frustrated. Murdered seeks to avoid that, preferring to place its faith in the narrative hooks rather than anything else. It's a confident approach, but that means the story has to be compelling. There's a lot riding on it after all.

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Pre-order Murdered: Soul Suspect on PC for £17.99 on Gamefly

Author:
Matt Gardner
Category:
Deals
Tags:
Adventure Games, Airtight Games, Murdered: Soul Suspect, Mystery games, PC games, Square Enix

Pre-order Murdered: Soul Suspect on PC for £17.99 on Gamefly

Murdered: Soul Suspect | £17.99 | Gamefly (use APR20OFFUK)
Murdered: Soul Suspect Preview

Airtight Games' upcoming spectral mystery game is shaping up to be a rather interesting title indeed, and you can now save yourself a few quid on the pre-order price by heading over to Gamefly and using the code APR20OFFUK.

It's bristling with interesting ideas, although we'd preach caution at the moment, as it's impossible to tell how and if those ideas will be expanded upon in the finished game. Can Murdered hold the attention over it's full running time without getting repetitive? Only time will tell. Cheers BTL.

Murdered: Soul Suspect Interview | Airtight Games' Eric Studer On Ghostly Sleuthing

Author:
Matt Gardner
Category:
Features
Tags:
Adventure Games, Airtight Games, Games previews, Interviews, Murdered: Soul Suspect, Mystery games, Square Enix, Videos

Murdered: Soul Suspect Interview | Airtight Games' Eric Studer On Ghostly Sleuthing

Last week, in a creepy, dilapidated town house somewhere in East London with bloodstained rugs (fake) and lashings of cobwebs (real) for added ambience, I had a chance to sit down for a chat with Eric Studer, the producer at Airtight Games, and discuss some of the elements underpinning the studio's upcoming adventure-mystery game -- Murdered: Soul Suspect.

Adventure games, and mystery games in particularly, have made the jump from their 2D origins to 3D in mixed fashion. But we had a blast with L.A. Noire, we got a great kick out of The Testament of Sherlock Holmes, and we're looking forward to the finished version of Murdered with eager anticipation.

Murdered: Soul Suspect Interview | Airtight Games' Eric Studer On Ghostly Sleuthing

Here's a game that has the balls to kill your character within the first five minutes and then have you investigate your own death.

But what does that mean practically? Why doesn't Conan just float off to the afterlife? How will we interact with the physical world, if that's even possible? What's the deal with Demons? And, wait a second, did you mention powers?

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Murdered: Soul Suspect Preview | Ghost Town

Author:
Matt Gardner
Category:
Features
Tags:
Adventure Games, Airtight Games, Games previews, Murdered: Soul Suspect, Mystery games, Square Enix, Videos

Murdered: Soul Suspect Preview | Ghost Town

When I think of Salem I tend to think of crazed Puritans from centuries ago burning anyone they can find at the stake, the religious hotbed of intolerance that Miller paints so perfectly in The Crucible, of a town obsessed with spirits and witchcraft. Even today, Salem notes its infamous history in rather tongue-in-cheek fashion, gently acknowledging the feared mysticism of ages past in restaurant monikers and the names of its schools.

It's just about the perfect setting for a game that's all about a ghostly detective, treading a path between the living and the dead as he tries to investigate his own murder.

Murdered: Soul Suspect is an intriguing game , and much of that comes from that high concept pitch underpinning everything. You play maverick detective Ronan -- a man with a chequered past, a dead wife and a sweet hat, obsessed with tracking down a serial killer that's been operating in the area. He gets a lead on the suspect's next target and immediately rushes to confront him without backup -- a choice that ultimately leads to Ronan getting thrown out of a fourth-floor window.

The game opens with you desperately trying to get back into the building, only to realise that you can't touch anything, no-one can see you, and hey! isn't that your body lying there on the ground? It's during these sequences that the game explains the basics of navigation and interaction, having you try to realign your spirit with your body, only for the masked man you were trying to pursue to emerge from the building and drill seven shots into Ronan's chest. That would explain why his torso has more holes in it than a wedge of Swiss cheese.

It transpires that Ronan is stuck in a purgatorial realm -- both a prison and a bridge of sorts, as his dead wife Julia explains in an ethereal cutscene -- known as The Dusk, and he's there because there's some unfinished business he has to take care of. "Save yourself," instructs Julia, telling him to work out what part of his life isn't done yet. The answer is clear: he has to find his killer.

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Soul Fjord Review | Has OUYA Got Its Groove Back?

Author:
Jonathan Lester
Category:
Reviews
Tags:
Airtight Games, Free to play, Ouya, OUYA games, Rhythm games, Roguelike, RPG

Soul Fjord Review | Has OUYA Got Its Groove Back?

Platform: OUYA

Developer: Airtight Games

OUYA needs exclusives like Toejam needs Earl. Following months of what can charitably be described as plucky fumbling, the Kickstarted cube is struggling to find its calling as more than an XBMC box, emulation station or novelty paperweight. For those of us who backed the console, there's been precious little to get fired up about beyond a few cracking titles that are readily available on other platforms. Those groovy crowd funding days are just a distant memory now.

