Wow, Game Collection seriously want to make some shelf space at their warehouse don't they? This is the cheapest price yet for the Wii U version of Assassin's Creed III. So, if you need to get yourself up to date on the Desmond Miles storyline, you should pick this one up now. This is a huge game with a large world to explore as Connor (that enthusiastic fella with the tomahawk above) as he runs riot in the middle of the US civil war. Part III also introduces ships to the series for the first time, which led to some truly epic moments in ACIV.
Thanks to oUkTuRkEyIII at HotUkDeals.
Need to get yourself up to date on the Desmond Miles storyline? Well, why not take advantage of the cheapest price yet for Assassin's Creed III on the Wii U? This is a huge game with a large world to explore as Connor (that enthusiastic fella with the tomahawk above) as he runs riot in the middle of the US civil war. Part III also introduces ships to the series for the first time, which led to some truly epic moments in ACIV.
Finally escaping renaissance Europe for the American Civil War was an inspired move from Ubisoft. Connor's a bit boring but there's so much to do in the game. Exploring the varied landscapes is just what we've been craving since the days of Red Dead Redemption. And who could forget those bloody huge naval battles at sea? Wii U owners can see what Jon made of that version here.
Thanks to Jon BCFC at HotUkDeals.
Well, this is a no-brainer, as it's way cheaper than even the standard edition of the game! This could be a mistake on the Argos website, so I'd get on it fast if I were you. This bumper edition comes with a medallion, DLC and George Washington's notebook with his secret writings about the Templar involvement with the American Revolution. We're busily finishing off our review for you right now, but any fan of the series should be all over this.
Thanks to cHooBeyDoo at HotUkDeals.
Assassin's Creed III is shaping up rather nicely from what we've seen thus far over the past few months. At Gamescom 2012 we caught up with lead game designer Steve Masters to get some perspective on how AC3 came into being, and what will differentiate the adventures of Connor Kenway from those of Altair and Ezio before him.
Matt Gardner: Ezio Auditore da Firenze was a much loved character. How do you go about replacing such a charismatic central protagonist?
Steve Masters: We didn't want to create the same character again. We wanted someone with a different personality, a different sort of style. Honestly, it was a huge amount of effort between a number of guys – so we had the lead creative director and the story guys injecting personality into the role, and then the concept artists as well developing his look. We've got a Mohawk consultant on board to ensure that the cultural representations in the game are authentic and that we don't do something incorrect in any way. So it's been a collaboration between a number of people, but it's spearheaded by our creative director, Alex Hutchinson, who's basically been responsible for ensuring that Connor has his own personality and his own character.
Matt Gardner: So who is Connor? What is it that differentiates this character from his predecessors, and how (if at all) does that feed into the gameplay?
Steve Masters: He's not as outgoing or flamboyant as Ezio maybe was; he's a little more reserved, he's quite taciturn, and a little bit more unrefined. He's not the product of high society, he's a half Mohawk-half British assassin. So he's an outsider – he's always been on the periphery of the cultures and societies he's been exposed to, so that's reflected in a different personality. But we wanted to take that sense of character and bring it to bear in gameplay terms as well, so he's a little bit rougher, a bit more brutal, and we've redesigned a number of the classic Assassin's Creed core moves and styles in order to reflect that and move the series forwards. Seeing his takedowns for the first time might provoke something of an 'Oh!' moment he can dual-wield now, and killon the move without breaking his flow.
Matt Gardner: Casting our minds back, before the game was officially unveiled, there was a great hubbub of wild theorising over the potential setting for this game. From the Far East to Victorian London to the slave trading in the Caribbean to the Terror of Revolutionary France. Why this setting? Why did you choose the American War of Independence?
Steve Masters: Well the American Revolution for us was a significant moment in time that brought great change to a vast society very quickly. We like to go to those pivotal moments in human history, we're all about times of great change, and the Revolution it starts a series of events that leads to an incredibly dramatic change in the relationship between citizens and their government. So as well as being one of those pivotal moments, we thought that it would be quite relevant to what is going on in the world today, and we thought we could expand the reach of the series with it.
There were some interesting gameplay possibilities too, like bringing in muskets. I mean, they're very basic guns, but their incorporation now allows us to do interesting things with pistols. We had the hidden gun before, but the introduction of flintlocks and some of the crazy weaponry that comes out of this era gave us a rich playground to work in.
