From Stuart Black’s Bodycount Backout to Outed CoD Subscriptions? – News Roundup 19th July 2010

Stuart Black Leaves Bodycount Team

From Stuart Blacks Bodycount Backout to Outed CoD Subscriptions?   News Roundup 19th July 2010

Stuart Black, the developer behind Black and the foulmouthed spokesman for upcoming beautifully-vulgar FPS Bodycount will be leaving the Codemasters team.

“Having created a great vision and direction for Bodycount, Stuart has decided to move on after three years with us.”

“He will see out his design role until October and, through the transition period, will continue to work with the talented development team that will take the game through to completion.”- Codemasters studio manager Adrian Bolton

No specific reason has been given for Black’s decision to quit- but we’re genuinely surprised to see it confirmed. Stuart has been a mainstay of the FPS headlines in recent months; issuing a constant stream of expletives, hyperbole and updates about Bodycount’s development cycle. Considering his undeniable passion and position as as official Bodycount mascot, we can only assume that the dev team shouted down one of his ridiculous (or brilliant, or both) design decisions. Maybe a Lady Gaga-themed level? [via VG247]

Dragon Age Origins Gets a Big Fat Patch

From Stuart Blacks Bodycount Backout to Outed CoD Subscriptions?   News Roundup 19th July 2010

Bioware has dropped the bomb on a massive patch for Dragon Age Origins that fixes a huge number of glitches, bugs and flagrant little coding issues across the board. Rogues will have special reason to rejoice, since daggers will now actually grant them the dexterity damage modifier they deserve. Oh, and memory leaks and corrupted save games should hopefully be a thing of the past.

Check out the full (and significantly long) list of tweaks and updates here. The patch will hit for the PC later today, though the console versions are currently awaiting testing and accreditation. [Bioware Forums]

Rumour Control: CoD Subscriptions Outed in Leaked Video?

From Stuart Blacks Bodycount Backout to Outed CoD Subscriptions?   News Roundup 19th July 2010

Uh-oh. Bobby Kotick’s been breathlessly fantasizing about instigating a membership subscription system for playing Call of Duty online for some time… and if a recent gameplay video is to be believed, the software and platform to do so may have already sneaked into Modern Warfare 2. For your delectation:

Hmm. Even if this video isn’t doctored (considering it would be fairly easy to overlay a grey screen onto MW2 gameplay footage), there are any number of things that this video could be. Note, however, the Modern Warfare 2 Membersh… title hanging ominously over the menu like the sword of Damocles.

Personally I’d be very surprised if Activision is trying to sneak subscriptions into Modern Warfare 2 (considering that Black Ops is just around the corner)- but I’d be interested to see what you all make of it. I’d personally file this one under “Unlikely but plausible.” [via TheSixthAxis]

Plants vs Zombies XBLA Confirmed and Dated for XBLA

From Stuart Blacks Bodycount Backout to Outed CoD Subscriptions?   News Roundup 19th July 2010

Popcap fans and gardening aficionados will be delighted to hear that Plants vs Zombies will be dropping onto XBLA in September. According to leaked achievements discovered over the weekend, it will also contain a couple of new modes including multiplayer bowling.

According to the press release, this new version of Plants vs Zombies will boast “seven game modes, including two all-new multiplayer modes, 12 unique achievements and 21 mini-games,” enhanced resolution and a quirky leaderboard system that involves creating a virtual clubhouse for your friends to visit! It will retail for 1200 Microsoft Points.

From Redemption’s Pottymouth to EA’s Developer Disrespect – News Roundup 27th April 2010

Black: EA Lacks Respect for Devs

From Redemptions Pottymouth to EAs Developer Disrespect   News Roundup 27th April 2010

Bobby Kotick’s Activision may be the current public enemy number one when it comes to developer treatment, but renowned FPS designer  Stuart Black has spoken out against EA’s policy towards its developers. Whilst he praises developers that treat their employees as valuable individuals (and claims that they make better games), he claims that the bigger publishers lack respect for their employees.

“[Developers such as Valve and Blizzard] build on their ideas and themes and the games they develop get richer. But those teams that chop and change on membership, they flounder. I’ll pick out, just in broad terms, EA – I don’t think there’s a lot of respect for individuals on teams, the team members are building blocks that they can just mix and match…”

Stuart went on to explain that he’s built a close-knit and passionate team to develop Bodycount, the upcoming spiritual successor to Black at Codemasters Guildford. We’re excited to see if they deliver a triple-A product as well as Black’s trademark ultraviolence. [The Guardian]

Pachter: No More Console Exclusives “Ever Again”

From Redemptions Pottymouth to EAs Developer Disrespect   News Roundup 27th April 2010

‘Celebrity’ industry analyst Michael Pachter has predicted that we’ve our last platform exclusive from the big publishers. Whilst first-party developers (such as Media Molecule and Rare) will still continue to create exclusive games as per their contracts, Pachter believes that publishers simply won’t cut their profits in half by releasing AAA titles as system-specific games.

