Unfortunately EA decided to give the upcoming Minions: Paradise mobile game more screen time than the highly anticipated 2016 release Mass Effect: Andromeda so there isn't really much we can tell you. We can however show you the the announce trailer which was displayed as EA opened up their E3 2015 appearance.
Mass Effect: Andromeda is built using the EA Frostbite engine and has no continuity from the original Mass Effect trilogy and as suggested in the title takes place in the all new galaxy Andromeda.Click here to read more...
If you enjoyed Dragon Age: Inquisition (we did) and more specifically enjoyed the beautifully haunting bard songs that were performed in the tavern, then listen up. BioWare are currently allowing anyone to download all of the tracks over on the official DAI website, for free! Not only that, but they've thrown in the sheet music as well so everyone can learn to play them (or even take part in the Fan Celebration Content that is currently ongoing.) The songs will only be free until Monday 9th February, so download the tracks now while you can!
I had been wandering through the Hinterlands – the first open zone of the game – for over 3 hours. The vast area filled with things to find, quests to complete, and places to discover had absolutely consumed me. As I ran around, Varric and Cassandra would bicker about the latter’s interrogation of the former, whilst Solas muttered something about the Fade. Eventually I realised that I had completed almost everything I could within my current party level – the random dragon I had stumbled across was far too powerful – but I had been happily running around grabbing items and, more to the point, trying to traverse hills for the sake of admiring the view. It wasn’t long after that that I realised something was missing, and then it hit me. In my haste to get into the world of Thedas, I had forgotten to pick up the main story quest from my base. I had been running around, doing all the things, and not even begun my journey to save the world.
And with a laugh, I realised I didn’t care, because I was having so much fun.
That in itself should demonstrate the freedom to be found within Dragon Age: Inquisition, as well as the lengths BioWare have gone to ensure that they put the mistakes of Dragon Age II behind them. This was evident even before the game began, with a character customisation suite with an array of choices and manipulation sliders normally reserved for MMORPGs. It’s a huge step up from previous BioWare titles where a custom look ends up looking like a lucky dip of the NPCs, and finally allows players to create an avatar on par with the visuals of their companions. I actually spent a good 45 minutes fine tuning my character’s face from the defaults available, which, again, should highlight how powerful the creation suite is. If there is a complaint, it’s that the hairstyle options were pretty bland (and no, Matt, there isn’t an afro option) but otherwise BioWare have finally addressed one of my major criticisms of their RPGs.
Click here to read more...
Games Planet are running a cracking little sale on the Mass Effect games right now. If you fancy leaping into one of the finest series in gaming ever, a space opera tour de force, then check out these prices:
The deal for the current-gen console versions is pretty good, but PC owners can get hold of Dragon Age: Inquisition for under £30 thanks to this offer. It will save you around £7 compared to the next cheapest offer elsewhere, and you'll get the code to redeem in Origin within 24 hours of the games release.
Word from around the net suggests that BioWare learned their lesson from Dragon Age II, and have ensured that its sequel is a top-notch affair in almost every regard. We'll no doubt have our own opinion to share with you in the near future, so stay tuned.
Same Dragon Age: Inquisition deal, different code.
Dragon Age: Inquisition looks to be a vast improvement over the disappointments of DA2, and we can't wait to get stuck into the new-gen vision of Thedas ourselves.
Thanks to oUkTuRkEyIII and Mr Flux!
The Mass Effect Trilogy is one of the finest sagas we've seen in video game history, in fact it's one of the few collections of last-gen games that we'd love to see given the remaster treatment on current-gen consoles. But if you can't wait for that, you can pick up the Mass Effect Trilogy for under a tenner right now on PC.
Nice spot by puddleuk!
The deals for Dragon Age: Inquisition are starting to roll out ahead of its release in under two weeks' time. The latest one is for the PS4 version, with The Game Collection undercutting the previous-best offer by a pound to become the cheapest listing around.
Bioware have been insistent that the failings of Dragon Age 2 will be addressed in Inquisition, and then some. What we've seen so far looks like it could be a return to form for the series, but we'll have to wait a little longer to know for sure. At the very least, the Frostbite engine is looking mighty fine. Thanks to Tee_Doff23 @ HUKD for the heads-up!
BioWare recently took to NeoGAF to poll fans about what they'd like to see from a Mass Effect Trilogy remake, and we're all for the idea. Experiencing one of the most impressive Sci-Fi space operas in recent history in a single package, brought up to date for new-gen systems, is a tantalising prospect.
But only if it's done right. To this end, we'd like to add our voices to the debate and discuss exactly what we'd ideally want from a new take on the Mass Effect trilogy.
