Despite releasing 22 years ago, Doom still has a vibrant and thriving mod scene that provides great new content for the eternal shooter.
Kontra_Kommando's total conversion, however, deserves special mention. It contains entirely new enemy sprites, sounds, authentic weaponry and gore that provides a suitably hectic Aliens experience.Click here to read more...
The newly-trademarked Alien: Isolation may be The Creative Assembly's long-rumoured Aliens game according to a new report, which also claims that the stealth/horror hybrid puts Ripley's daughter in the starring role.Click here to read more...
In 2011, Sega and Creative Assembly announced they were working on an Aliens title and bar one blurry monitor screenshot from a team photo at the CA studio, we've seen nothing of it since.
However, in an MCV [print edition] interview, Sega's European boss Jurgen Post said, "Aliens is still one of our pillars. In May 2011 we announced that Creative Assembly is doing something with that brand - we've said nothing else so you have to read between the lines there."Click here for more details.
GAME's shortlived £7.98 deal expired quickly thanks to the ailing retailer shedding the last of their stock, but duelling rivals Amazon and Play have stepped in with a slightly pricier but still exceptionally attractive price for this excellent DS title. Aliens: Infestation is mechanically sound, respectful of the lore and delivers a fantastic story alongside the Xenomorph-slaying thrills.
While we're waiting for Gearbox to deliver the continually-delayed Colonial Marines, this surprisingly capable DS side-scroller should be more than enough to tide us over. Aliens: Infestation is mechanically sound, respectful of the lore and delivers a fantastic story alongside the Xenomorph-slaying thrills. GAME are currently offloading some stock and will save you approximately £2 compared to Play.com.
While we're waiting for Gearbox to deliver the continually-delayed Colonial Marines, this surprisingly capable DS side-scroller should be more than enough to tide us over. Aliens: Infestation is mechanically sound, respectful of the lore and delivers a fantastic story alongside the Xenomorph-slaying thrills. Play.com are currently touting the cheapest price around, which will save you approximately £2-3 at the time of writing.
While we're waiting for Gearbox to deliver Colonial Marines, this surprisingly capable DS side-scroller should be more than enough to tide you over. Aliens: Infestation is mechanically sound, respectful of the lore and delivers a fantastic story alongside the Xenomorph-slaying thrills. Play.com are currently touting the cheapest price around, which will save you approximately three quid at the time of writing.
Mere words cannot adequately describe how shocked, confused and disappointed the gaming community became when 2K Marin announced that they were interpreting the venerable X-COM franchise as a linear first person shooter with investigation and survival horror elements. What were they thinking? How could they get it so utterly and completely wrong? Why, 2K? Why?! The pre-E3 trailer did little to clear up the situation, instead intoducing some brightly-lit cover combat sections that seemed at odds with the moody visual style they were shooting for. With the burning need to know more throbbing at the front of my mind, I sat down in their lavishly-appointed demo theatre... where 2K Marin wasted no time in admitting that they'd made a huge mistake.
X-COM isn't about tight scripting and gunplay, they explained. The series hinged upon high strategy and non-linear decision making, and after stepping back and looking at the project objectively, they realised that they'd have to go back to the drawing board in order to do it justice. The first person perspective has remained, but now the action takes a back seat to clever tactical play and the ability to fight the campaign against the otherworldly Outsiders on your terms.
My cynicism and suspicion soon turned into cautious optimism and excitement after watching the demo, and I'll attempt to explain exactly why.
Click here to read more...
To say that Gearbox CEO Randy Pitchford is extremely proud of Aliens: Colonial Marines would be an understatement of staggering proportions. Like most red-blooded males, he's a rabid fan of the seminal (and for our money, superior) Sci-Fi epic... and Colonial Marines is nothing less than a full sequel to the film. That's right: Gearbox has collaborated with 20th Century Fox to secure every storyboard, design sketch and discarded screenplay segment to create a genuine part of the Aliens canon. It's a reminder of how important our medium has become, and to demonstrate how thrilled he is about the upcoming shooter, Pitchford excitedly talked us through a level behind the closed doors of a replica drop pod.
Before starting the demo, Pitchford explained that the games industry has been “stealing” from Aliens for dozens of years, and that even he has pinched the best bits of the classic Sci-Fi romp throughout his career at 3D Realms and Gearbox. Half Life's headcrabs are essentially Facehuggers. Countless games use corrupted, cramped industrial environments as settings and chelicerate, animalistic xenomorphs as adversaries. Halo's art style is unashamedly lifted directly from Aliens (which Bungie freely admits), and don't forget that our beloved Sergeant Johnson is a loving ripoff homage to Sergeant Apone. Oh, and one of their achievements is a quote from the film. It's therefore high time that gaming gave something back to the movie that started it all... so Aliens: Colonial Marines is gearing up to give it the direct sequel it deserves.
