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Alan Titchmarsh

Angels and Demons: Top Ten Industry Heroes & Villains!

Jonathan Lester
Alan Titchmarsh, Angels, Bobby Kotick, Demons, Dr. Mick Donegan, Gabe Newell, Jack Thompson, John Carmack, John Romero, Michael Pachter, Mike Bergenstjema, Randy Pitchford

2010 has brought us our fair share of unforgettable gaming heroes and villains... but the real world has provided us with an even more exciting motley crew. Our industry is dominated by larger than life characters and epic battles of good vs evil; so before this year comes to an end, it's time to take a look at the top ten gaming industry figures. And subject them to judgement.


Angels with dirty faces: Honourable Mentions

  • Cliffy B
  • Peter Molyneux
  • Keiji Inafune

5: John Carmack

john carmack in space

It takes a big man to brag about games to the media, but it takes an absolute legend to quietly soldier on with crafting exceptional technology. id Software's omniscient savant has been hard at work creating id Tech 5 and introducing us to the glorious Megapixel... and in his spare time, managed to get it running on an iPhone 4. Just because he was bored. John Carmack is mild-mannered, polite, enthusiastic and a GOD; easily deserving his place on the list.

4: Mike "Dr Mistry" Bergenstjema

dr mistry twit badge

You don't have to be a slick executive or a multi-millionaire to be a gaming angel. Despite being a hardworking independent developer with another day job, MStar Games' Mike Bergenstjema is always willing to lend a hand and offer advice to other Xbox Live Indie developers as well as stalwartly championing the undersung service at every opportunity. I've received numerous reports of him stepping in and going the extra mile to help games pass peer review and assist with other people's coding problems- which makes him an angel in our book.

It's been a great year for XBLIG- and with developers like Mike on the scene, we've no doubt that 2011 will be an absolute blinder.

3: Gabe Newell


Good ol' Gabe was always going to make an appearance. Valve's co-founder may be a cynical emergent tycoon, but he continually demonstrates unique kindness and charm despite constantly missing release dates. Well, nobody's perfect. Hiring loads of aspiring coders and putting them to work demonstrates that he recognises and awards upcoming talent (just look at Turtle Rock)... and he's more than willing to lumber onstage and open up their wares to Sony fans and Macintosh users alike. Nice one Gabe.

Read on to discover the archangels... AND THE BIGGEST DEMONS!

From New Ninty Handheld to Natal's Four Metres - News Roundup 23rd March 2010

Jonathan Lester
Alan Titchmarsh, Complete Idiots, Natal

Nintendo Unveil 3D Handheld


Nintendo has announced their latest potable console: the 3DS (working title). A truly new handheld rather than a DS spinoff, the 3DS promises users a 3 dimensional game experience without 3D glasses as well as backwards compatibility with the all DS prodicts.

Since the 3DS will be compatible with the entire range of DS software, we can assume that it will have two cameras, a D-Pad as well as a DS expansion slot. However, the method by which the handheld console will create three dimensional effect is completely unknown at this time. True glasses-free 3D is extremely expensive to manufacture, and Nintendo's last generation of hardware clearly demonstrates their commitment to economy. It's likely that a built-in motion sensor and/or camera support will create the illusion of 3D by rotating the level in response to moving the console. However, it is clear that the Nintendo hardware will require a serious revamp to cope with the increased processor demand.

According to the press release, the 3DS will be released in the next financial year (some time between April 2010 and March 2011) and will make its debut at E3. If anyone can make a viable 3D handheld, it's Nintendo! [Kotaku]

Natal to require Four Metres of Floorspace


Microsoft's upcoming motion capture peripheral promises to revolutionise the way we play games... but it's definitely going to revolutionise a few living rooms. In an Q&A session with the Natal Team , a few worrying details of Natal's space requirements were let slip.

To be precise, you’ll want to clear an area extending at least 4 meters (a little more than 13 feet) away from the television. That’s the back edge of the space to be taken into account by the Natal sensors.

At least four metres? Hopefully this is just a recommended suggestion rather than a minimum distance... otherwise, I'm going to need to move house! Or my sofa, at least.

However, some good news did leak out of the session. Controllers can be used simultaneously with motion capture- allowing fine manipulation as well as large scale movement. This should permit a wider range of games to feature the hardware- and provide developers another alternative to fully-handsfree input. [TechFlash]

Games Promote Hatred, Racism, Sexism... says Alan Titchmarsh


Our sister site, Bitterwallet, occasionally ventures into our territory- and they've found a hilarious clip from the Alan Titchmarsh show where three clueless idiots blame videogaming for, essentially, everything. You'll laugh, you'll cry... and if you can watch the clip in its entirity without hurling your laptop across the room then you're a bigger man than I am.

Videogames promote hatred, racism, sexism

Alan Titchmarsh and Kelvin MacKenzie (former editor of the Sun) laid into video gaming's perceived glamorisation of racism and hatred... which is ironic considering that Kelvin is a documented racist himself. Or a "Racist Idiot", according to Duncan Ballantyne. Maybe he's been playing too much GTA? [TVScoop via Bitterwallet]