Let's start slow and simple, because this one's non-negotiable. To be worth buying as a truly complete collection, all the DLC from each game needs to be included -- or at the very least, everything except Pinnacle Station. You can keep Pinnacle Station.
Obviously we're big value fans here at Dealspwn.com, but there's a more serious point to be made, since many of the DLC packs genuinely add content and context to the all-important narrative and story. From Ashes, for example, split the fanbase and raised up a storm due to it being an optional bonus despite containing a pivotal character and extra storyline, while all of the expansions helped to flesh out the universe in some fashion. Aaryn Flynn has already suggested that a potential remake would include the DLC, "organically implemented" into the storyline, so hopefully this will be a no-brainer.
Oh, and the masterful Citadel expansion will feel even more awesome when enjoyed after 80+ hours of bonding.Click here to read more...
Pumped for the latest Dragon Age? Well, EA have announced this week that players signed up to EA Access will be able to jump into a 6-hour trial of Dragon Age: Inquisition from next Thursday, November 13th.
The game launches worldwide on November 21st, meaning EA Access subscribers will be able to jump into Thedas a week early. If you end up buying the full game, you'll be able to pick up where you left off from, too.
EA Access currently costs £3.99 per month, or you can pay an annual price of £19.99, and is currently only available on Xbox One. Subscribers will also get 10% off of the price of a digital copy of Inquisition and all of its DLC, meaning you can now snap up a digital copy for £49.49, although that's not exactly the cheapest price we've seen (Amazon currently have the game for under £40 inc. the Weapons Pack DLC).
Regardless of when you start your game, though, be sure to spend some time in Dragon Age Keep, setting up the world to your liking, and creating a tapestry of choices from the previous games. You can check out the video embedded above for a little runthrough of what to expect from the Dragon Age Keep.
My body is ready for Dragon Age: Inquisition. I’ve been one of the loudest detractors of Dragon Age II in recent years, but I loved Origins and the world that BioWare created has proven to be enormously compelling. Frankly, after the expansive nature of Origins, it was precisely the fact that DA2 kept me locked behind the four walls of Kirkwall or in cookie-cutter dungeons that I began to dislike that game so much.
But Dragon Age Keep has, in many ways, reminded me of all the goodness of Dragon Age II. For all of its many faults, it gave you the reins to shape the society and standing of Kirkwall over a long period of time, and that was relatively fascinating to behold.
For the Dragon Age veteran, the Keep is a refresher steeped in hard choices and difficult decisions. Unfortunately, the open beta doesn’t allow for save game imports, but it does encourage veterans and newcomers alike to explore the narrative branches of Origins and its sequel (and all of the DLC for that matter, whether you bought and played the additional content or not). There are over 300 decisions to make, in order to shape the world of the upcoming Dragon Age: Inquisition, and I made a little video illustrating exactly what Dragon Age Keep is all about.Click here to read more...
Dragon Age: Origins | Origin | Free
Dragon Age: Origins is that rare thing, a Tokien-esque dark fantasy game that makes its universe and canon feel fresh, vital and new while still dealing with the clichés we know and love. It also happens to be a truly brilliant RPG with great characters, plenty of player choice and the ability to create your own character from numerous races and backgrounds with unique playable backstories.
And it's FREE! Go get it, though don't bother with the sequel. Thanks and credit to gemsa @ HUKD!
Back when I first started thinking about this whole Interactive Narratives idea, the first certainty would be that Knights of the Old Republic would be my starting point. It stands as arguably the best game that BioWare have ever made, is a game I attempt to play through at least once every 12-18 months, and back at the 2004 Game Developers Choice Awards it won three major prizes: Game of the Year, Excellence in Writing, and Best Original Character (take that, meatbags).
I think we can all agree that it's pretty damn good.
Naturally, therefore, my first port of call was Drew Karpyshyn, lead writer on KOTOR and the first two titles for the also-critically-acclaimed space opera that followed as BioWare sought to create a universe that was all their own in Mass Effect. After a spot of email swapping, difficulties in aligning schedules, holidays that fell at inopportune times on both sides, we finally managed to get a little exchange going, and I fired over a number of questions to him about how he got into the business of writing interactive fiction, and his experience working with such a massive IP as Star Wars, before comparing that to building something from scratch with Mass Effect.
NB. Do be warned that things get pretty spoilerrific from this point on, so if you're yet to play KOTOR or Mass Effect, do be aware that we start chatting about some rather major plot points.