Gearbox couldn't be more thrilled about the project. And after seeing the demo, neither could we.Click here to continue reading our Colonial Marines preview!
Creative Assembly, the tactical masterminds behind the Total War franchise, is hard at work on a game set in Ridley Scott's - or James Cameron's, depending on preference - Alien universe. However, if you're expecting a strategic assault managing xenomorph units and facehugger resources, I'm afraid the project is being primed for a "console core game", suggesting it won't be an RTS, a genre that has typically struggled on the platform.
And, sadly, we won't be seeing anything from the untitled game at E3, either. Clearly in the very nascent stages of development, it'll be a complete no-show at E3, and Creative Assembly announced no further plans to reveal more of the game to the press. That said, we're excited, especially with the pedigree of talent behind the title. Alien is a universe ripe with potential in videogames. Would it be asking too much for a facehugger RPG? [Eurogamer]
In today’s news roundup we hear from Visceral Games regarding their long awaited Dead Space sequel. We bring news of a massive blunder by EA which has PC gamers up in arms, and lastly, we hear from Sega and Rebellion who've just announced the exact date Aliens Vs Predator will be hitting the UK shelves.
Although no release date has yet been announced, fans of Dead Space will be pleased hear that the sequel is well and truly in the pipeline. Visceral Games have released in depth details regarding the storyline and setting of Dead Space 2 which they reckon is shaping up to be even more gruesome and terrifying than its predecessor. Set aboard Sprawl, a space station/ settlement which has been built up around the remains of Saturn’s moon, the story of Dead Space 2 kicks off when the supposedly extinct Necromorph infiltrate the metropolis. Being the only person to have successfully combated the menace before, Isaac Clarke is called in to help.
Given that the environments could get quite repetitive in the first Dead Space title, the developers hope to provide players with a lot more variety in DS2. Sprawl will feature many more distinct and contrasting areas such as a school, a shopping mall and a church. Clarke will also speak for the first time (hmm…) and as a character, he will be explored in much greater depth. There will also be many more weapons and several new monsters – probably the most interesting are weird child like figures with no lips and sealed eyes who strike at Clarke with claws. The game has apparently got a more eerie atmosphere, with not as many predictable jumpy moments, than DS1. However, although Visceral did hint at a multiplayer feature, nothing has yet been announced. [Eurogamer]
Hordes of disgruntled PC gamers have been bombarding games forums with complaints after it emerged that their ATI graphics cards were incompatible with the new World War Two stealth title Saboteur. Digital game distributer Direct2Drive have now been forced issue all prospective customers with a warning that the game would not work if their PCs contained these particular ATI graphics cards.
EA have announced that they are looking into the issue whilst irritated consumers - who’ve been lumbered with a game that doesn’t even work – will have to make do with a ‘temporary workaround’ which involves turning multiple CPU support off. How exactly something like this was missed during product testing remains unclear, but no head should be feeling to secure on its shoulders over at EA quality control. [DailyRadar]
Stop your grinin and drop your linen, Aliens Vs Predator is on course to hit UK shelves on the 19th February 2010. Three versions will be available, and consist of stand alone edition, a survivor edition with one of those tin cases (which will probably cost about £10 more even through they cost about 2p to manufacture) and a hunter edition. The latter comes with a tin case, face hugger model, a 3D postcard and sleeve badge. The game has attained a fair amount of hype, and I for one am really hoping it’s not going to be a complete and utter disappointed like those terrible films. [PRNews]
In today’s news roundup we take a look at the latest game which is causing a stir Down Under. We hear from Infinity Ward’s Rob Bowling who insists that Modern Warfare 2’s latest patch will put an end to multiplayer suicide-bombing. And lastly, we take a look at the Microsoft’s plans to roll out a new digital ‘Games on Demand’ download service.
Another week and another great game barred from Australia. It was just last Monday that the Aussie board of censorship got themselves all worked up over a virtual drug featured in the online role play game CrimeCraft. Worried that this might lead to epidemic levels of drug taking – because it’s a well known fact that people try and copy everything they see on videogames – CrimeCraft was swiftly banned across the entire country.
This week Sega and Rebellion’s Aliens Vs Predator has become the latest victim of the Australian Classification Board. They announced that the game had to be banned - in its current form at least - due to the fact it featured ‘first-person perspective, close-up depictions of human characters being subjected to various types of violence, including explicit decapitation and dismemberment as well as locational damage such as stabbing through the chest, mouth, throat, or eyes,’.