So when the creator of Portal announced an OUYA exclusive action RPG... featuring funky Vikings... and rhythm-based combat... and sweet fresh jams scored by Journey's Austin Wintory... you'd better believe we scampered straight into the office cupboard to locate where we'd stashed the power cable. We eventually found it wedged between our dusty Leap Motion unit and my personal bag of John Carmack's hair clippings [I'm not actually sure if he's joking - Ed].

Soul Fjord Review | Has OUYA Got Its Groove Back?

Soul Fjord is a funky take on Norse Mythology, an epic saga directed like a cheesy 70s Blaxploitation flick. After legendary warrior Magnus Jones dies and finds himself barred from the disco at the top of the World Tree by a chump bouncer, he embarks on an quest throughout a selection of procedurally generated dungeons, matching the rhythm of his attacks to the beat of the funkified soundtrack; with the ultimate goal of ascending back to the top and funk eternal. It's a little like a blend between Dungeon Hunters, Patapon and the original Toejam & Earl, perhaps, only Toejam is now a fly Viking sporting a massive axe and afro to match.

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Have 15 Mins Of Murdered: Soul Suspect Gameplay Footage

Author:
Matt Gardner
Category:
News
Tags:
Airtight Games, Gameplay footage, Murdered: Soul Suspect, Square Enix

Have 15 Mins Of Murdered: Soul Suspect Gameplay Footage

Murdered: Soul Suspect, the mysterious title from Square Enix that sees you working to solve your own murder, is looking very intriguing indeed. Ever wanted to roam around as a poltergeist, possessing people, solving crimes, fighting demons? Well now you can.

There's a quarter of an hour's worth of gameplay goodness after the jump.

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Soul Fjord Dev Diary Talks Funky Character Design

Author:
Jonathan Lester
Category:
News
Tags:
Airtight Games, Funkadelic, OUYA games, Rhythm games, Roguelike

Soul Fjord Dev Diary Talks Funky Character Design

The latest diary from Kim Swift's Airtight Games talks about how the OUYA-exclusive rhythm roguelike (why not?) evolved in terms of character design. Expect some funkadelic heroes and smooth criminals like the leisure suit-wearing Lounge Dragon.

Soul Fjord will be out on the OUYA later this year. Why not take a detailed look at the Kickstarted console (both inside and out) in our extensive pre-launch review and impressions?

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Kim Swift's Ouya Exclusive Is Soul Fjord: A Rhythm Roguelike

Author:
Jonathan Lester
Category:
News
Tags:
Airtight Games, Funkadelic, OUYA games, Rhythm games, Roguelike

Kim Swift's Ouya Exclusive Is Soul Fjord: A Rhythm Roguelike

Funky Vikings & Disco Wizards

Kim Swift (Portal, Quantum Conundrum) has revealed that her OUYA-exclusive next game is a mash-up of Norse Mythology and 70s funk.

Soul Fjord also happens to be a roguelike/rhythm game hybrid, but I'll give you a second to recover after that amazing first sentence. Trailers and details below.

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Quantum Conundrum | £2.49 | Gamestop/Impulse | PC

Author:
Jonathan Lester
Category:
Deals
Tags:
Airtight Games, PC games, Puzzle games, Quantum Conundrum, Square Enix
Quantum Conundrum | £2.49 | Gamestop/Impulse | PC

Gamestop Downloads (or Impulse Driven, as I will always know it as) are charging a meagre £2.49 for Quantum Conundrum, the dimension-hopping puzzler from Portal co-creator Kim Swift. The campaign delivers a solid dose of thought-provoking puzzles, though it's occasionally let down by some inconsistent platforming elements.

Quantum Conundrum + Season Pass | £3.49 | Green Man Gaming | PC

Author:
Jonathan Lester
Category:
Deals
Tags:
Airtight Games, PC games, Puzzle games, Quantum Conundrum, Square Enix
Quantum Conundrum + Season Pass | £3.49 | Green Man Gaming | PC

Green Man Gaming are charging a meagre £3.49 for Quantum Conundrum, the dimension-hopping puzzler from Portal co-creator Kim Swift. The campaign delivers a solid dose of thought-provoking puzzles, though it's occasionally let down by some inconsistent platforming elements.

What makes GMG's deal especially tempting is the inclusion of the Season Pass, which nets you two extra DLC packs (this edition would usually run you £13.99). It registers on Steam. Update: credit to dmorison at HotUKDeals, who found this before we did.

Quantum Conundrum | £4.99 | Square Enix Store | PC

Author:
Jonathan Lester
Category:
Deals
Tags:
Airtight Games, PC games, Puzzle games, Quantum Conundrum, Square Enix
Quantum Conundrum | £4.99 | Square Enix Store | PC

Square Enix are currently holding a 50% off sale on their official store, with one of the highlights definitely being Quantum Conundrum. Developed by Portal co-designer Kim Swift, it's a rewarding puzzle game, but the reliance on reflexes means that it's sometimes difficult to implement a solution after you've worked it out. Still, great value for a fiver.

