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ARPGs

Sacred 3 Review | Borderline Blasphemy

Author:
Matt Gardner
Category:
Reviews
Tags:
ARPGs, Deep Silver, Keen Games, PC games, PS3 games, RPGs, Sacred 3, Xbox 360 games

Sacred 3 Review | Borderline Blasphemy

Is nothing Sacre...

Nope, can't do it. This is no laughing matter. Deep Silver have dredged up the bones and bits of the Sacred IP, chucked most of them out, and used the remaining pieces to assemble a game bereft of any particularly worthwhile. Sacred 3 bears the Sacred name, but it's something of a shell of a game rather than the open-world, loot-stuffed romp to which fans might be accustomed.

Gone are the expansive environments of previous, "proper" Sacred games. Indeed, Sacred 3 has more in common with Sacred Citadel than its numbered predecessor. Except it's not a side-scrolling beat 'em up designed for couch co-op -- it looks like a top-down, Sacred-esque RPG.

Sacred 3 Review | Borderline Blasphemy

But it isn't.

Click here to read more...

PREVIEW | Can Lords of the Fallen step out from Dark Souls' shadow?

Author:
Matt Gardner
Category:
Features
Tags:
ARPGs, CI Games, Dark Souls, Deck13, Games previews, Lords Of The Fallen, RPGs, Tomasz Gop

PREVIEW | Can Lords of the Fallen step out from Dark Souls' shadow?

Lords of the Fallen is looking like Dark Souls crossed with The Witcher. And that's fine.

When you first pick up the controller and start playing Lords of the Fallen, it becomes readily apparent that From Software's opus has been an enormous influence on this game. The controller setup is almost identical, the challenging philosophy behind the action is clearly evident, as is the commitment to visually interesting spaces, vistas, and enemies. Oh, and let us not forget the enormous, hard-as-nails bosses.

But what's clear is that Tomasz Gop , Deck13 and CI Games have little interest in making Lords of the Fallen a measuring rod and an exercise in frustration. Combat is very much predicated on the weight of your weapon and the heft of your armour, but there's a greater distinction here in terms of playstyles than might be found in LotF's inspirational genre predecessor. Lords is never going to handle like a Platinum game might, but there's a pleasing fluidity to the action when you're wielding lighter weapons such as daggers, and a satisfying brutality to larger two-handed weapons. Timing is of course absolutely key when chucking around war hammers and the like, whereas using your agility to dance out of harm's way and then back in to deliver strikes and flurries is paramount when taking a lighter approach.

PREVIEW | Can Lords of the Fallen step out from Dark Souls' shadow?

Equipping a set of claws that makes central character Harkyn look like a medieval Wolverine allows for a sort of jump thrust that I'm pretty sure is pulled straight out of Brad Pitt's arsenal in Troy.

There seems to be a little more wiggle room in terms of setting up your character and doing things your own way, and that extends to the classes. You can choose between cleric, rogue or warrior at the start, but as far as I could tell, that only really affects your magical capabilities. There are bits and pieces of armour or weaponry labelled in a manner that might suggest class-specification, but these are simply suggestions. If you want your cleric romping about with an enormous axe and heavy armour, you absolutely can. And I do so love an RPG where I can mix and match.

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Grim Dawn Early Access Preview | In The Footsteps Of Titans

Author:
Matt Gardner
Category:
Features
Tags:
ARPGs, Crate Entertainment, Early Access, Games previews, Grim Dawn, PC games, RPGs, Steam

Grim Dawn Early Access Preview | In The Footsteps Of Titans

It feels like we've been spoiled a little bit by loot-oriented action-RPGs of late. Back in 2006, when Titan Quest first appeared, there'd been precious little to speak of, at least not with any real quality, but these days it seems like we're pretty flush with awesome loot-grinders. Not that I'm complaining, of course, it's just that a game has to stand out a little more these days if it wants to get noticed.

Grim Dawn is well on the path towards making that happen. It's got a pretty small dev team behind it, made up of a number of veterans who helped Titan Quest hit the shelves with Iron Lore nearly a decade ago, but its ambitious are large and it's a game that has trodden the crowdfunding-Early Access path rather well.

Iron Lore sadly went bankrupt shortly after Titan Quest's first expansion shipped back in 2007, but members of the original team reunited under the banner of Crate Entertainment, and are currently using a modernised version of the engine upon which Titan Quest was based to bring Grim Dawn to fruition. The game's still in its alpha stages, but it received a big content update a couple of weeks back, adding a second act, new enemies, and a host of other additions, so we thought we'd dive in and check it out.