Although developers at Valve were content to nod through a horribly watered down version of Left for Dead 2, Sega and Rebellion are contemplating pulling AVP out of Australia entirely. They’ve already announced that the game will not go on sale in Germany as the level of censorship required to bring it in line with German classification laws ‘would harm the gameplay experience’. It remains unclear how long the Australian board of censorship will go on banning practically every game before they do the decent thing and actually bring in an 18+ classification. [Eurogamer]
According to Infinity Ward’s Rob Bowling, steps are currently in motion to put a stop to Modern Warfare 2 suicide bombing. Apparently, many gamers are taking advantage of a glitch which allows the player to explode themselves whilst wielding the Javelin weapon. Apparently the benefit for players playing online multiplayer battles is that, if they’re about to die, they can gain more points for successfully suicide-bombing their opponents.
When referring to the PS3 edition of the MW2, Bowling tweeted that the 1.06 patch (which fixes the glitch) is apparently coming ‘down the pipeline’. For Xbox 360 users it’s a similar situation, whilst for PC gamers, the patch is already in place and available. However for anyone worried about the consequences of exploiting this glitch, fear not, in the words of Bowling: ‘PSN chose to not take any action against glitchers’. [GamerBlips]
Microsoft has just announced it will be adding a ‘Games on Demand’ download feature to ‘Games for Windows Live’. This means that, as of the 15th December, GFW users will be able to download PC titles directly to their machines using the new service which also allows them to reinstall and play games wherever they are.
Microsoft’s Mike Ybarra stated, ‘We didn’t just want to create a cut-and-paste version of existing digital distribution services. We challenged ourselves to deliver an integrated platform that takes full advantage of the unique capabilities offered by the LIVE service. Our goal has always been to create a seamless online gaming experience for the Windows community and Games on Demand is a great step toward that end.’ Some of the titles initially available via the service include: Resident Evil 5, World of Goo, Battlestations: Pacific, and Red Faction: Guerrilla. [Destructoid]
What an excellent price for a pre-order copy of Aliens Vs Predator for the PC! You can order it from Amazon.co.uk for only £17.99.
After a quick price comparison, the next cheapest price online is £29.99 @ Play.com, which is £12 more expensive!
Thanks to Musicrab over on HUKD for this great find. Musicrab states that if you MUST have the game on the day of release then you'll need to spend a couple of pounds on next business day delivery.
I also agree with Macdorys comment, "It's the right price for PC games ... the higher prices are just taking the mick!" I don't mind paying this for a new release PC game.
Today’s round-up tells us the strange story of department stores embracing fighting games (finally!), games that once were becoming no more, even more tasty teasers and new sequel info.
Sad news for those of you anticipating the new Aliens RPG as Obsidian has officially confirmed development has ceased. Rumours have been circulating around the game’s future for a long time and an Obsidian representative has finally put them to bed by confirming those suspicions on the developer’s online forums.
Sega, when questioned, went on to further back up these claims saying “Sega has no plans to move forward with the Aliens RPG”, and instead are focusing their energies on the upcoming Aliens vs. Predator game. [1 Up]
Harvey Nichols, a UK based department store chain, have drawn inspiration from an odd source this week in order to promote their current sale: fighting games! In a bold move, this ad campaign features computer characters battling it out dressed head to toe in designer clothes!
Women rip each other to shreds in the shoe section while sporting expensive handbags and elegant dresses, even using signature moves unique to popular fighting characters. Let’s just hope blood doesn’t stain too bad… [GameSetWatch]
The Mass Effect Twitter channel told us to expect information this Friday relating to upcoming downloadable content for the Xbox 360.
As Friday has come and gone and no news has appeared, “Evil Chris” Twittered yesterday that "Due to circumstances beyond my control, any news of more Mass Effect DLC will have to wait. Sorry folks” He followed up by saying in future he will no longer speculate, and will only reveal information when he can promise to follow through, further apologising for getting fans hopes up. [Kotaku]
Rather than providing any information whatsoever or hint at the possibility of a particular game release, Capcom have revealed a website simply showing the words “1560” fading in and out. Did somebody say vague?
Despite claims that the series is dead and buried, many fans have suggested the possibility of “1560” referring to the much loved Onimusha series, as the first game takes place in the year “1560”. Others have hoped Wikipedia can provide more details regarding the year, possibly solving the mystery once and for all. As "Denmark buys the Estonian island of Saaremaa from its last prince bishop” is an example of what the results yielded this looks like an ineffective way of solving the mystery. [Joystiq]
Information regarding the sequel to the downright strange No more Heroes on the Wii has finally been unveiled. Eccentric gaming director and producer Suda51 is in charge of the game and responsible for many of the ideas and changes incorporated.
Shinobu will now be a playable and perhaps even superior character to the original protagonist Travis. The game is also boasting over 50 boss battles, the possibility of incorporating the environment into fighting moves, and of course new abilities. [NintendoPad]