There were so many events in this period there were absolutely iconic and full of dramatic potential. So we saw the time period as advantageous in both narrative and gameplay terms, as you can see from the stuff we've been showing.Click here to read more...
Platforms: PC | PS3 | Xbox 360 | Wii U
Developers: Ubisoft Montreal
We've always rather put the turning point of the Battle of Chesapeake - one of the most decisive naval battles in the American War of Independence that saw the British General Cornwallis' supply routes cut off - down to the masterful seafaring tactics of the French military, who intervened with devastating precision and rather swung the momentum of the war firmly back towards the Americans. Of course, we know much better now. We know that, really, the determining factor was a half-English, half-Mohawk assassin with a jaunty hat and a hidden affinity for big boats with large guns.
Lead designer Steve Masters suggests that the continental shift over to the Revolutionary Americas allows for gameplay opportunities that have yet to be explored. Far from just tacking-on a chunk of differentiated gameplay, as seemed often the case in Revolutions, the naval combat is not only an integral part of the history - it's an integral part of of the game, too, allowing Ubisoft to weave Connor's journey in and out of the truly iconic moments from this period.
"We had dramatic urban vistas before, but we get to do that environmentally and shake the gameplay up with that too," Masters told us in Cologne. "So you have these amazing sights from on deck when you're sailing the ocean, engaged in the naval aspects of the game. When you get out into the frontier, it's a completely new environment, and provides the opportunity to do things that we've never done before in this series. To leverage the technology to account for rolling terrain, scalable cliff faces, and the tree-running, I think people are going to have a lot of fun revising their platforming rulebook. It's still intuitive, of course, but we've added in completely new elements to the series with this game, and it's the setting that's really allowed us to do that. The naval battles aren't just a tacked-on part of the game. They were hugely historically significant, and putting Connor on a ship, in the thick of that action, provided yet another opportunity to explore navigation and combat in a fresh and exciting way."Click here to read more...
I want an Animus.
True, my ancestors probably weren't assassins. They were probably fairly mediocre free-runners, and I doubt they counted Leonardo da Vinci amongst their friends, but time-travelling's cool, dammit! This latest trailer from Ubisoft uses the Animus to explain some of Ass Creed III's multiplayer features.Click here to read more...
Assassin’s Creed 3's creative director, Alex Hutchinson, has suggested that games can suffer from being overly long or perhaps trying to pack in too much content, saying that he felt it was important to strip back some of the mechanics for AC3, but that the game is still "pushing the maximum possible scope".Click here to read more...
There's not enough tea in this latest live-action trailer for Assassin's Creed III. In fact, we haven't seen enough tea in any of the promotional material yet. Still waiting on the reveal of that final boss battle featuring a giant steampunk arachnid King George, with a massive tea cannon.
Anyway, being Independence Day, Ubisoft have dropped a little live-action trailer for Ass Creed III that's all very revolutionary indeed and instructs us all to rise.Check it out after the jump...
The PlayStation Media Briefing is infinitely more than a mere press conference. Part massive party, part corporate boondoggle, this epic conflagration of fans, hacks and suits never fails to impress... despite plenty of embarrassing moments over the years.
The free beers help. They always help.
I wouldn't have minded one to tide me through the massive self-congratulatory opening montage, but we're in Sony's house now. It's their show. Tretton started the proceedings with a huge nod to the fans and comparing the presser to the Superbowl; every namedrop accompanied by a whoop and cheer from the breathless crowd. There's nothing like the Sony presser, and whether or not you're a fan, you can't help but appreciate a bit of pomp and circumstance.
Wow. First game, big guns, both barrels. Quantic Dream's David Cage sauntered out to reveal Beyond: Two Souls, a true epic that promises to guide us through 15 years of a character's life, free to live through the eyes of Jodie Holmes. Or is that Ellen Paige? Either way, while Quantic has swapped Kara's futuristic trappings for paranormal drama, Beyond is going to become a staple of our news coverage over the coming months. We can't wait to find out 'what lies beyond.'Click here to read more...
Ubisoft decided to distract us from the L.A. Theatre's crippling, inhumane legroom by displaying some trivia questions related to their E3 lineup. Assassin's Creed, Shootmania, Rayman... Beyond Good & Evil? Could Jade and Peyj be making their eternally-delayed official return today? Were we reading too much into a pop quiz? Why can't I feel my legs?!
