Nintendo hate piracy with an absolute passion; from the now-illegal R4 Card to the humble ROM. In fact, they're the gaming equivalent of Disney's East India Company when it comes to hunting down and punishing unlawful pirates. It's always easy to point the fingers when discussing their recent sagging sales figures in certain departments, but Ninty President Satoru Iwata continues to take the high road and lay the blame squarely on the need to make better games to entice more consumers.
I do not think we should attribute bad software sales solely to piracy.
Even with piracy, as long as we can create products which can attract attention from many consumers and which can greatly entertain them, that software can make it to the number one position of the hit software sales chart.
So, we would like to consider it from both perspectives simultaneously. It is true there is always the influence of piracy, but it is important for us to increase the number of our consumers who are willing to shell out their money to purchase our products. - Satoru Iwata
Things keep getting better and better for Capcom's long-awaited Marvel vs Capcom 3. As well as being a deeply impressive game in terms of visuals and fighting mechanics (yeah, we've got a Eurogamer Expo preview incoming), Capcom have now announced that Bionic Commando's Nathan Spencer and Ghosts 'N Goblins' Sir Arthur will also be making a playable appearance. As you'd expect, Spencer's fighting style revolves around spamming his extendable arm... and if Sir Arthur plays anything like his original games, he'll get hit once, lose his clothes and die humiliatingly in seconds.
Call of Duty: Black Ops may be shaping up nicely- but many gamers are eagerly looking forward to discarding the game and Prestige Edition packaging to get their hands on the remote controlled car. And who can blame them? With an integrated camera, this is arguably going to be more fun than the game itself.
Unfortunately this is going to require a lot of power. Apparently twelve batteries (of currently unspecified size) will be required to run the car and controller. These batteries won't be included either, which will doubtlessly be absolutely heartbreaking for many unprepared . Just giving you a heads-up.
Could Activision be about to get into the battery business? You heard it here first. [Gamerzines]
Some people might consider the aforementioned Black Ops RC car to be an pointless and unnecessary extravagance. I dread to think what they'll make of the Kinect Game Boat, then...
[Atomic Accessories; thanks for the tip Paul!]
Ubisoft have announced that they will be transitioning to downloadable digital game manuals instead of physical paper media. This is a shrewd business move since since it improves the publisher's environmental image, public image (which is at an all-time low thanks to the ongoing DRM snafu) and reduces printing costs. After all, most games integrate a full tutorial into the first level...so why bother including a redundant instruction manual?
On the other hand, I've got find memories of buying a game and reading the manual on the bus on the way home- and I miss the beastly tomes that used to be included with PC titles. If other publishers follow suit, an entire generation will be denied this simple joy. Many publishers have been publishing slim manuals with a supplementary downloadable addendum...so is this the beginning of the end for the humble instruction booklet?[1UP]
Is it time to abandon the paper manual and go green? Let us know what you think in the comments!
We recently presented you some choice rumours that managed to slip through Capcom's news embargo: namely, the possibility of a next-gen Marvel vs Capcom and Bionic Commando sequel (courtesy of Planet Xbox360). Both of these rumours have now been confirmed thanks to leaked trailers in the wake of the Captivate closed-doors press event.
Hideo Kojima has been making a lot of noise about his current secret "taboo" project that may or may not contain mechs (possibly Zone of the Enders 3?). However, it seems that he's going to shelve this project for the moment in order to focus on another game.
“I’m going to leave my next project to the side while I focus on the “Confidential Project.”