Quantum Conundrum Review | Inter-Dimensional Portal

Author:
Matt Gardner
Category:
Reviews
Tags:
Airtight Games, Kim Swift, PC games, PS3 games, PSN, Puzzle games, Quantum Conundrum, Square Enix, XBLA, Xbox 360 games
Discuss:
PC

Quantum Conundrum Review | Inter-Dimensional Portal

Platforms: PC | PS3 | Xbox 360 (reviewed)

Developers: Airtight Games

Publishers: Square Enix

I had rather hoped that I wouldn't have to bring up Portal. The knowledge that Kim Swift worked on Narbacular Drop, and then went on to help create Portal at Valve is really unnecessary information at this point. But I needn't have worried about that changing my perspective of Swift's latest game - the echoes of Valve's finest are written large across Quantum Conundrum.

"Is this done by the people that made Portal," my sister asks me one evening, glancing up from her book momentarily.

"One of the co-creators, yes." I tell her. "What made you say that?"

"Just the way that crate flew through the air off of that pad. Those laser emitters look awfully familiar." This from a woman who has never played Portal herself...though she has listened to "Still Alive" on numerous occasions.

Quantum Conundrum Review | Inter-Dimensional Portal

GLaDOS and co., it would seem, are inescapable.

But then again, Swift and her team invite comparisons.At its core, Quantum Conundrum ferries you from puzzle room to puzzle room, inviting you to manipulate the world around you through distorted physics, chucking boxes onto hard to reach switches, taking care to dodge laser beams and deadly drops. This is all done in the first-person, too, providing ample opportunity for some tricky platforming. There's even a humorous narrator in there as well, punctuating your puzzling journey with quips and criticisms.

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Quantum Conundrum | £8.00 With Voucher Code | Greenman Gaming | PC

Author:
Jonathan Lester
Category:
Deals
Tags:
Airtight Games, PC games, Puzzle games, Square Enix
Discuss:
PC
Quantum Conundrum | £8.00 With Voucher Code | Greenman Gaming | PC

Green Man Gaming are running a neat little voucher code deal for recently-released puzzler Quantum Conundrum, which lops £1.99 off of the retail price. Developed by Portal co-designer Kim Swift, it's an extremely rewarding puzzle game, but the reliance on reflexes means that it's sometimes difficult to implement a solution after you've worked it out.

Quantum Conundrum: Kim Swift Interview | Portal's Co-Creator On Fighting Violence With Style

Author:
Jonathan Lester
Category:
Features
Tags:
Airtight Games, E3 2012, Games previews, Interviews, Kim Swift, PC games, Portal, PSN, Puzzle games, Quantum Conundrum, Square Enix, XBLA, Xbox 360 games

Quantum Conundrum: Kim Swift Interview | Portal's Co-Creator On Fighting Violence With Style

Having enjoyed some contact time with Quantum Conundrum, the first person puzzler from Airtight games, I yearned to know about the dimension-defying (and adorable) experience. Who better to elaborate on the history and future of this exciting project than Kim Swift: the co-creator of Portal who's masterminded Quantum Conundrum from inception to its launch on Steam next week. Sitting down for an interview behind the closed doors of Square Enix's E3 paddock, I proceeded to quiz her about inspiration, innovation,  her decision to leave Valve for pastures new and her desire to fight back against the slew of ultra-violent games that crowd the marketplace these days.

Jonathan Lester (Dealspwn): I'd usually start by asking you to introduce yourself, but in this case, it's unecessary. Your fame precedes you, thanks to, you know, that game you designed. So why leave Valve, and what inspired you to make Quantum Conundrum?

Kim Swift (Airtight Games): I left Valve initially to see what else was out there, I mean, I worked there for five years and the games industry is a big place! I wanted to see what else was out there, how working in a different company was, and as far as the idea for Quantum Conundrum goes, I really enjoyed working on the original Portal. It was a really fun atmosphere to work in, and I really wanted to get back into that feeling of 'small team working on something interesting.' The idea of being able to switch dimensions on the fly and using different tools to solve puzzles came to me one day - there was nothing that inspired me, I was just like, "oh hey, that would be cool!"

Quantum Conundrum: Kim Swift Interview | Portal's Co-Creator On Fighting Violence With Style

Dealspwn: So was there a 'Eureka! moment' where everything just clicked?

Kim Swift: Yeah, I was just walking down the street to go get some breakfast and it just occurred to me, and I kinda came to an idea in my head: "so what if I had this game and you could switch dimensions on the fly." The first dimension I came up with was actually the Fluffy dimension.

Dealspwn: It's our favourite dimension. It's so... snuggly.

Kim Swift: Yeah, so that's what inspired me to actually make the game, thinking about the Fluffy Dimension. This needs to happen!

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