Grim Dawn Early Access Preview | In The Footsteps Of Titans

Humanity gets a short shrift in Grim Dawn. The game opens with humanity in the middle of an otherworldly sandwich, caught between demonic hordes who want to harvest the living for resources, and another otherworldly faction who just want to eradicate mankind in order to stop that from happening. Grim doesn't even begin to describe it.

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Diablo III Console Hands-On Preview | Hell's Bells

Author:
Matt Gardner
Category:
Features
Tags:
Activision, All the loot, ARPGs, Blizzard Entertainment, Diablo III, Games previews, Gamescom 2013, Loot grinder, PS3 games, PS4 games, RPGs, Xbox 360 games

Diablo III Console Hands-On Preview | Hell's Bells

Platforms: Xbox 360 (tested) | PS3 | PS4

Developers: Blizzard Entertainment

Publishers: Blizzard Entertainment

This isn't the first time that we've seen Diablo on consoles. The first game popped up on the original Playstation back in 1998 and delivered Blizzard's delicious dungeon crawler to a new audience, albeit with one or two little hiccups along the way. Developed in conjunction  with Climax, the console version had players taking direct control of the central character, and dropping the online multiplayer in favour of couch-based co-op.

Much of the same can be said of this revival of Diablo III on home consoles. The swift accuracy of the mouse is replaced with twin-sticks now and a collection of face-buttons, and I'm not giving anything away by saying that the console version of Diablo III is a rather different beast than its PC predecessor.

Diablo III Console Hands-On Preview | Hell's Bells

Direct control makes a big difference. On PC, the mouse does everything, and does it well, allowing players to give an array of commands in a single second. Drinking a potion, powering up a buff, moving out of harm's way, and delivering an attack takes four speedy clicks: action is almost as swift as thought. But that's simply not possible on consoles. Now, for example, we have an all-new Evade mechanic. Flick the right thumbstick and your payer character will roll or dash or teleport (depending on your class) out of harm's way. It costs nothing, can be used in repetition to escape large clusters of enemies, and it's essential to your survival on any remotely challenging difficulty level. The Evade does a single point of damage too, so it can be used to trigger traps for enemies or just for a bit of wanton barrel smashing should that take your fancy.

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Blizzard: "No Plans" To Link PSN & Battle.net Accounts

Author:
Carl Phillips
Category:
News
Tags:
ARPGs, Blizzard, Diablo 3, Playstation 3, Playstation 4

Blizzard: "No Plans" To Link PSN & Battle.net Accounts

What Does This Mean For Diablo III On Consoles?

Following on from our post yesterday regarding the Playstation 3 / 4 versions of Diablo III, word has emerged today that the upcoming console version of the ARPG will be a complete separate entity from the PC version, with Battle.net accounts not used at all. Blizzard community manager Vaefire took to the official forums to state that as it stands, no cross-platform play is in the works.

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Sony Hints At Offline Co-Op For Diablo 3

Author:
Carl Phillips
Category:
News
Tags:
ARPGs, Co-op, Diablo 3, Geoff Keighley, John Hight

Sony Hints At Offline Co-Op For Diablo 3

No Internet Connection Needed?

Remember all that rage that was shown towards Blizzard for requiring players to have an internet connection to play Diablo 3, regardless of whether they were playing solo or not? Well, the recently announced console version may well be scrapping that requirement, if an interview with Sony’s John Hight is to be believed.

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Gazillion Explain How To 'Build a Hero' In Their Latest Developer Diary

Author:
Matt Gardner
Category:
News
Tags:
ARPGs, F2P Games, Gazillion Entertainment, Marvel Heroes, PC games

The latest video from Gazillion Entertainment takes a look behind the scenes for Marvel Heroes, with Marvel scribe Brian Michael Bendis and Diablo creator David Brevik explaining how the heroes are brought to life and how they function in-game.

Marvel Heroes is currently in closed beta. You can sign up for access over at www.marvelheroes.com.

Capcom Announces It's Shutting Down Monster Hunter Tri Servers On April 30th

Author:
Matt Gardner
Category:
News
Tags:
3DS Games, ARPGs, Capcom, JRPGs, Monster Hunter 3 Ultimate, RPGs, Wii U games

Capcom Announces It's Shutting Down Monster Hunter Tri Servers On April 30th
The headline is fairly self-explanatory, here. Capcom have announced they will be shutting down the Monster Hunter Tri servers for Wii at the end of April in an effort to facilitate a migration over towards Monter Hunter 3 Ultimate which launches on Wii U and 3DS this March.