The eccentric dev is working polishing up Metal Gear Solid: Peace Walker (ahead of its immanent Japanese release) and working on the multiplatform MGS Rising. As I've said before, Kojima is almost impossible to predict... so I'm not even going to try. What do you reckon this latest project might be? [VG247]
FarmVille, the insidious Facebook agriculture simulator and national thief of time, will probably be expanding to several mobile platforms. Superannuation has discovered the registration of several suggestive domains including farmvilleipad.com, farmvilleandroid.com, farmvilleiphone.com and farmvillesms.com; which implies that we'll be seeing Zynga's first foray into the mobile market. Want to waste hours of your life staring at a banal ... even when you're not at your computer? There'll soon be an app for that. [Superannuation via Kotaku]
Filmmaker James Gunn was recently treated to a tour of the "Microsoft Experience," an invite-only press event designed to showcase cutting edge MS tech to the media. A new Zune, touch-tablet and 3D laptops were on display- but let's face it, we can wait for Microsoft to announce those in it's own sweet time. We want to hear about Natal.
Gunn was granted some play time with a new Natal minigame: River Rush. Take it away, James.
"It’s a game where you stand side by side in a river raft, so it’s two people playing at once. To move right, you have to step right; to move left, you have to step left. As you rush down right rapids, you have to jump up and slap floating stars in the air..."
... you get the idea. River Rush is almost certainly part of a minigame collection or simple tech demo, but it sounds like it belongs in Wii Sports Resort rather than Natal's lineup. However, Gunn described it as being an "exhilarating" and "aerobically challenging"- and I suppose that watching your avatar mimic every body movement must be pretty exciting by itself.
Talking about body motions, Gunn has also perpetrated the first documented Natal molestation.
"I suddenly realized how awesome it would be for my avatar to molest Dave’s. As my avatar rubbed its crotch against Dave’s avatar’s ass the Microsoft folks started laughing and said that was the first time they had seen anyone do that."
Yeah, right. The potential for full-body teabagging can't be something that Microsoft's overlooked until now. Prepare yourself for a whole new way of getting abused by online strangers this holiday season! [James Gunn]
We don't usually listen to specious rumours here at Dealspwn, but there have been a few tasty sequel rumours floating about lately. Note that these reports are part fact, part speculation and part anonymous sources. Don't blame us if it falls through!
A Microsoft auditing team has been dispatched to a KYE Systems factory in Dongguan, China after allegations of extremely harsh working conditions. A National Labour Committee report accuses the factory of imposing military-style discipline, on-the-spot fining for mistakes and housing workers in dirty dorm rooms after working 15-hour shifts.
The factory, responsible for producing Xbox controllers, mice and keyboards, has apparently been audited every quarter with no detection of overly harsh working conditions. Brian Tobey, manufacturing head of Microsoft's Entertainment and Devices unit, has expressed suprise at the NLC report.
"Over the past two years, we have required documentation and verification of worker age, and no incidence of child labor has been detected. Worker overtime has been significantly reduced, and worker compensation is in line with the Electronic Industry Citizenship Coalition standards for the Dongguan area."
Tesco Entertainment were flogging copies of Bionic Commando for a very reasonable £7 around the middle of February, but now they’ve slashed the price down to just £4.50. This is a great deal according to price comparison as the next best price comes in at £8.71 from ASDA.
Anyone able to remember the lassoing days of Nathan Spencer from way back in the eighties will know that the original Bionic Commando was one of most infuriatingly difficult platform games ever. Many a controller was thrown, bitten, smashed, or stomped on as players succumbed to bouts of extreme game rage rarely seen nowadays - although the modern version of Bionic Commando does have its moments.
Propelling Spencer through the ruins of Ascension City – which, in terms of visuals is not badly done at all – can be a tricky business as you try to master this swing mechanics. Accuracy is paramount, and all it takes is one slight slip up to send you hurtling ingloriously down the side of a skyscraper to your death. So, still retaining the character of the 80s original, Bionic Commando is quite tough to get the hang of – at least initially. But if you have the resolve to master those swing mechanics, the gameplay does provide some satisfying and entertaining moments.