“I don’t think you’re going to see Ubisoft or Take-Two or Activision do an Xbox 360 or PS3 exclusive ever again because the install base of the two consoles is just too big to ignore. They’d be giving up way too much unless Microsoft is willing to pay up.”

Pachter also predicts that Microsoft will be the worst off from the situation; a situation our very own Matt Gardner has already foreseen.

“I don’t think Microsoft is willing to pay up what it’s going to take to ignore that whole PS3 crowd.”

He’s also stated that we can expect to see Splinter Cell Conviction on the PS3 within the year. [Gametrailers Pach Attack via Gamerzines]

Red Dead Redemption to contain Filthy Ultraviolence

From Redemptions Pottymouth to EAs Developer Disrespect   News Roundup 27th April 2010

Red Dead Redemption, Rockstar’s upcoming Western, has been rated M due to excessive swearing, violence and shockingly adult themes. Drugdealing, mutilated corpses and plenty of gore will certainly help shift a few copies thanks to its simple shock value.

“Language such as ‘f**k,’ ‘c*nt,’ and ’sh*t’ can be heard in the dialogue. In one sequence, a bloodied and mutilated corpse can be seen hanging from the rafters of a barn.”- ESRB

It’ll be interesting to see whether this overtly controversial and mature content actually makes for a better game rather than a cynical way of netting shock sales. Yeehaw, motherf**kers! [VG247]

Enslaved Gets Countdown Site

From Redemptions Pottymouth to EAs Developer Disrespect   News Roundup 27th April 2010

Enslaved, Ninja Theory’s postapocalyptic current project, is now being teased by a new countdown site. Details are currently very sparse, but apparently a trailer will be incoming… in just under a fortnight.

Enslaved is shaping up to be a rich, futuristic action experience that’s based on a classic Chinese legend. We’ll keep you up to date with the latest developments as we receive them.

Want to weigh in on EA’s developer treatment? Fancy punditing on Pachter? Drop us a line in the comments!

Mon, 8 Mar, 10
Author:
Jonathan Lester

Category:
Game news

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From Wii Child Death Tragedy to Ubisoft DRM Fail – News Roundup 8th March 2010

3 Year Old Girl Killed; Mistook Gun for Wiimote

From Wii Child Death Tragedy to Ubisoft DRM Fail   News Roundup 8th March 2010

A three year old American girl has fatally shot herself after mistaking her father’s gun for a Wiimote.

This story is currently breaking, but a few details about the tragic incident have been made public by local news reports:

“According to investigators, the girl’s father had left a semi-automatic weapon on the counter, and the child mistook it for a “Wii” video game controller. The child was fatally shot in the abdomen.”- WSMV

A number of smallminded Americans will doubtlessly throw their Wiis away and start preaching about how dangerous it is. I just hope that they remember that you shouldn’t leave your “semi-automatic weapon” anywhere near your child- or keep one in the house in the first place!

Ubisoft DRM Servers Downed

From Wii Child Death Tragedy to Ubisoft DRM Fail   News Roundup 8th March 2010

Whilst Activision have been recently hogging the title of gaming’s evil supervillain, Ubisoft has assumed the role of their bungling henchmen. First they announce a staggeringly unpopular DRM… then they announce it for a whole slew of upcoming titles… then it gets hackedand now it doesn’t work. At the time of writing, the DRM servers simply aren’t allowing anyone to connect: which means that no one can play the Assassin’s Creed 2 on the PC. Angry gamers are justifiably flooding the forums after paying good money for software they can’t use!

Currently, Ubisoft have only released a brief statement about the sorry situation:

“I don’t have any clear information on what the issue is since I’m not in the office, but clearly the extended downtime and lengthy login issues are unacceptable, particularly as I’ve been told these servers are constantly monitored.

I realise that’s not ideal but there’s only so much I can do on a weekend as I’m not directly involved with the server side of this system.”- Ubisoft UK Community Manager

Frankly I’m starting to doubt whether Ubisoft is actually a games company at all; since they currently appear to be some sort of psychological research agency that’s analysing the effects of long term abuse on PC gamers. All joking aside, this will probably be the last straw for the few optimists who’ve been giving Ubisoft the benefit of the doubt. [via Gossipgamers]

Black Creator’s New FPS Revealed: Bodycount

From Wii Child Death Tragedy to Ubisoft DRM Fail   News Roundup 8th March 2010

Remember Black, anyone? This ridiculous FPS rocked the Xbox and PS2 by taking Burnout’s attitude to racing and applying it to blowing stuff up with massive guns. Huge explosions, brutal SFX and enough flying debris to make John Woo shed a tear were the order of the day- and it seems that we’re in store for more of the same.

Codemasters recently employed Stuart Black (one of the key creatives involved with the original title) to develop a secret FPS project, and now  Official Xbox Magazine have blown the lid right off it. Whilst the full OXM preview will be released in their next physical publication, their blog confirms that Codemaster’s mystery project is called Bodycount, which is described as “a spectacular and frankly mental first-person shooter.”

Sounds familiar! Let’s hope that Bodycount can make its mark in the oversaturated FPS market. [OXM]