Drox Operative Review | Or...How To Be A Shadow Broker

Author:
Matt Gardner
Category:
Reviews
Tags:
4X games, ARPGs, Drox: Operative, PC games, Soldak Entertainment

Drox Operative Review | Or...How To Be A Shadow Broker

Platforms: PC

Developers: Soldak Entertainment

We're quite fond of genre mashups here at Dealspwn. But when the rules and restrictions of two rather distinct genres come smashing together, the results can be an over-encumbered tangle of features and functions that results in a bloated mess, or else the compromises made in order to provide such a synthesis come at too great a cost - leading to a final product that proves a jack of both trades, and an attractive prospect for fans of neither due to its shallow depth.

Occasionally, though, the two colliding types can form a hybrid that achieves its goal, and manages to combine the best of both into a a double-barrelled experience  that delivers a delicious unity or purpose and entertainment. Much like mint-choc-chip ice cream. Or Ben and Jerry's Half Baked.

Drox Operative Review | Or...How To Be A Shadow Broker

Although not quite as deeply satisfying and refreshing as the aforementioned ice creams, Drox Operative is, nonetheless, a successful spacefaring hybrid of sorts - taking the ARPG stylings of Diablo, and smashing them into the 4X strategic shenanigans exhibited in the likes of Masters of Orion and Ascendancy. It's an odd mutant  child, to be sure, and quite an alienating one at first, but then you look up and realise that actually you've been playing it for nearly eight hours, and the day that turned to night has turned to day again.

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New Little King's Story Gets September EU Release

Author:
Matt Gardner
Category:
News
Tags:
ARPGs, JRPGs, Konami, New Little King's Story, PS Vita games

New Little King's Story Gets September EU Release

Konami have announced that New Little King's Story - the Vita-based sequel to the Wii original - will see a European release late next month.

Click here to read more...

Blizzard: Engaging End-Game For Diablo III "Not There Right Now"

Author:
Matt Gardner
Category:
News
Tags:
ARPGs, Blizzard Entertainment, Diablo III, End-game content, PC games, RPGs

Blizzard: Engaging End-Game For Diablo III "Not There Right Now"

Blizzard have admitted that there's currently not enough content in Diablo III to provide a "long-term sustainable end-game", suggesting that it had been thought items hunts would have provided that engaging content, but that this has proven to not really be sufficient.

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Monster Hunter 4 Gets New Trailer, Release Window

Author:
Matt Gardner
Category:
News
Tags:
ARPGs, Capcom, Japan, JRPGs, Monster Hunter 4, RPGs, Trailers, Videos

Capcom announced that Monster Hunter 4 will release in Japan in the spring of next year for 3DS at a Japanese Game Jam event over the weekend.There's a fresh trailer afoot as well, showcasing some new monsters and hunters clambering all over them. [via Siliconera]

Diablo III Offline Tomorrow Morning, Patch 1.0.3 Inbound

Author:
Matt Gardner
Category:
News
Tags:
ARPGs, Battle.net, Blizzard, Diablo III, Patch, Patch 1.0.3, PSA, RPGs
Discuss:
Diablo III

Diablo III Offline Tomorrow Morning, Patch 1.0.3 Inbound

Blizzard have announced that Diablo III will be offline tomorrow morning in preparation for the release of patch 1.0.3.

Click here to read more...

Diablo III Busts PC Sales Records

Author:
Matt Gardner
Category:
News
Tags:
ARPGs, Blizzard Entertainment, Diablo III, DRM, PC games, Retail, RPGs, Sales

Diablo III Busts PC Sales Records

It's official: not only has Diablo III taken more in its first 24 hours than any other PC game in the history of forever, but it's also the fastest selling PC game of all time too.

Blizzard announced today that Diablo III has already sold 6.3 million units in its lifetime-to-date, with 3.5 million units having been sold in just the first 24 hours.

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Diablo III: Are Blizzard Getting Off Too Lightly?

Author:
Matt Gardner
Category:
Features
Tags:
Always-on internet, ARPGs, Blizzard Entertainment, Diablo III, DRM, Microtransactions, RPGs

Diablo III: Are Blizzard Getting Off Too Lightly?

