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Akira Yamaoka

"Silent Hill Isn't About Fighting": Yamaoka Talks Silent Hill, Steam, And Horror

Author:
Matt Gardner
Category:
News
Tags:
Akira Yamaoka, Grasshopper Manufacture, Silent Hill, Silent Hill: Downpour, Steam

"Silent Hill Isn't About Fighting": Yamaoka Talks Silent Hill, Steam, And Horror

Akira Yamaoka, he of Silent Hill fame, hasn't played Downpour, but when told of the latest game's action and combat-oriented focus, he laughed and simply stated "Silent Hill isn't about fighting".

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Have A New Musical Behind-The-Scenes Lollipop Chainsaw Trailer

Author:
Matt Gardner
Category:
News
Tags:
Akira Yamaoka, Grasshopper Manufacture, Lollipop Chainsaw, Soundtrack

Have A New Musical Behind-The-Scenes Lollipop Chainsaw Trailer

Grasshopper have unleashed a new video trailer for Lollipop Chainsaw, which takes a peek behind the scenes at the musical side of things. Mindless Self Indulgence’s Jimmy Urine and Grasshopper Manufacture’s sound director Akira Yamaoka come together to discuss exactly what goes into concocting a zombie-slaying soundtrack.

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Yamaoka: Japanese Games Industry "Struggling A Bit"

Author:
Matt Gardner
Category:
News
Tags:
Akira Yamaoka, Japan, Japanese games, Mid-range, Sine Mora

Yamaoka: Japanese Games Industry "Struggling A Bit"

Akira Yamaoka has chipped in with his thoughts on the state of Japan's gaming industry, suggesting that it is "struggling a bit", and ruminating that perhaps "we reached the maximum that we could achieve".

Taking on board the concerns that Keiji Inafune put forward in his speech at GDC, Yamaoka said that it's important to recognise that video game development provides a global service, and that failing to recognise the global part of that is hurting the Japanese industry.

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Grasshopper: Crossover Success Due To Doing 'What We Want To Do'

Author:
Matt Gardner
Category:
News
Tags:
Akira Yamaoka, BlackKnight Sword, Goichi Suda, Grasshopper Manufacture, Lollipop Chainsaw, Sine Mora

Grasshopper: Crossover Success Due To Doing 'What We Want To Do'

Akira Yamaoka, acclaimed composer and Grasshopper Manufacture's Chief Creative Officer, has suggested that the company's success has been down to their willingness to pursue the things that they want to pursue rather than necessarily skewing their efforts towards a target audience as some games do.

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