"Working in a universe as expansive as Star Wars is all about research," he told me. "You need to understand the science and lore that has come before - in this case literally decades of material has been assembled to create the SW universe fans know. You also need to be a fan of the franchise, because that's the only way to know what resonates with the audience.
"For a new universe like Mass Effect, however, there isn't an existing fan base or an existing setting. You need to do all the planning yourself (with the help of others on the team!). At BioWare, we spent almost a year planning out the universe of Mass Effect before we began working on the actual game and the Shepard's story. And because we didn't have an existing fan base we could look to in order to see what worked and what didn't, we had to trust our instincts. With KOTOR, I had a strong sense that Star Wars fans were going to love the game. Until Mass Effect actually came out, however, none of us really knew if it would connect with fans. Fortunately, it did."Click here to read more...
Star Wars: Knights of the Old Republic | £1.74 (RRP: £6.99) | GMG
KOTOR is one of the all-time great Star Wars games, but that's arguably selling short one of the all-time great Sci-Fi RPGs. BioWare were the original Jedi Masters of storytelling, encapsulated here with timeless characters and a great if slightly obvious twist. Either way, if all your pals are playing Destiny, £1.74 will buy you great virtual new ones. Thanks to jaystan @ HUKD!
Word came in that the EA presser was going to run for two hours, and I couldn't help but wonder how the hell they were going to spin things out for that long given the paucity of content in their showing two months ago at E3. There was preciously little that was new to be had at this show (we'll get to Shadow Realms in a bit) and what more could be said apart from "here's FIFA, we'll see you next year"?
What unfolded was a mixed bag of ups and downs. Dragon Age: Inquisition got a length run out, although that was somewhat interrupted by the stream being about as stable upon launch as Battlefield 4 was. It's difficult to imagine that Inquisition is the successor to Dragon Age II, such was the laziness and mediocrity of the latter, and I must admit to being enormously impressed by the scale and ambition of Inquisition. It looks incredibly accessible on consoles, while maintaing the PC level of depth we came to expect following Origins. The return of the tactical camera cannot be overstated, and hopefully its implementation allows for more expansive, nuanced battle design and confrontations that really test our minds rather than the robust nature of our thumbs.
It's a damn fine game to behold on a visual level too, and the prospect of one's own customisable stronghold is mouth-watering. It looks as though that'll prove to be own own fantastical Normandy for this game, but with greater opportunities to make our base of operations our own, before taking missions from a giant map and sorting out the loadouts and inventories of our companions.Click here to read more...
Can EA provide a better showing than they did at E3? Well, at least we know there's a mystery game amongst the roster out at Gamescom. All eyes will surely be on BioWare for some concrete information on Shadow Realms, and it couldn't hurt to see some extensive material hyping up Inquisition, either, given the lack of competition this side of Christmas. And what of Hardline? Delayed since its mixed bag of a beta, can EA convince that they made the right choice? Hopefully we'll get answers to all of this and more. We've got the official embed after the jump so you can watch it right here, not to mention some morning commentary from yours truly.Click here to read more...
After sixteen years at BioWare, Mass Effect's creative director, Casey Hudson, is departing the studio to get some perspective and work out what it is that he wants to do going forwards.Click here to read more...
Earlier this week we posted part one of EA's behind closed doors demo of Dragon Age: Inquisition, which saw expansive outdoor environments and a bloody massive dragon. Today's latest video takes the action indoors to Redcliffe Castle.
The latest gameplay demo gives us a better look at the extensive tactical options available for those of you that don't want to play the game like a button-bashing action title. Ordering party movement, creating choke points and using elevation for an advantage are all shown off. There are also a few story scenes to enjoy along with some of those trademark Bioware decisions to make on the fly and it looks like your group is just as unruly as ever.
The game's certainly proving to be a bit of a looker too -although we prefer the lush outdoors of the previous demo- especially when compared to the rather dog-eared first two games. Be sure to check outy the new video and let us know if you're going to give the game a chance or are you just working your way through the backlog until The Witcher III arrives?Click here to read more...
Nobody expects the Dragon Age: Inquisition! Well, apart from all of you savvy gamers, who are probably already aware that BioWare's fantasy RPG sequel is heading to store shelves in early October. You can now take a good long look at its tactical combat, exploration, companions and massive dragon fights in sixteen minutes of narrated gameplay footage, which was previously only shown behind the closed doors of EA's E3
prefab hype fortress booth.
The dragon encounters, while slightly reminiscent of a certain other game containing oversized lizards, certainly look to be a high point of the game. We dearly hope that BioWare can redeem themselves for the previous game and hark back to the brilliance of the original.