The term "gamers" covers an incredibly broad spectrum. Like political factions, or religious cabals, we have our fair share of fanatics, a wide range of advocates from meek pacifists, to aggressive radicals, to snooty libertarians who laugh at anything and everything that they can. Whenever a negative issue raises its head you can bet that there'll be a vociferous reaction, quickly followed by a distancing movement from other quarters. But even in disparate camps there are subcultural communities too. Passionate activists turn pale at the personal attacks made by hotheaded terrorists, and fickle parties can turn their opinions around if it seems like the cool thing to do.

Then, of course, there are those who just want to play their games.

It's that last group who've been hit a bit hard by Diablo III's release. Furious gamers have poured rivers of invective onto the social media platforms, profane curses have gushed forth from every corner of the internet. You can picture the scene: after a decade's wait, delay after delay, change after change, a man takes the day off from work, having stood in line for hours to get his copy of Diablo III. The plan is perfect, the boss has given consent. The man has used his ailing grandmother as an excuse...all is well.

Diablo III: Are Blizzard Getting Off Too Lightly?

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Blizzard Issues Huge Apology To Players Over "Mortal Infrastructure"

Author:
Matt Gardner
Category:
News
Tags:
Action RPGs, Activision Blizzard, ARPGs, Blizzard Entertainment, Bugs, Diablo III, Glitches, RPGs

Blizzard Issues Huge Apology To Players Over "Mortal Infrastructure"

Blizzard have published a meaty apology to their fans, thanking the Diablo III community for its enthusiasm and patience, admitting and apologising for the fact that" preparations for the launch of the game did not go far enough".

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Blizzard: "I Don't Think It's A Bad Thing To Want To Make Money

Author:
Matt Gardner
Category:
News
Tags:
Activision Blizzard, ARPGs, Blizzard, Cash, Diablo III, Dosh, Microtransactions, Money, Moolah, RPGs, Wedge, Wonga

Blizzard: "I Don't Think It's A Bad Thing To Want To Make Money

Jay Wilson, Blizzard's game director for Diablo III, has defended the inclusions of real money transactions in the game, saying that the ability to buy and sell loot for real currency was a design decision, and noting that he feels it's not a bad thing "to want to make money".

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Heroes Of Ruin Multiplayer Trailer Shows Strength In Numbers

Author:
Matt Gardner
Category:
News
Tags:
3DS Games, Action RPGs, ARPGs, Heroes of Ruin, n-Space, RPGs, Square Enix, Trailers, Videos

Heroes Of Ruin Multiplayer Trailer Shows Strength In Numbers

What's better than kicking monster butt in procedurally generated maps? Doing it with three friends! The lastest trailer for Heroes of Ruin from n-Space and Square Enix shows of the multiplayer elements of the action RPG, with drop-in/drop-out co-op available locally and online. Check it out for more monter hunting awesomeness, and some very cool gunslinging.

It's out on 3DS this summer.

Click here to read more...

Diablo III: Hotfix For Error 3006 Incoming

Author:
Matt Gardner
Category:
News
Tags:
Action RPGs, ARPGs, Blizzard, Bugs, Diablo 3, Error 3006, PC games, RPGs, Templargate

Diablo III: Hotfix For Error 3006 Incoming

Blizzard have confirmed that a fix for the Error 3006 bug is on its way.

Gamers were complaining of a game-breaking anomaly that boots players from the game when swapping gear with a Templar follower, and doesn't let you back in.

Battle.net have been receiving angry messages throughout the day, and one or two Dealspwn readers even dropped us a message to vent their frustrations.

"What the hell is this shit?" exclaimed Jack B. "I was at the launch, which was mental, get home, stick the disc in hoping to play through the night, and get booted straight after trying to trade with the Templar. Had to hard reset, can't log back on to any servers now. Can't even get into my Battle.net account"

That fix can't come soon enough!

Diablo III Launches This Evening, New Vid Welcomes Newbies

Author:
Matt Gardner
Category:
News
Tags:
Action RPG, Activision Blizzard, ARPGs, Blizzard Entertainment, Diablo III, RPGs, Trailers, Videos
Discuss:
Diablo III

Blizzard are all set for the worldwide release of Diablo III this evening, and have prepared a video for series newcomers, explaining everything a newbie needs to know about the action-RPG. Check out the video above for information on the classes, a little bit of background info, and some tidbits on the upcoming PvP features that'll be integrated post-launch.