Not least the fact that Spencer’s super arm can hurl massive pieces of debris at enemies. You do have the opportunity to pick up guns, but as the man says in Enter the Dragon ‘any bloody fool can pull a trigger’, and what’s much more satisfying is swing down Spiderman style and drop kick a few unsuspecting enemy heads. On the down side the game is quite linear, the story is cheesy and ludicrous – but then again what do expect? BC is from the eighties…
Thanks to Amibees from Hokukdeals.
It’s been over twenty years since Nathan Spencer last swung onto our consoles with his bionic appendage. And any fans old enough to remember the eighties original will know that this was a game which really sticks in your mind on account of its extreme difficulty. Indeed, back in eighties when Arnie and Dolph Lundgren action movies were all the rage, it wasn’t ASBOs youngsters paraded like badges of honour, but their conquests on Bionic Commando (those were the days).
Now, further saturating the videogame market with another nostalgic resurrection of an all time classic, Bionic Commando has been brought up to date as an enjoyable 3D action romp which, despite the odd irritation, is good enough to sink your teeth into for its eight or so hour duration. So, if interested, the game is currently going for £7.00 from Tesco Entertainment which is the cheapest deal currently available.
Like its predecessor, the gameplay of Bionic Commando centres upon Nathan’s multipurpose prosthetic arm which fires out a web of wire and allows the player to swing – Spiderman style – through the ruins of Ascension city. But unlike Spiderman, Bionic Commando is maddeningly unforgiving. Accuracy is paramount, as all it takes is one slight slip up to send Spencer hurtling down the side of a skyscraper to his death. So still retaining the character of the 80s original, Bionic Commando is quite tough to get the hang of – at least initially. But if you have the resolve to master those swing mechanics, the gameplay is satisfying and highly entertaining.
Although it has a firearm element, weapons and ammo are few and far between, and attacking enemies by throwing large pieces of debris with Spencer’s super arm, or swinging down to drop kick a few heads is much more rewarding. Its linear layout is probably one of the most disappointing aspects of BC, as the environments look great. Things are made worse by sporadic checkpoints and the fact you can’t reply levels to unlock trophies etc. That said however, BC is a game which delivers some originality and loads of action. Some may condemn it for its cheesiness and the ludicrous nature of the storyline - which is undoubtably true - but to be honest, I don’t see why that’s such a bad thing? After all, BC is from the 80s…
Thanks to PaperDragon from Hotukdeals…
The classic ’88 arcade game, Bionic Commando, recently re-released on PSN, now receives the true remake treatment, and is available for the cut-price of £9.95 from Zavvi.
According to a price-comparison, this deal from Zavvi for Bionic Commando is the cheapest you can find, sparing you a few quid. It received fairly average reviews, earning a 71/100 on MetaCritic, with critics citing the difficult controls as their chief niggle. It did, however, receive a score of 95 from Play Magazine.
Sequel to the game of the same name from ’88, Bionic Commando sees Nathan ‘Rad’ Spencer, hero from the original, facing the death-penalty for a crime he did not commit. Nathan is spared, however, when terrorists detonate a bomb in Ascension City, reducing the towering metropolis to quaking rubble. The FSA decide to augment Nathan with a ‘bionic’ arm, so he can traverse the City’s uneven terrain and uncover the secrets behind the terrorist bombing.
While I can moan about the cheesy, B-Movie grade story and generally unfair difficulty, I can’t fault the developers for attempting something genuinely innovative. Ascension City is a sprawling mass of toppled buildings and collapsed highways, and Nathan, thanks to his bionic arm, can swing and rappel around, latching onto perilous bits of scenery. He can even use his arm in combat, either to deliver thunderous blows or to hurl crates and chunks of masonry at his generic foes.
The controls can be mastered, but there remains a nervous sensation of never being in total control of Nathan. The game is also incredibly difficult, with the slightest mistake, such as missing a grapple-point and plunging into water, resulting in death. However, if you’re in the mood for something different, and can stomach a lengthy learning process, Bionic Commando might be for you.
Thanks to millarcat from HotUkDeals