Well, it turns out that we were letting our paranoia run away with us, but Ubisoft still had an impressive show lined up.
Despite not beings the live Mr. Caffeine crucifixion of our wildest dreams, Ubi's presser started on familiar turf with (yet) another Just Dance. Dutifully, we put our hands up, and we quickly got the idea. Dancing. Motion control. Okay then.
Did I ever tell you the definition of insanity? Not being psyched for Far Cry 3. The classic open world carnage formula is being updated with an aggressive new focus, man-eating tigers, epic takedowns and genuine personality. And titties, apparently. Yes indeed.Click here to read more...
Ubisoft will apparently be putting historical accuracy over jingoism when it comes to Assassin's Creed III's setting. Lead writer Matt Turner has spoken out to state that the story is "not about America ra ra" since it's set before the country was officially founded, thus making the conflict a very English affair.Click here to read more...
After many of us wondered whether Assassin's Creed 3 could potentially feature a female protagonist, Ubisoft has explained that it simply wouldn't have worked during the American revolutionary time period - on either a historical or gameplay level.Click here to read more...
The latest issue of Nintendo Power magazine details how Assassin's Creed 3 will take advantage of the Wii U's tablet controller. According to the report, the peripheral will act as a persistent link to the animus - displaying a detailed map, navigation tool and database entries when applicable. Players can also use it to browse the in-game encylopaedia without disrupting the flow of the game.
Furthermore, the touch screen will provide slick weapon selection and allow players to toggle between single and dual-wielding modes. The gyroscope also facilitates an alternate view mode for revamped eagle vision. [via MyNintendoNews]
Assassin’s Creed III launches on October 31 for PS3, 360 and PC. As we understand it, the Wii U version will release shortly afterwards.
Another batch of Assassin's Creed 3 screenshots have sneaked onto the internet ahead of embargo thanks to Spanish language gaming site Gremio De La Sombras. As well as revealing some new images, this latest leak also informs us about the "rope dart" weapon that can be used to kill unsuspecting soldiers while hiding in tree branches.Click here to read more...
After many, many leaks, Ubisoft officially confirmed Assassin Creed 3's revolutionary America setting in yesterday's sensational trailer. However, they've also let slip a couple of interesting new details along with the announcement.
First off, Ubisoft has confirmed that Assassin's Creed 3 is also in development for the Wii U- which will of course release long after the October 31st launch date for PS3, PC and Xbox 360. It willl apparently have "twice the production values" of any previous Ubisoft title.
However, the Xbox Marketplace listing has also potentially revealed an interesting new wrinkle. Apparently Assassin's Creed 3 will feature Online Co-Op for between 2-4 players, which ought to be an interesting new angle for the traditionally competitive multiplayer suite. We'll bring you more as we hear it.
The surprise may have been spoiled a few days ago, but the countdown on the Assassin’s Creed website came to an end this afternoon and delivered a trailer for the third numeric entry in the franchise, along with a confirmed release date.Click here to read more...
Poor old Ubisoft. All they wanted to do was surprise us with Assassin's Creed 3, but even a promise to reveal all this coming Monday hasn't stopped the entire internet from leaking, picturing and now, finally, making with the first gameplay and story details! We've got it all after the break.Click here for the info (potentially minor spoiler alert) >>
In the wake yesterday's big, fat Assassin's Creed 3 leaks, Ubisoft has opted to spill the beans themselves. They've promised to give us a full reveal this coming Monday, and to whet our appetites, have sent us the official box art featuring a tomahawk-wielding, bald eagle-sporting revolutionary Assassin killing a Redcoat.
So that's the American revolution setting all but confirmed then. We can't wait to see the depths to which us Brits will be stereotyped when October 30th rolls around.Click here for the Assassin's Creed 3 box art >>
The continued woes of the UK high street loom large over this week's podcast, which sees the us take a look at the Vita launch, discuss our digital future and take a look at some of the smaller releases of the past seven days. In fixing GAME's problems for the second time, we also draw up plans for the Dealspub, which is what would happen if a games retailer jumped into bed with a social playground and, erm, a pub.
PLUS... listen closely to be in with a chance of winning a copy of Alan Wake's American Nightmare!
PWNCAST | Season 1: Episode 3 - Recorded: Feb 24th, 2012
...and much more!
Parental Advisory: We've tried to keep it as conversational and informal as possible and you should be warned that there may be some few instances of strong language.
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